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CTABKA

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Everything posted by CTABKA

  1. 20 October, Thuesday - German Assault, Clear, Wet, Heavy Wind from the Southwest at start. German reinforcements [ELR: 4] [SAN: 3]: Assault Enginers Coy (on-map, 17 CPP), STUKA (1 CPP). German Order of Battle: 18 Ldr, 52.5 Sq-Eq (8 AE, 22 Elite, 22.5 1st/2nd Line), 34 SWs (5 MMG, 16 LMG, 3 ATR, 3 Lt MTR, 4 DC, 3 FT), 3 STUKA (with Rudel the 10-2 Stuka Ace). Russian reinforcements [ELR: 3] [SAN: 3]: Rifle Coy (on-map, 7 CPP), Militia Coy (4 CPP), T-60 pltn Dug-In & HIP (2 CPP), T-70 pltn Dug-In & HIP (2 CPP). Fortifications (40 FPP): HIP: 8 squads, 1S Foxhole, 15x ?. Russian Order of Battle: 16 Ldr (1 Ldr Crt), 74.5 Sq-Eq (1 Crew, 8 Elite, 32.5 1st Line, 33.5 Conscripts), 15 SWs (2 MMG, 7 LMG, 3 ATR, 3 Lt MTR), 1 Gun (AT 45mm). 6 AFVs (T-60 & T-70) AFTERMATH (5 Game Turns): A German Pionier Coy brought in during the night resumes the assault in the two large factories with the support of two Sturm Companies, a gruesome up close fighting is the order of the day with hissing flamethrowers, the rattling sound of machine gun fire, hand grenades thrown at each other and German demo charges exploding to create breaches in the factories interior walls to be able to infiltrate the Russian positions and force them to withdraw and lose another 40-80 meters of the factory to the Germans, the Stuka Ace Rudel flew his plane above a Factory and bombed a Russian positions in it, killing many with a direct hit, but jammed the machine gun during the same dive-attack and flew directly home to base. the other two Stuka planes stayed longer and supported the assault and watched the open terrain like hawks and punished careless enemy, moving about. At the Volga sector, the German probing attack towards the Chemist Shop (X10) came to a halt when a hidden dúg-in T-60 opened fire at the advancing Germans, although the Germans managed to expand their perimeter and also reached the Volga shore (buckets of fresh water, were fetched during the night). At the Railway embankment sector the battle became a stalemate and mostly, exchange of fire occurred during the day. German Casualties: 3 Ldr, 13.5 Sq-Eq, 4 SWs. Russian Casualties: 1 Ldr, 28.5 Sq-Eq, 4 SWs. German OB, end of 20th Oct [SAN: 3]: 15 Ldr, 39 Sq-Eq (7.5 AE, 23.5 Elite, 8 1st/2nd Line), 30 SWs (5 MMG, 15 LMG, 3 ATR, 2 Lt MTR, 4 DC, 1 FT). Russian OB, end of 20th Oct {SAN: 3]: 15 Ldr, 46 Sq-Eq (1 Crew, 3 Elite, 23 1st Line, 19.5 Conscripts), 11 SWs (2 MMG, 3 LMG, 3 ATR, 3 Lt MTR), 1 AT Gun 45LL, 6 AFVs (3x T-60 & 3x T-70). TOTAL LOSSES during 4 days (17-20 October, 6+8+6+5= 25 Turns) German Casualties: 10 Ldr, 53 Sq-Eq, 13 SWs, 6 AFVs (two Recalled). Russian Casualties: 4 Ldr, 87 Sq-Eq, 15 SWs, 3 AFVs.
  2. FB10 Return of The Black Coy Balances used in the tournament: FB10 Return of the Black Coy - Decrease Russian SAN to 3. Hungarians may ignore the +3 HoB DRM. Post-tournament balance suggestions: Decrease Russian SAN to 2. Increase Axis SAN to 6. Hungarians may ignore the +3 HoB DRM. Axis units in hexes numbered 24-26 are considered eliminated for VCs purposes (i.e., for the Russian VCs choice #1, eliminate 18 CVP).
