5.6 CASE F; INTENSIVE FIRE: Intensive Fire is available only to Guns (not SW), and can be used only if the crew of the Gun is not pinned, shocked, stunned, or marked with a Final/Intensive Fire counter. An Intensive Firing Gun automatically gains one (and only one [EXC: OVR Prevention; 5.64]) additional shot during that Player Turn. Intensive Fire cannot be used during the AFPh except by an Opportunity Firer. A Gun cannot use Intensive Fire until it has already exhausted its normal ROF. A Gun which has Intensive Fired replaces its fire phase counter with an Intensive Fire counter.