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Fiedler

Member Since 2004 Jan 30
Offline Last Active Mar 21 2020 11:07 PM
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#26423 VBM

Posted by Fiedler on 08 March 2020 - 09:31 PM

Rubble spärrar inte VBM såvitt jag vet. Om det inte är Rubble på bägge hexagonerna som delar hex-sida förstås.

 

Notera dock narrow road:

 

B31.126 RUBBLE/BLAZE/WRECK: All Bypass along a Narrow Street hexside is NA if either/both of the hexes forming that hexside contain(s) another vehicle/wreck in Bypass along that hexside, a Blaze counter [EXC: burning wreck along another hexside], and/or a Rubble counter. No wreck (or Immobile vehicle) on a Narrow Street may be removed as per D10.4."

 

/S




#26088 Desperation morale - sidan

Posted by Fiedler on 13 September 2019 - 03:46 PM

Hej

Ligger den i träda eller ??

Inte uppdaterad i år ser det ut som ?

 

Synd tycker jag, särskilt eftersom det inte är sannolikt att någon annan kommer att sätta upp något liknande. 




#25466 ASL i (södra) Skåne

Posted by Fiedler on 20 November 2018 - 10:28 PM

Så vad sägs om att spika ett datum och sedan bestämma plats som är närmast flest?




#25111 Friendly Fire 2018 21-23 september

Posted by Fiedler on 25 May 2018 - 08:15 PM

Jag knep det sista enkelrummet :-)=

 

Tack för påminnelsen!




#24490 Friendly Fire 2017 8-10 september

Posted by Fiedler on 18 September 2017 - 08:59 PM

1. Melvin Falk 4-0

2. Mattias Bergwall 3-1

3. George Tournemire 3-1

4. Fredrik Ewers 3-1

5. Stefan Fiedler 3-1

 

SÅÅ skönt att slippa harva nere i bottenslammet med Carlsson igen! biggrin.png 

Tusen tack till alla för en supertrevlig helg!  Särskilt tack till Mattias förstås!




#24451 Friendly Fire 2017 8-10 september

Posted by Fiedler on 23 August 2017 - 10:07 PM

 

"stefan_the_beerdrinker_fiedler@hotmail.com" tror jag att det är! biggrin.png

Förnimmer jag en viss bitterhet herr Carlsson? biggrin.png




#24410 Måste jag använda en jäkla 6+1:as plus mod?

Posted by Fiedler on 11 August 2017 - 10:36 AM

Svaret är nej, Leadership DRM måste däremot alltid brukas vid Moral aktivitet om det går (ibland kan det vara två ledare i samma Location då kan man välja bort den med dålig lederskap).

 

Önskar det vore så på jobbet också biggrin.png




#24144 Friendly Fire 2017 8-10 september

Posted by Fiedler on 06 March 2017 - 11:08 PM

Så roligt, den här gången ska jag verkligen försöka vara med!

Då kanske vi skall samordna transport från Malmö? :-)




#24118 Breaching Factory walls i RB

Posted by Fiedler on 06 February 2017 - 09:10 AM

Hejsan

 

Fick svar idag från Perry. Det kostar 1+COT att gå genom breach.

 

Se nedan

 

-----------------------------------

1 plus COT, as if a wall.

 

....Perry

MMP

Hi

 

Question:  What is cost for moving from a factory hex to another through a breached factory wall? 1 or 2 (for “WALL”)

 

Rationale:

A question on Breach movement in a RB game. Seems to be two rules here. The last part of O5.331 seem to means that the wall effect is for LOS only, not movement cost. But in5.331 last line there is a wall that may affect move? In other words does it cost 1 to move through a breach or 2 for crossing a breach/wall?

