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ASL Scandinavian Open 2011


carlsson
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Är det någon från Göteborg och/eller Borås som vill samåka till ASL Scandinavian Open i Köpenhamn, den 25-27 februari?

 

Märkte förra året att det blev sjukt dyrt att bara åka två stycken, och skulle därför tycka om att fylla bilen med sköna grabbar som gillar ASL!

 

Beräknat pris är 1620,- totalt. På fem gubbar blir det 324,- vilket är betydligt mer överkomligt än 820,- om man är två...

 

Hojta till om du är intresserad! :)

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  • 3 weeks later...

Hej Sverige

 

Indtil videre har følgende tilmeldt sig ASO 2011;

Martin Svärd, Erik Leander, Mattias Bergwall, Klas Malmström, Mattias Rönblom, Göran Andersson, Lars Thurng, Patrik Manlig, Matts Dagerhäll, Håkan Isaksson og nok også Andreas Larsson som jeg ser det her på siden. Andreas Carlsson (hvis der er nok til at fylde hans bil) og jeg har hørt at Melvin også har købt togbillet men jeg har ikke hørt fra ham selv endnu.

 

Er der andre der har planer om at deltage ?

 

Som det ser ud nu er der 10 danskere tilmeldt ( eksklusiv Bo Siemsen og jeg) samt ;

Peter Struijf, Eric og Michel Bongiovanni, Christian Herde, Tomek Kucharski, Olivier Dietsch, Enrico Catanzaro, Fabrizio de Pra, Paolo Cariolata, Stehen Burleigh og Hans Bugge som den enlige nordmand

 

Der ud over er der 10-12 mulige, så vi ender nok på 40- 45 spillere hvilket er 10 mere end 2010.

 

venlig hilsen og godt nytår

 

Hilsen

 

Michael Hastrup-Leth

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  • 3 weeks later...
  • 2 weeks later...

Jag har inte förstått mig på ASO riktigt.

 

1) Skall man anmäla sig på något sätt? Hittar inget på www.asl-so.dk.

 

2) Kan man släpa med liggunderlag och sova i lokalen? Har för mig jag har hört något om det men hittar bara info om hotell på hemsidan.

 

 

Jag tror dessutom inte jag har alla scenarior. Har några på papper från Stockholm i November men några hade ändrats har jag för mig. Någon som kan hjälpa mig med pdfer?

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Jag har inte förstått mig på ASO riktigt.

 

1) Skall man anmäla sig på något sätt? Hittar inget på www.asl-so.dk.

 

2) Kan man släpa med liggunderlag och sova i lokalen? Har för mig jag har hört något om det men hittar bara info om hotell på hemsidan.

 

 

Jag tror dessutom inte jag har alla scenarior. Har några på papper från Stockholm i November men några hade ändrats har jag för mig. Någon som kan hjälpa mig med pdfer?

1. På hemsidan finns det en punkt med Contakt Us.

Där kan du registrera dig. När du registrerar dig så be att få scenariena.

 

2. Du kan sova i spellokalen eller i andra rum i byggnaden.

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  • 4 weeks later...

(also posted on Game Squad)

 

ASO 2011 - Results

 

The 14th edition of the ASL Scandinavian Open is in the books. 44 active players participated in the tournament stretching from Friday February 25th through Sunday February 27th 2011. The tournament was also visited by a handful of inactive players who did not participate in the tournament, including Christian Heerde from Germany who wandered the streets of Copenhagen for hours and hours on Friday trying to find the tournament venue.

 

In a highly competitive field the tournament found a new winner - Martin Svärd. The 7th player to win in Scandinavian Open history. Martin has been an ASO regular and solid performer since 2003. In the final game Martin defeated 3 time winner and 9 time finalist Melvin Falk after a memorable last turn. Martin and Melvin were playing DB083 "Block to Bataan" and in fairness things were looking very promising from Melvin (Japs), until ... and here's the story as I have heard it ... Martin was down to his last (broken) HS and it had to do the following in order to turn the game around :

 

1) Self Rally - check

2) CX and run across the open ground - check

3) Survive the defensive fire from multiple Japanese AFV's and squads without even pinning - check

4) Check for Battlehardening under fire without going beserk - check

5) Succeed a PAATC and advance into close combat against the Jap AFV's - check

6) Infiltrate the AFV's by rolling Snakeeyes - check

7) Withdraw from the CC into a vacant hex in the Victory Area - check

8) Stand in the street victorious - check

 

With that achieved, Martin claimed his first ASL Scandinavian Open Trophy. There's a lesson there boys and girls, don't stop playing until the game is technically unwinnable.