  3. FB10 Return of The Black Coy Andreas C, Russ Vict vs Svante S, Germ Loss
  4. FB10 Return of The Black Coy Christoffer P, Russ Vict vs Melvin F, Germ Loss
  5. FB10 Return of The Black Coy Asad R, Russ Vict vs Magnus S, Germ Loss
  6. FB9 Shooting Gallery Asad R, Russ Vict vs Robert M, Germ Loss
  7. FB9 Shooting Gallery Magnus S, Germ Vict vs Christian L, Russ Loss
  8. FB9 Shooting Gallery Svante S, Russ Vict vs Christoffer P, Germ Loss
  9. FB9 Shooting Gallery Andreas C, Russ Vict vs Melvin F, Germ Loss
  10. FB17 Stalingrad Redux Melvin F, German Vict vs Robert M, Russian Loss
  11. FB17 Stalingrad Redux Andreas C, Russ Vict vs (vilka fula brickor!) Magnus S, German Loss
  12. FB 17 Stalingrad Redux Svante S, Russian Vict vs Asad R, German Loss
  13. FB17 Stalingrad Redux Christoffer P. German Vict vs Christian L Russian Loss
  14. Tittat på tre andra RB CG III kampanjer i AAR, perimetrar är snarlika men annorlunda. Flyt kommer och går för båda sidor. Tysken är hård första veckan.
  15. 19 October, Monday - Dual Attack, Mist, Wet, Mild Breeze from the South at start. German reinforcements [ELR: 4] [SAN: 3]: 2x Rifle Coy (14 CPP), SAN increase (1 CPP). German Order of Battle: 16 Ldr, 60 Sq-Eq (25.5 Elite, 34.5 1st/2nd Line), 29 SWs (6 MMG, 15 LMG, 3 ATR, 3 Lt MTR, 2 DC), 2 AFVs (2 StuG IIIB). Russian reinforcements [ELR: 3] [SAN: 3]: Gds SMG Coy (on-map, 9 CPP), Militia Coy (4 CPP), 2 OBA Btln MTR 80+mm (2 CPP), SAN increase (1 CPP) Fortifications 40 FPP: HIP: 5 squads, 2 HS, 1 Ldr, Set DC, 5x ?. Russian Order of Battle: 12 Ldr, 59 Sq-Eq (2 Crews, 10.5 Elite, 24 1st Line, 23.5 Conscripts), 13 SWs (2 MMG, 6 LMG, 2 ATR, 2 Lt MTR, DC), 2 Guns (AT 45mm), one veh crew on-foot. AFTERMATH (6 Game Turns): A Misty and wet morning in Stalingrad. The today´s battle became a dual attack and the Russian gained the initiative at the beginning of the battle (German set up first, Russian Move first), the Russian artillery support of two battailion OBA modules, delivered several devastating well-aimed strikes upon the German forces. One artillery worked upon the German troops at the Volga sector and allowed the Russian to counter attack and regained terrain recently lost, while the other artillery, west of the factories stopped the German attack that crawled downstairs to the cellar basement to get more protected vs the artillery blasts. The Russian Set DC (Z2) fizzeled out, to the dismay to the Russian commander in the Volga sector. In the two factories the battle ended with the Russian losing some of the factory halls to the German slowly grinding forward with sheer volume of fire and close combats. German Casualties: 1 Ldr, 15.5 Sq-Eq, 3 SWs, 2 AFVs. Russian Casualties: 0 Ldr, 11.5 Sq-Eq, 3 SWs, 1 AT Gun. German OB, end of 19th Oct [SAN: 3]: 15 Ldr, 44.5 Sq-Eq (22 Elite, 22.5 1st/2nd Line), 26 SWs (5 MMG, 14 LMG, 3 ATR, 3 Lt MTR, 1 DC). Russian OB, end of 19th Oct {SAN: 3]: 12 Ldr, 47.5 Sq-Eq (1 Crew, 8 Elite, 20.5 1st Line, 18.5 Conscripts), 10 SWs (1 MMG, 5 LMG, 2 ATR, 2 Lt MTR), 1 Gun (AT 45mm). TOTAL LOSSES 17-19 October (6+8+6= 20 Turns) German Casualties: 7 Ldr, 39.5 Sq-Eq, 9 SWs, 6 AFVs (two Recalled). Russian Casualties: 3 Ldr, 58.5 Sq-Eq, 11 SWs, 3 AFVs.
