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CTABKA

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  1. No need to Bring along any boards, copied 5 maps of each of the following: board 1, 18, 43, 45 And 10 maps of board 6 with the 3 overlays. Followng 5 players will each have Russ/Germ/info counters, Line of thread, Precision Dice/ Dice-Towers: M Falk A Carlsson (my 2nd set) C Peyre D Qvarfordt M Söderberg Of course you can always bring along your own stuff or part of it.
  2. I det första exemplet är det 527 (vid mur) som blir beskjuten. I det andra fallet gäller det 447 (bland träden) som blir beskjuten. Exemplen är lite ihopsmetade, men funkar.
  3. Tournament rules, Balances and HIP/depletion/notes. Log in to be able to see the document. Rimforsa 2024, ASL Tournament.pdf
  4. 25th Oct, Sunday—German Assault, Clear, Wet, no wind at start. German Reinforcements: Croatian Coy (5 CPP), OBA-Rocket: Nebelwerfer 150+mm, Pre-Reg Hex (3 CPP), OBA: Hvy Arty 150+mm, with a Spotter Plane (7 CPP), STUKA (1 CPP). Total German OB, ELR: 4, SAN: 3 16 Ldr, 5 AFVs (2 StuG IIIB, 3 StuG IIIG), 51 Sq-Eq (12 AE, 23.5 Elite, 15.5 1st/2nd Line), 33 SWs (2 MMG, 11 LMG, 1 ATR, 3 Lt MTR, 4 FT, 12 DC). Russian Reinforcements: Rifle Coy (Reserve 4 CPP), Militia Coy (4 CPP), Heavy Weapon Pltn (6 CPP), OBA: Two Btln MTR 80+mm with Offb´d Observers, 40 FPP: HIP units and ?. Total Russian OB, ELR: 3, SAN: 3 16 Leaders, 5 Guns (2x AT 45mm, ART 76mm, 2x MTR 82mm), 65 Sq-Eq (15 Crews, 8 Elite, 26 1st Line, 23.5 Conscripts), 17 SWs (3 HMG, 4 MMG, 4 LMG, 2 ATR, 4 Lt MTR). AFTERMATH (7 Game Turns): A Nebelwerfer struck the central factory complex, backed up by a spotter plane directing heavy artillery upon the Russians. The Germans made great gains into the central factory halls, the defenders seem no longer willing to back down and rather perish in the frontline while inflicting as many casualties as possible. German Casualties: 5 Ldr, 24.5 Sq-eq, 8 SWs, 2 AFVs. Russian Casualties: 6 Ldr, 35.5 Sq-eq, 4 SWs, 2 Guns. German OB, after German Assault 25th Oct (SAN: 2) 11 Ldr, 3 AFVs (2 StuG IIIB, 1 StuG IIIG), 26.5 Sq-Eq (6 AE, 13 Elite, 7.5 1st/2nd Line), 25 SWs (10 LMG, 1 ATR, 3 Lt MTR, 3 FT, 8 DC). Russian OB, after German Assault, 24th Oct (SAN: 3) 10 Leaders, 3 Guns (2x AT 45mm, MTR 82mm), 29.5 Sq-Eq (13 Crews, 5 Elite, 14 1st Line, 4 Conscripts), 13 SWs (HMG, 3 MMG, 4 LMG, 2 ATR, 3 Lt MTR).
  5. Scenario packen är klara, de delas ut på plats, om du vill postar jag dem till dig. Jag bilar ned till hotellet redan på torsdag 2 maj kl 13:00 (incheckning sker kl 15:00) för bastu & bad. Om någon vill spela något under torsdagen och/eller fredag förmiddag, fram till 15:00 så finns jag tillgänglig.
  6. Det är en regeländring som MMP borde införa för vanliga scenarior med fabriker såsom i alla HASL (Stalingrad, Budapest, Arnhem) där alla typer av Guns får sätta upp i fabriker.
  7. Customized map of board 6, with Overlays O1, X20, X21 for the scenario J111 Prussia in Flames, will be included in the scenario pack.