 

Melvin, finished 2nd in the standings. Klas Malmstrom (SW), Bjarne Marell (DK), Peter Struijf (NL) and Mattias Rönnblom (SW) also finished the tournament with 4-1 records.

 

The tournament was not only the 14th Edition of the ASL Scandinavian Open held in the National Arms Museum in Copenhagen - it was also the last. The venue which has served us well for so long is being rebuilt soon and will no longer be available for the tournament. But fear not, we will find a different tournament site for 2012.

 

ASO 2011 - Final Standings

Player Nationality Points

Martin Svärd Sweden 15

Melvin Falk Sweden 12

Klas Malmström Sweden 12

Bjarne Marell Denmark 12

Peter Struijf Holland 12

Mattias Rönnblom Sweden 12

Fabrizio de Pra Italy 9

Mattias Bergwall Sweden 9

Frederik Scheuer Sweden 9

Christopher Peyre Sweden 9

Olivier Dietsch France 9

Martin Kristensen Denmark 9

Patrik Hyvärinen Sweden 9

Andreas Carlsson Sweden 9

Eric Bongiovanni France 9

Tomas Davidsson Sweden 9

Michiel Bongiovanni France 9

Bo Siemsen (3 games) Denmark 9

Tomek Kucharski Poland 7

Bjoern Lorenzen Germany 7

Michael Hastrup-Leth (4 games) Denmark 6

Daniel Kalman Israel 6

Paolo Cariolato Italy 6

Erik Leander Sweden 6

Lars Thuring Sweden 6

Stefan Nilsson Sweden 6

Matts Dagerhäll Sweden 4

Christopher Hopper Sweden 4

Andreas Larsson Sweden 4

Håkan Nilsson Sweden 4

Jes Touvdal (2 games) Denmark 3

Niels Larsen (4 games) Denmark 3

Enrico Catanzaro (4 games) Italy 3

Martin Houmøller (2 games) Denmark 3

Derek Ward (2 games) Denmark 3

Hans Bugge(2 games) Norway 3

Armin Deppe Germany 3

Jakob Nørgaard(2 games) Denmark 3

Carl Alex F Nielsen Denmark 3

Göran Andersson Sweden 3

Patrik Manlig (1 game) Sweden 0

Lars Klysner (2 games) Denmark 0

Flemming S Christensen(2 games) Denmark 0

Håkan Isaksson (3 games) Sweden 0

* The final standings, including Tiebreakers, can also be found at the ASO website at www.asl-so.dk

 

The tournament also included 2 minitournaments on Saturday+Sunday, with 8 players participating. One Mini had 3 scenarios from the newly released Journal 9 and was won by Jes Touvdal (DK) as he swept through the 4 player round robin tournament. The other Mini had 3 carefully chosen scenarios from the Main Tournament. This Mini tournament was won by Patrik Manlig (SWE).

 

Other Competitions

Snakeeyes - Martin Houmøller (DK) 21. Interesting story, Martin used 3 of the 21 sets of Snakeeyes to get KIA's against 3 of his own SS Squads (+ a leader) as he paraded through his own minefield in Schloss Hemingstein. Unusual strategy.

 

Boxcars - Paolo Cariolato (IT) 30. With 30 boxcars in the tournament Paolo had 10 more than number 2 in this competition.

 

Close Combat VP - Bo Siemsen (DK) +29. Slaughtering conscripts, Greenies - and reckless Marines to perfection.

 

All results will be submitted to the European Rating list.

 

From ASO we thank you for your participation, and hope to see you all (and many more) show up again in 2012.

 

 

Michael Hastrup-Leth & Bo Siemsen

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Tackar för alla grattis och för ett trevligt arrangemang.