23.711 Breach: Unpinned, Good Order Infantry with a DC in a Rowhouse may attempt to Breach the black bar by expending one MF to Place a DC during its MPh and declaring the Rowhouse hexside it is attacking. If successfully Placed, the DC attack is resolved vs the hexside (only - but with normal TEM) during the AFPh; if the DC detonates, it will Breach the wall with any NMC or better result on the IFT and, using the same Original IFT DR, will attack any units in the corresponding adjacent Rowhouse Location as Area Fire (12 FP if unconcealed, 6 FP if concealed) with full TEM [EXC to both: if the DC malfunctions; A23.4]. Place a Breach counter in the proper Location with the arrow pointing toward the breached hexside. Thereafter, normal building-to-building LOS and movement options exist between that level and the same level of the breached ADJACENT rowhouse. A Breach is also created whenever an AFV drives through a black bar without causing rubble as per 23.41

5.331 EFFECTS: Once a Factory interior Wall hexside has been Breached, that hexside's effects remain unchanged except as follows:
units may move/rout/advance/Withdraw-from-Melee, and same-level (only) LOS may be drawn, across it as if it were a wall

 

 

All the best

 

Stefan

 

1 plus COT, as if a wall.

 

....Perry

MMP

Hi

 

Question:  What is cost for moving from a factory hex to another through a breached factory wall? 1 or 2 (for “WALL”)

 

Rationale:

A question on Breach movement in a RB game. Seems to be two rules here. The last part of O5.331 seem to means that the wall effect is for LOS only, not movement cost. But in5.331 last line there is a wall that may affect move? In other words does it cost 1 to move through a breach or 2 for crossing a breach/wall?

23.711 Breach: Unpinned, Good Order Infantry with a DC in a Rowhouse may attempt to Breach the black bar by expending one MF to Place a DC during its MPh and declaring the Rowhouse hexside it is attacking. If successfully Placed, the DC attack is resolved vs the hexside (only - but with normal TEM) during the AFPh; if the DC detonates, it will Breach the wall with any NMC or better result on the IFT and, using the same Original IFT DR, will attack any units in the corresponding adjacent Rowhouse Location as Area Fire (12 FP if unconcealed, 6 FP if concealed) with full TEM [EXC to both: if the DC malfunctions; A23.4]. Place a Breach counter in the proper Location with the arrow pointing toward the breached hexside. Thereafter, normal building-to-building LOS and movement options exist between that level and the same level of the breached ADJACENT rowhouse. A Breach is also created whenever an AFV drives through a black bar without causing rubble as per 23.41

5.331 EFFECTS: Once a Factory interior Wall hexside has been Breached, that hexside's effects remain unchanged except as follows:
units may move/rout/advance/Withdraw-from-Melee, and same-level (only) LOS may be drawn, across it as if it were a wall

 

 

All the best

 

Stefan




#23271 HIP och Blaze

Posted by Fiedler on 11 February 2016 - 10:36 PM

Eftersom du måste självbryta eller advanca för att inte brinna inne så kommer i alla fall crew att att avslöja sig i någon mån.
 
/S



#22988 Hur förvarar ni era kartor??

Posted by Fiedler on 04 November 2015 - 01:17 PM

Jag funderar på att införskaffa nåt sånt här:

 

https://www.google.s...CFaPzcgodO9sMoQ

 

eller 

 

https://www.google.s...&q=scroll cases

 

biggrin.png




#22535 Ftf i Hagaby

Posted by Fiedler on 24 April 2015 - 08:29 AM

Ser ut som ni hade riktigt kul! Blir dock lite orolig över Bamse tidningen till höger på bilden cool.png




#22246 Presentation av mig

Posted by Fiedler on 03 February 2015 - 03:51 PM

KUl med nytt folk! Välkommen




#21967 Söker spelare över VASAL och PBEM

Posted by Fiedler on 09 September 2014 - 03:44 PM

Kika även här: 

 

http://aar-fiedler.blogspot.se/




#21966 Söker spelare över VASAL och PBEM

Posted by Fiedler on 09 September 2014 - 03:36 PM

Skickat loggar till er båda.

 

Mycket nöje.