  8. EAST FRONT 1942, 1944-45 Round 1, Friday 16:00 – 20:30 ON1 AT THE VERY BEGINNING - Updated Victory Conditions “a tie is considered a Russian victory”. Note: Best of three, first randomly determine sides and play, then switch sides and play again, if still undecided, bid for side using the balances, before the third playing of the scenario. https://www.aslscenarioarchive.com/scenario.php?id=58668 Round 2, Friday 21:00 – 23:00 continue Saturday 08:00 – 15:00 J111 PRUSSIA IN FLAMES - New sentence in the end of the Victory Conditions “German crews are not considered in Good Order at game end.” - Errata: Replace the two German PaK 97/38 with two PaK 40. - Replace entry-text for the German reinforcements with: Enter on Turn 4 along the north edge: - Replace the Russian 2-3-7 HS with three 5-2-7 squads. - New SSR: 7. AFVs may not enter buildings. The Basic TK# for an AFV Flame-thrower is 6 at one hex and 4 at two hexes and 3 at three hex range (i.e., instead of TK# 8, 8 and 4). https://www.aslscenarioarchive.com/scenario.php?id=59660 Balansen på scenariot MMP-version: Germ 60% (44) vs (31) Russ 40% Round 3, Saturday 16:00 – 23:00 J125 ALLES IST VERLOREN EVERYTHING IS LOST - New sentence in the end of the Victory Conditions “Any rubbled Location in building J3 is still considered a building for VCs purposes (and during set up).” - Delete one Russian 2-2-8 crew (i.e., three 2-2-8 crews, not four). - New SSR: 6. AFVs may not enter buildings. Any Russian crew that enters building J3 (or any Rubbled Location of the building) is immediately Eliminated. https://www.aslscenarioarchive.com/scenario.php?id=60794 Balansen på scenariot MMP-version: Russ 60% (33) vs (22) Germ 40% Round 4, Sunday 08:00 – 14:00 J120 ISHUN TANK TRAPS - Updated Victory Conditions: VICTORY CONDITIONS: The Russians win at game end by Controlling at least two building/rubble hexes, provided they have at least one Mobile AFV with functioning MA on board. Neither vehicle crews nor AFVs may gain Control (A26.11). - Add one 4-6-7 and a PSK to the German OB. - Replace the Russian 9-2 Ldr with an 8-1 Leader. - New SSR: Open Ground is considered Concealment Terrain, but only for set up purposes. - Delete SSR 4 that reads: 4. AFV crews may not voluntarily Abandon their vehicles. https://www.aslscenarioarchive.com/scenario.php?id=60789 Balansen på scenariot MMP-version: Russ 60% (37) vs (24) Germ 40%
  9. Vi är nu 10 personer anmälda till turneringen. Ola Nygårds Magnus Söderberg Christian Lindberg Svante Sandblom Andreas Carlsson Christoffer Peyre Anders Olsson Morgan Tourbier Daniel Qvarfordt Melvin Falk
  10. Efter lite koll i pärmarna och synat av noteringar i mitt arkiv på möjliga teman, så är följande temat valt. ON TOP ASL - Ola Nygårds Top design (dvs Öst front, Germans vs Russians), ska välja ut 4 st scenarior till turneringen. Listan släpps nästa vecka, blir ändå mycket late war - Twilight of the Reich.
  11. Tankemönstret man kan lägga till med är att de som bär (DT=CX) på tunga vapen samt ammo, springer egentligen inte, utan går lika långt som ledaren men blir trötta ändå, pga av vikten. Det som är lite bug i regelsystemet är att en 447 squad som bär 4 PP och går med ledare kommer endast upp i 6 MF oavsett om den CX eller inte, dvs man CX aldrig. Däremot en 426 med 4 PP, går 5 MF med Ldr eller 6 MF om den 426 CX.
  12. STACK below Moves: Non-CX Leader 6 MF, Portage 1PP (of 5PP), actually increase the IPC by one to a MMC. CX Squad 8MF portage 5PP=4PP CX Squad 8MF Portage 4PP Each squad IPC of 2 due to CX. Deduct 2 MF for each squad.
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