 

En bra, men inte riktigt korrekt sammanfattning. Om jag minns rätt hade jag två eller tre och en halv squad kvar som skulle kunna uppfylla VC i min sista runda. (varav en fanatisk 667 och en 9-1 ledare) Den brutna HS var den minst sannolika att lyckas.

 

Den CXade halvsquadden mötte "bara" en 228 med en MMG. Ingen AFV fanns i rutan när jag gick in där.

 

När Melvins sista runta började hade jag en CX fanatisk HS kvar som var i VC området och en fanatisk 667 utanför. HS var i Melee med den japanska 228an.

 

Den fanatiska 667, som skulle kunna skydda min HS i närstrid neutraliserades av en Banzaicharge.

 

Melvin åker in med två AFVs i närstriden med min HS och går in med en 9-1 och två squads. Eftersom CC är sequential slår jag först. Slår 1,1 och får därför infiltrera ur närstriden. HS blir Good Order och vinner. :)

Edited by Martin Svärd
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(also posted on Game Squad)

 

In a highly competitive field the tournament found a new winner - Martin Svärd. The 7th player to win in Scandinavian Open history. Martin has been an ASO regular and solid performer since 2003. In the final game Martin defeated 3 time winner and 9 time finalist Melvin Falk after a memorable last turn. Martin and Melvin were playing DB083 "Block to Bataan" and in fairness things were looking very promising from Melvin (Japs), until ... and here's the story as I have heard it ... Martin was down to his last (broken) HS and it had to do the following in order to turn the game around

You got it wrong, here is the accurate story about the Yankee 2-3-7 HS:

Turn 1: Not much happens the HS is located in the kunai hex L8 to protect the rally point in hex M8.

 

Turn 2: The Japanese 2-2-8 crew w. MMG moves forward into kunai hex K9, the HS fires 4 FP; blank no effect, use Subsequent fire 2 FP; blank pins

the Japanese crew, now the japanese squad moves into the same hex and takes a residual 2 FP; blank no effect in the advancing Fire phase the squad

fires 4 FP; blank no effect then advance into CC and ambush the HS, a DR of 11 or less will eliminate it roll a DR of 12 it strikes back need 5 or less to hurt the Japanese squad miss, now the Japanese squad infiltrate the position into jungle hex L7. In the American MPh the HS moves into M9 the Japanese fire upon it and breaks it, it now routs into N10.

 

Turn 3: The HS is left alone, as the struggle with the poor defence setup along the road continues.

 

Turn 4: The American forces have been eliminated along the road, In the Last American Turn, The remaining forces is one fanatic American squad in kunai hex O3 that is hopelessly outnumbered and will not reach (even in theory) adjacent to the road. The HS that was broken now self-rallies on a DR of 6 or less starts to double time towards the road receives fire in Kunai hex O9 pass a PTC, continues into P8 then P7 were it is fire upon with 4 FP -2 DRM effect 1MC roll snakeeyes, becomes fanatic, moves into P6 takes anoter 4 FP -2 DRM effect nothing, in the DFph it is fired upon with a 4 FP blank shot effect nothing, now the fanatic HS advance into CC vs the Jap crew w. MMG in O6, need 4 or less to hurt it, the Japanese crew need 6 or less, both sides miss, locked in Melee.

 

Last Japanese player turn, drive tanks into the melee fire in the hex no effect advance into the melee with a Japanese squad, HS and 9-1 leader have 14 or less to kill the HS.

 

The CC is sequential due to the Japanese tanks, the HS roll a DR of 2 and withdraw into the street.

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Elefants encounter Spear Hunters

 

In the scenario SP181 Elefant of Surprise, I had the pleasure to play Michael Hastrup-Leth

for the third time. We both bid R1 (3x 4-6-7 squads are replaced with 3x 4-6-8 squads),

rolled for sides and for the third time in our engagement I would play not only defender

but also the third time as the German defender.

 

Here follows an AAR of what actions the two Elefants were involved in and only fragments

of the German/Russian OB are sometimes referred to, if related to the Elefants (PzJgTigers)

and their struggle to protect the German Landser.

 

My German infantry force were divided as follows 5 squads, 2 leaders, 3 MGs around the two

stone multi-hex buildings enclosed by the stonewall, 4 squads, 9-1 leader, HMG in the up front

multi-hex wooden bulding and 2 squads in the rear multi-hex wooden building.

