7. Miscellaneous use of the Red and Black Paint-Pencils
Use of a Pencil, Red and Black ZIG POSTERMAN water based pigment ink Kuretake Co.,Ltd., or
uni POSCA Mitsubishi Pencil Co., Ltd, UK contact Worcester. Both manufactured by Japanese COYs.
As can be seen on the picture, Blaze/Flame counters have been painted with red edges to enhance their red-burning-status, no benefit game-wise but it looks good, the same goes for the Melee/CC and H-to-H Melee/CC counters that has been marked red-bloodier-status, but do not that on the backside of the H-to-H Melee counters a red line has been drawn under the CC to easy know what is on the front side, the red line should be made with a red text marker (see #1 CX & HD above).
The PIN counters have had their edges painted and game-wise it do enhance the PIN counter a bit and I like it since the counter stick out more than before and remind you that they should be removed at the end of the CC-phase.
The Rage-counters BANZAI/LAX, HW Direction ->/Hex Grain Range and HUMAN WAVE/Hex Grain Range have been painted red, no real benefit game-wise, although it look nice.
The Barrage counters have been painted somewhat differently, side A and B have been painted with red edge while the opposite side (C and D) have been painted with black counters (i.e., same counter have both red and black edges). Side A and B are used for the Allied nations and side C and D are used for the Axis nations.
The Sewer counters can be seen to both have black and red edges, I have sorted down 8 Sewer counters with black painted edges and 4 Sewer counters with red painted edges in mine information Raaco storage. The point is that during your Movement Phase while you move a unit(s) in the Sewer system you also immediately roll on the Sewer Emergence Chart (B8.42), if you are not allowed to emerge the unit in the APh then place a Red painted Sewer counter atop the unit(s), but if you are allowed to emerge out of the Sewer system (happens more often) you place a Black painted Sewer counter atop the unit(s). Before you had to remember if the unit(s) was allowed to emerge out of the Sewer system or not (after MPh, DFPh, AFPh, RtPh have been conducted), or, of course, use some system to help you remember that Sewer unit could emerge or not emerge in the APh.
The Red and Black DM+4 counters have been painted with black or red edges, these counters increased resilience due to the paint is good since the wear and tear on these counters are quite high compared to other counters in play, and it also looks good.
The OBA counters A and B have been painted with red edges and C and D have been painted with black edges. Long time ago we decided when playing Red Barricades that the Allied (Russian) player always used OBA counters with id A and B while the Axis (German) always used OBA counters with id C and D. That helps when playing scenarios when both sides have OBA in play, and there could be a question about which side the Spotting Round (SR) belonged to, and now they have also been painted in red (Allied) and black (Axis) to differentiate even further (also see #1 CX and HD, #4 SNIPERS that follows the same principle).
The No Move/Parachute-picture counters have been painted with black edges, that makes the No Move side more darkish and give the Parachute side a nice black border, but game-wise there is no real benefit.
The BOG/MIRED counters have been painted with black edges, looks good.
The TURN Markers have been painted Red on the Allied side and Black on the Axis side, looks good and give them hard edges that are resilience against wear and tear. Note that the Japanese/American Turn counters are homemade, the word "TURN" are DYMO Tape that have marked over the word "Location".