  16. 18 October, Sunday - German Assault, Clear & Gusty, Moderate, no wind at start. German reinforcements [ELR: 4] [SAN: 2]: Rifle Coy (7 CPP), Sturm Coy (9 CPP), STUKA (1 CPP). German Order of Battle: 13 Ldr (one Ldr crt), 53.5 Sq-Eq (35 Elite, 18.5 1st/2nd Line), 23 SWs (4 MMG, 11 LMG, 2 ATR, 2 Lt MTR, 4 DC), 3 AFVs (2 StuG IIIB, Pz IIIL). 3 STUKA. Russian reinforcements [ELR: 3] [SAN: 3]: Rifle Coy (Reserve 4 CPP), SMG Coy (Reserve 3 CPP), Militia Coy (4 CPP), OBA Two Lt Arty 70+mm (2 CPP), SAN increase. 6 A-P minefield, HIP 5 squads, 7x ?. Russian Order of Battle: 10 Ldr, 70.5 Sq-Eq (2 Crew, 1.5 Elite, 49 1st Line, 19 Conscripts), 18 SWs (3 MMG, 8 LMG, 4 ATR, 3 Lt MTR), 2 Guns (AT 45mm), 2 AFV (Dug-In T-70 & one on-foot veh crew). Two Lt Arty OBA +70mm. AFTERMATH (8 Game Turns): The fighting raged on throughout the whole day and two factories fell into German hands that also gained a strong foothold in a third. The Two hidden T-70 dug-in tanks revelaed themselves during the battle and were quickly rushed by a German squad (548) and togheter with a fanatic (1-4-10) hero eliminated one tank after the other. Booby traps eliminated two German HS and killed one leader and wounded another leader that was evacuated after the battle. The Russian minefield was cleared (needed a dr of 1). German Casualties: 3 Ldr, 17.5 Sq-Eq, 4 SWs, 1 AFV (Recalled). Russian Casualties: 1 Ldr, 35.5 Sq-Eq, 6 SWs, 2 AFVs. German OB, end of 18th Oct: [SAN: 2] 10 Ldr, 36 Sq-Eq (25.5 Elite, 10.5 1st/2nd Line), 19 SWs (4 MMG, 11 LMG, ATR, Lt MTR, 2 DC), 2 AFVs (2 StuG IIIB). Russian OB, end of 18th Oct: [SAN: 2] 9 Ldr, 35 Sq-Eq (2 Crews, 1.5 Elite, 24 1st Line, 8.5 Conscripts), 12 SWs (2 MMG, 6 LMG, 2 ATR, 2 Lt MTR), 2 Guns (AT 45mm), one veh crew on-foot.
  17. All updated scenarios, FB17 Stalingrad Redux - VCs with no CVPs. Russian MMG replaced with HMG. FB9 Shooting Gallery - VCs with no CVPs. Russian 9-2 Ldr Replaced with 8-0. FB10 Return of the Black Coy - Decreased Russian SAN to 3. Hungarians may ignore the +3 HoB DRM. FB12 The Black Ravens are Flying - VCs with no CVPs. Dessa scenarior tilldelas på plats.
  18. I would say for a 6 Turns RB CG scenario the German achievements are average both in regards to perimeter and losses for both sides. Uploaded a perimeter map to be viewed above.