 

The Elefants were hidden (CE), the one with the 9-1 Pz leader in grain hex 17M5 (CA>K5),

the other in brush hex 43M5 (CA>L6). Their Mechanical DRs were all successful.

 

CCCP Turn 1: One T-34 enters on the flank where the Elefant in grain hex 17M5 is hidden,

the T-34 stops in brush hex 17F8, no LOS to the Elefant (the wall G8/H7 blocks it).

Then 2x squads w. HMG, 8-1 leader rush forward to orchard hex 17F4, the Elefant opens fire,

need 6 to hit; hits and breaks all units that routs away to woods hex 17E3 and abandon the HMG.

 

The other 5 Russian AFVs spread out and speeds forward on the other side of the other Elefant´s

flank knowing that only one Elefant remains to be surprised by (how we know that?, well... the old

peasent told us so) a T-34 speed by the Elefants sight (43J9) but it holds it fire and let it pass

to hex 43K10 (out of sight) it had 7 to hit but there were other Russian Tanks moving about and it

could be dangerous to reveal its position too early.

 

Germany Turn 1: The Elefant in brush hex 43M5 decides to stay hidden and calm for this turn.

While the other Elefant that had already revealed itself starts up and rumble forwards in hunt mode(BU)

towards hex 17H7 and stops there, the sole T-34 in brush hex 17F8 tries a Motion Attempt, need dr 1-2,

fails. The T-34 fires all in vain in search for a lucky hit aginst the HD Elefant.

The long 88LL barrel(trunk) fires (AFPh), need 6 to hit; miss.

 

 

CCCP Turn 2: The Broken Russian 8-1 leader self-rallies and kick up the others, previously shaken

by the Elefant. One squad moves alone back to Orchard hex 17F4 and fails (dr: 6) to recover the HMG.

The 8-1 leader moves to hex 43J9 were 3 Russian squads have also moved up to, mostly out of sight from

the German Infantry.

 

One Russian SU-122 have fired Smoke, the other tanks starts to move forward, one T-34 with Malfunction Gun &

disabled CMG (reecon tank) moves into the brush hex 43M5 (I notify Michael that it cost 3 MP, not 2 MP).

Still the Elefant is hidden and the other tanks in the area are warned over the radio about the danger, and

they make sure to avoid LOS to the hex and only maneuver closer to the Elefant´s hex but the "reecon tank" has

no chance to avoid LOS to the hex and even stops in hex 43O5 pointing towards the hidden Elefant´s hex, maybe

force it to change its VCA, especially if the gun is fixed.

The Elefant decides to ignore the tank for now and open fires at hex 43J9 were 3 squads, 2 LMG, 8-1 leader

(the leader recently surprised by the first Elefant, time for the second surprise :D), need 7 to hit; hits and ROF,

effect K/3, Random Selection, the unlucky 8-1 leader is wounded but survives its wound (for the rest of the battle

he will be in the woods and rally troops) two of the three squads are broken, 88LL fires again, need 8 to hit; miss.

 

Meanwhile, before the Elefant in the brush opened fired the T-34 in the woods-road hex 43K10 hear the call of help

over the radio and race to 43L9-M10, 17M1 and continues towards the Elefant at the wall (17H7) and enter the Elefant´s

hex, the Elefant makes a Motion Attempt (needed dr 1-4) succeeds. The other T-34 now starts up moves forward stops and

fires (has no APCR) in the side of the Elefant, need 5 to hit; miss, stops in hex 17G8 (CA> I8), the T-34 now has the WA

over the Elefant. The Elefant now change its VCA in its DFPh towards G6.

 

Germany Turn 2: The Elefant in brush hex 43M5 now decide to fire at the only visible Russian AFV, the T-34 still

with malfuction gun in hex 43O5, the Elefant spins left and turn two hexsides, need 7 to hit; miss (rolled 8),

decides to take an intensive fire shot, need 10 to hit; hit and burns the T-34, although malfunction the 88LL barrel

(made a joke about it, that it was the long barrel that had revealed the elefant when the (now-burning) T-34 went through

the hex of the Elefant and had slightly bent the barrel, that would explain the malfunction gun.

