Nu är det skillnad på fabriker i vanliga scenarior som har vehicle size entrance där det finns Printed stairwell.
I Red Factories regler har ändringen gjorts att nu är det bara printed roads som leder in i fabriker som har vehicle size entrances.
Varför ändringen gjorts vet jag inte.
23.74 FACTORY: A Factory exists only by SSR, and represents any warehouse/ machine shop type structure with high ceilings and large work bays lacking interior walls or subdivisions. A Factory is a 2 1/2 level
LOS obstacle if it has a printed stairwell, or a 1 1/2 level LOS obstacle if it
does not. In either case, it has no upper level floors-all occupants are at
ground level [EXC: rooftops; 23.8].
23.741 LOS/TEM: A Factory hex does not block LOS between units in the same building, provided that LOS is traced entirely within the building dep
iction -although each such hex a LOS is traced through is a Hindrance to LOS. The TEM of a Factory hex to fire traced completely through the
same building is+ 1. Normal building TEM (usually +3) applies to Indirect
Fire vs a non-Rooftop Factory Location (unless Roofless; 05.45). The
extra + 1 TEM for a Fortified Factory Location does not apply vs Indirect
Fire. For Sniper Target Selection (A14.21) a unit in a stone Factory is con-
sidered to have a +3 TEM (+2 TEM if wooden). Factory Hindrance is a
half-level LOS Hindrance. For Residual FP in a Factory Location, Build-
ing TEM applies if the moving unit is entering by crossing a non-building
hexside or Bypassing in the hex; otherwise, Factory TEM applies.
23.742 MF/MP: Movement directly from a Factory hex to another Factory
hex of the same building through a Factory hexside costs only one MF. A
fully-tracked AFV already within a Factory hex may move inside the same
building at one-fourth (FRU) of its MP allotment per hex but must take a Bog
Check with a + 1 Factory DRM in each such hex entered, and to exit the
building must pay normal building entrance costs (23 .41) (expended in the
building) and check for Bog/rubble prior to entering the non-factory hex.
[EXC: Any vehicle may enter/exit a Factory Location containing a printed
stairwell symbol or across a road hexside at Open Ground costs provided the
hex is controlled by friend/,y forces (the stairwell symbol in this case representing a vehicular-sized entrance)]. A vehicle that changes its VCA in any Factory Location is subject to Bog. A vehicle that becomes Immobile in a Vehicular-Sized Entrance (05 .2 for RED BARRICADES) does not negate Entrance
benefits. Any unit may use the Open Ground entrance benefits of a Vehicular-
Sized-Entrance-but only when entering it from outside that Factory and not
if that Entrance is Roofless (see 05.42 for RED BARRICADES). Such use of
OG entrance benefits does not negate that hex's Factory TEM. Otherwise, a
vehicle may not move directly in a non-Bypass fashion from a Factory hex to
another hex of the same Factory. Factories do not have cellars (23 .41 ).
Edited by CTABKA, 03 November 2019 - 11:13 AM.