  19. 17 October, Saturday - German Assault, Clear, Moderate, no wind at start. German at start OB [ELR: 4] [SAN: 3]: OBA 80+mm with 2 Pre-Reg Hex & Offb'd Observer. 2x Sturm Coy (one purchased 9 CPP), Rifle Coy. Pz IIIL pltn, StuG IIIB pltn (4 CPP), Early STUKA (2 CPP). Total German Order of Battle: 9 Leaders (one Ldr Crt), 36 Sq-Eq (24x 548 E, 12x 467 1st Line), 15 SWs (3 MMG, 6 LMG, Lt MTR, ATR, 4 DC), 6 AFVs: 3 Pz IIIL & 3 StuG IIIB. 4 STUKA. Russian at start OB [ELR: 3] [SAN: 4]: Roadblock, HIP 4 squads, 16x ?, 6 Fortified Stone Locations. 3 Rifle Coy (1 Purchased Reserv 4 CPP), SMG Coy. T-70 pltn Dug-In-AFV HIP (2 CPP), 2 OBA Btln MTR 80+mm (2 CPP). Total Russian Order of Battle: 8 Leaders (two Ldr Crt), 46 Sq-Eq (2 Crews, 36x 447, 9x 527), 15 SWs (3 MMG, 6 LMG, 3 Lt MTR, 3 ATR), 2 AT Guns 45mm, 3 AFVs: Dug-In T-70. AFTERMATH (6 Game Turns): The Kesselschlacht in the Tractor Works had been a great German success, although the Russians did take gruesome losses they still inflicted severe depletion and exhaustion in the German ranks and provided enough time for STAVKA to prepare the defense in the south. After some time for rest and refit, the OKH call on its commanders to repeat the successful attack of - Kesselschlacht - in the next factory sector south of the Tractor Work - the RED BARRICADES. The Germans assault of combined arms across the relative open terrain by the German foot soldiers, artillery , Stuka planes and two panzer pltns made rapid advance, despite the hail of small arms fire, machine gun fire , two Russian artillery (80mm), that tried to contain their advance. A timely cease fire for the Russians , stopped the German advancement, the wounded were evacuated (including a German 9-1 Ldr wounded by a booby trap). German Casualties: 3 Ldr, 6.5 Sq-Eq, 2 SWs, 3 AFVs (one Recalled). Russian Casualties: 2 Ldr, 11.5 Sq-Eq, 2 SWs, 1 AFVs. German OB, end of 17th Oct: [SAN: 2] 6 Ldr, 29.5 Sq-Eq (23 Elite, 6.5 1st/2nd Line), 13 SWs (2 MMG, 7 LMG, ATR, Lt MTR, 2 DC), 3 AFVs (2 StuG IIIB, Pz IIIL). Russian OB, end of 17th Oct: [SAN: 2] 6 Ldr, 34.5 Sq-Eq (2 Crews, 1.5 Elite, 28 1st Line, 4 Con), 13 SWs (2 MMG, 6 LMG, 3 ATR, 2 Lt MTR), 2 Guns (AT 45mm), 2 AFV & veh crew on-foot (HIP Dug-In T-70).
  20. STALINGRAD 1942 - BLOODY CAULDRON THE BARRIKADY CG III LEAFLET HOUSE RULES https://forum.aslsweden.com/index.php?/topic/4126-lhr-red-barricades-red-october/
  21. CTABKA

    Resetips

    Borde anordna en turnering i Arnhem på Stay OK Hotel och bara ha - A Bridge Too Far scenarior.
  22. Dokumentet är uppdaterat (se ovan), med balansändring för scenariot SHOOTING GALLERY (replace Russian 9-2 Ldr with an 8-0 Ldr). Övrigt, smärre uppdateringar på HIP/depletion/notes. Rapporterings korten är klara. Vi ses om 2 veckor.
  23. See also the errata, to the new rule paragraph A25.235 BROKEN HUMAN WAVE UNITS https://forum.aslsweden.com/index.php?/topic/3647-human-wave-errata-new-rule-paragraph/
  24. Fighterbombers (FB) and DiveBombers (DB) can also turn units into berserks during the MPh.
  25. Other examples, orginal rules for berserk: - If a Ldr (or Commissar) in the MPh move by himself into a stack of 3 squads and becomes berserk and Leader Consequenes turns all three squads into berserk, then none have to conduct a berserk charge in this MPh, but if they decide to charge it can be decided after all non-berserk units and vehicles have moved, and there is also no need to charge as a stack and the same target if several are within the same range of hexes. If the same target is charged it can be charged three times with one berserk squad each time. With my updated rule that is no longer possible. It must charge immediately as a stack towards the same target, the 3 squads only have to wait for the Berserk Ldr (or commissar) to complete its charge.
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