 

On the other flank (the Russian squad tries to recover the HMG again and fails again), the Elefant with the 9-1 Pz leader

enter hex H6, change VCA towards F6 then G8, stops and goes CE (no response along the way), hmmm... 4 to hit the Motion T-34

in hex 17H7 or 7 to hit the HD T-34 in 17G8 make the decision to make a to hit attempt on 7 or less; roll DR:6 hits the wall,

the HD T-34 fires back with HE need 9 to hit; hits the wall.

 

 

CCCP Turn 3: The Elefant in 43M8 brush fails to repair its gun. One T-34 in 43L2 starts up speed up towards the Elefant

that goes up in Motion (needed dr 1-5) succeeds, and change its VCA towards it the T-34 simple start up again and circle around it,

the Elefant crew desperately tries to throw smoke grenades but the smoke screen is not well placed to cover up this very large vehicle.

The T-34 stops and fires (has no APCR), need 5 to hit, roll DR:4 hit in hull, 15 To Kill vs 8 Armor Factor, TK 7 or less, roll DR: 3,

the Elefant burns.

 

At the same time, on the flank were the second and now the last fighting Elefant is located. The non-motion Hull Down T-34 in 17G8

starts up, the CE Elefant respond and fire, need 11 to hit; hit in turret and ROF - DUD! arghhh!

The shaken HD T-34 change VCA towards H9, the Elefant fires yet again another shot, need 12 to hit; hit in wall and lose ROF.

The T-34 enters hexes G9-H9-I9-J8-J7(VBM)-I7 the Elefant change its VCA and let go of a third shot (intensive fire), need 4 or

less to hit; miss. The T-34 now enters the Elefant hex (H6) and stays in motion. The other T-34 (motion at start) in H7 moves to

orchard hex H5 and fires (no APCR), need 9 to hit; hit in upperstructure, 15 To Kill vs 11 Armor Factor, TK 4 or less, roll DR: 6,

no effect.

Fires its MG at the CE Elefant, no effect. The Russian squad (has recovered the HMG) moves towards the stressed Elefant to orchard

hex G6 in the AFPh the squad fires 4 FP +2 CE DRM, roll DR:4 NMC, roll DR: 10, the 9-1 Pz leader becomes stun +1 goes BU.

In the APh the squad pass its PAATC attack the stunned Elefant in CC need 6 or less, miss.

 

Germany Turn 3: The German 9-1 infantry leader directing the 7-16 HMG in building hex 17P4h1 is occupied to support the Germans

on board 43 against the bulk of the massive Russian attack in the area with the support of three tanks, now decides to help the Elefant

300 meters away, as he can see Russian foot soldiers surrendering the Panzer and even worse a couple of them Russkies are atop of it,

he let the HMG talk with bursts of fire all over and around the Elefant (8 FP -1 DRM) and breaks them.

Now the Elefant fire at the motion T-34 in its hex, need 5 to hit; hit and ROF, the T-34 burns, fire at the broken squad and change VCA

at the same time towards I5, so the front VCA face the T-34 in orchard hex H5, roll DR: 12, malfunction the gun, the T-34 tries to DIBBA

(Deliberate Immobilization Attempt; C5.7) the Elefant, need 6 or less and hit in hull, miss. The Russian squad abandon the HMG and crawls

out of the Elefant occupied hex.

 

 

CCCP Turn 4: The Elefant fails to repair its gun. The T-34 start up and speed off 300 meter towards the building were the HMG used

to be located (it is now permanently out of ammo), stops in hex 17O4 and blast at the German 9-1 leader stacked with 2 squads and achieves

a critical hit and kill one squad outright but the leader pass it 2MC and the other squad pass the following 1MC.

 

Germany Turn 4: The Elefant now succeeds to repair its jammed gun, the crew starts to sing, but is abruptly cut off by the Elefant´s

engine trunk-noise that send the message of an Elefant on a rampage and can be heard well beyond 300 meters. The wounded (stun +1) Elefant

goes CE and trample along the road to hex O5 and stops, the T-34 (in O4) turns it attention (turret) and let go of its spear (High explosive),

need 10 to hit; hit 12 FP +2 CE DRM, effect 1MC, roll DR:8, effect STUN & RECALL...

 

 

CCCP Turn 5: The STUN +1 RECALL Elefant has recovered and aims at the T-34 that cross it fingers and starts up, the Elefant fires,

need 8 to hit; hit the T-34 burns.

A few moments later a SU-122 with malfunction gun starts up in hex 43P9 the Elefant unleash another shot of intensive fire, need 4 to hit,

miss and malfunction its gun.

 

Germany Turn 5: The Elefant starts up goes CE and drives along the road to hex W9.

 

 

CCCP Turn 6 (End): The Elefant tries to repair the gun (for the fun of it) and disable it (Double-Recall) and later on watch as the

Russian make a last assault againts the 17P4 building that fails, will soon be able to give the news to the rear sector that the line held

against the onslaught.

 

Thanks Michael for a very memorable game, without that surviving Elefant´s achievments it should be your victory that day.

Thanks also to all the others that were there.

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In the scenario SP181 Elefant of Surprise, I had the pleasure to play Michael Hastrup-Leth

for the third time. We both bid R1 (3x 4-6-7 squads are replaced with 3x 4-6-8 squads),

rolled for sides and for the third time in our engagement.

 

Hi Mel

 

This was without any doubt the best of the three games we have played so far. Even though I had a theoretical chance of winning when starting my last player turn, it was small. It involved driving into a multi hex wooden building with my SU122 (MA malf.) and turning the hex into rubble on a colored dr. off 1 on the bog DR or breaking the HS on level one (guarded by a broken squad on ground level) with my T34 doing some drive by MG and MA shooting before going for a +3 ESP to enter the same wooden building hex ( it failed). I also had a couple of other 3+2, 4+2 and a 2+2 that failed..... and at the same time I had to run a 447 + 7-0 through several 2+1 and even a 2-1, into the ground level of the other hex, ready to advance up in CC with the other HS. They got through but I didn't nail the other HS.

 

The most interesting battle in the battle was, as you describe so accurately , between the Elephant and the two T-34's. It was almost movie like, driving around each other stopping, shooting, turning,reversing, hitting and missing, even dud'ing and so on. A real knife fight - it only lacked ramming :-)

 

The last thing missing in your AAR is the first shot of the game; a leader directed MMG + LR squad; 6-1 on my armored assaulting 9-2 with 3 x 458's; I was lucky to get away with a 1MC but promptly roll a 12, wound dr 5 on the leader :-) . I was used to it though, because in my previous game of "Dying for Danzig" my russian 9-2 was killed by the sniper in my first move phase :-)

 

I am looking forward to our next game Melvin

 

Michael

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Melvin skrev:

The Elefants were hidden (CE), the one with the 9-1 Pz leader in grain hex 17M5 (CA>K5),

the other in brush hex 43M5 (CA>L6). Their Mechanical DRs were all successful.

 

Har jag missat nåt, måste man slå Mechanical DR när man sätter upp?

Eller menar du att dom lyckades genom hela scenariot?

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Är detta verkligen sant? var det verkligen enda sättet att vinna?

"The 14th edition of the ASL Scandinavian Open is in the books. 44 active

players participated in the tournament stretching from Friday February 25th

through Sunday February 27th 2011. The tournament was also visited by a

handful of inactive players who did not participate in the tournament,

including Christian Heerde from Germany who wandered the streets of

Copenhagen for hours and hours on Friday trying to find the tournament

venue.

 

In a highly competitive field the tournament found a new winner - Martin

Svärd. The 7th player to win in Scandinavian Open history. Martin has been

an ASO regular and solid performer since 2003. In the final game Martin

defeated 3 time winner and 9 time finalist Melvin Falk after a memorable

last turn. Martin and Melvin were playing DB083 "Block to Bataan" and in

fairness things were looking very promising from Melvin (Japs), until ...

and here's the story as I have heard it ... Martin was down to his last

(broken) HS and it had to do the following in order to turn the game around

:

 

1) Self Rally - check

2) CX and run across the open ground - check

3) Survive the defensive fire from multiple Japanese AFV's and squads

without even pinning - check

4) Check for Battlehardening under fire without going beserk - check

5) Succeed a PAATC and advance into close combat against the Jap AFV's -

check

6) Infiltrate the AFV's by rolling Snakeeyes - check

7) Withdraw from the CC into a vacant hex in the Victory Area - check

8) Stand in the street victorious - check

 

With that achieved, Martin claimed his first ASL Scandinavian Open Trophy.

There's a lesson there boys and girls, don't stop playing until the game is

technically unwinnable.

 

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Är detta verkligen sant? var det verkligen enda sättet att vinna?

 

Nej, långt ifrån. Men känsla är rätt.

 

1) Self Rally - check

Sant, men bara del av sanningen. Förutom den brutna halvsquaden hade jag tre squads till, varav en fanatic 667.

 

2) CX and run across the open ground - check

Sant, men även det här bara en del av sanningen. Jag hade större chans att till exempel assault mova min fanatiska 667 tillsammans med min 9-1 ledare. 667:an pinnade tyvärr.

 

3) Survive the defensive fire from multiple Japanese AFV's and squads

without even pinning - check

Halvsquaden besköts av en 228 med en MMG. Inget annat.

 

4) Check for Battlehardening under fire without going beserk - check

Sant, blev fanatisk.

 

5) Succeed a PAATC and advance into close combat against the Jap AFV's -

check

Fel, det fans ingen AFV.

 

6) Infiltrate the AFV's by rolling Snakeeyes - check

Det här är sant. Jag skulle förlora om jag slog allt annat än snake eyes. Jag hade så låga odds att jag även skulle förlora om japanen slog 6,6. Men eftersom japanen åkt in med två AFV i rutan, så blev närstriden sequential och jag som inte hade AFV i rutan fick slå först.

 

7) Withdraw from the CC into a vacant hex in the Victory Area - check

Sant

 

8) Stand in the street victorious - check

Sant

 

With that achieved, Martin claimed his first ASL Scandinavian Open Trophy.

There's a lesson there boys and girls, don't stop playing until the game is

technically unwinnable.

Sista meningen är den mest sanna av dem alla.

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1) Self Rally - check

Sant, men bara del av sanningen. Förutom den brutna halvsquaden hade jag tre squads till, varav en fanatic 667.

Stämmer inte.
2) CX and run across the open ground - check

Sant, men även det här bara en del av sanningen. Jag hade större chans att till exempel assault mova min fanatiska 667 tillsammans med min 9-1 ledare. 667:an pinnade tyvärr.

Chansen var obefintlig, lägre än 1%.

 

[

i]3) Survive the defensive fire from multiple Japanese AFV's and squads

without even pinning - check[/i]

Halvsquaden besköts av en 228 med en MMG. Inget annat.

Stämmer inte, du minns fel.

 

4) Check for Battlehardening under fire without going beserk - check

Sant, blev fanatisk.

Check 1MC, DR 6+ innebär förlust, slår DR 2, HOB DR 9+ förlust innebär förlust.

 

5) Succeed a PAATC and advance into close combat against the Jap AFV's -

check

Fel, det fans ingen AFV.

...Och även om det fanns slår ej fanatisk trupp PAATC.

 

6) Infiltrate the AFV's by rolling Snakeeyes - check

Det här är sant. Jag skulle förlora om jag slog allt annat än snake eyes. Jag hade så låga odds att jag även skulle förlora om japanen slog 6,6. Men eftersom japanen åkt in med två AFV i rutan, så blev närstriden sequential och jag som inte hade AFV i rutan fick slå först.

Om jag hade spelat rätt, dvs spelat ut det som ett schack-problem så hade inte ens en DR of 2 spelat någon roll, sova 3-4 timmar innan finalen brukar vara min

standard balans för final spel på söndagar :D

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Elefants encounter Spear Hunters

 

Intressant med en så detaljerad AAR ifrån två rutinerade spelare. Men, äger ej scenariot. Skulle gärna vilja få en brädkonfiguration med ev. overlays, för att bättre kunna följa händelseförloppet.

 

/Lars

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Intressant med en så detaljerad AAR ifrån två rutinerade spelare. Men, äger ej scenariot. Skulle gärna vilja få en brädkonfiguration med ev. overlays, för att bättre kunna följa händelseförloppet.

 

/Lars

ASL ARCHIVE kan komma bra till hands:

http://www.aslscenarioarchive.com/uploads/42.2010/SP181-VASLMap.png

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