CTABKA Posted June 30, 2016 Report Share Posted June 30, 2016 (edited) Vi började nyligen att spela Red Barricades CG II Operation Hubertus som vi aldrig spelat förut,vi beslöt att använda alla Leaflet House Rules som vi använder till CG III The Barrikady. Bilder från dagens första strid Edited June 30, 2016 by CTABKA Link to comment Share on other sites More sharing options...
CTABKA Posted June 30, 2016 Author Report Share Posted June 30, 2016 (edited) Slutstridsbilder av första dagen: Edited June 30, 2016 by CTABKA Link to comment Share on other sites More sharing options...
carlsson Posted July 1, 2016 Report Share Posted July 1, 2016 Intressant, vi har funderat på denna några gånger men alltid valt "the real thing". Hoppas du skriver en liten analys efteråt! Link to comment Share on other sites More sharing options...
CTABKA Posted July 10, 2016 Author Report Share Posted July 10, 2016 (edited) Andra dagens strider 12/11 November. Edited July 10, 2016 by CTABKA Link to comment Share on other sites More sharing options...
CTABKA Posted July 10, 2016 Author Report Share Posted July 10, 2016 (edited) forsatta strider för 12/11. Edited July 10, 2016 by CTABKA Link to comment Share on other sites More sharing options...
CTABKA Posted July 10, 2016 Author Report Share Posted July 10, 2016 (edited) 12/11 dagens slutstriderna. Edited July 10, 2016 by CTABKA Link to comment Share on other sites More sharing options...
CTABKA Posted July 10, 2016 Author Report Share Posted July 10, 2016 (edited) Kampanjen var kul, jag vann som ryss, tysken gav upp. Infanteri förluster under dessa två dagar strid: 35 tyska sq-eq vs 52 ryska sq-eq. Tysken köpte in 2 kompanier under dessa två dagar (kunde ha köpt in 4).Ryssen köpte in 5 kompanier under dessa två dagar (max 5 komp). Överens om att tyskens perimeter efter två dagar är allt för dålig för att hinna uppfylla VCs,känns som att tysken köpte in mer leksaker och att ryssen köpte in det väsentliga-infanteri. Edited July 10, 2016 by CTABKA Link to comment Share on other sites More sharing options...
CTABKA Posted July 10, 2016 Author Report Share Posted July 10, 2016 Errata (inofficial): Page O11, O11.52, in the Initial scenario special rules II.3 delete "Q9" and "T11". These two falling rubble counters is in error, since factory hexes can never trigger falling Rubble (B23.86). Link to comment Share on other sites More sharing options...
Jerry Posted July 10, 2016 Report Share Posted July 10, 2016 Börjar få RB-abstinens..................Inte spelat på snart ett år Bara world in flames..............blir nog många regelfrågor senare Link to comment Share on other sites More sharing options...
CTABKA Posted February 6, 2022 Author Report Share Posted February 6, 2022 Leaflet House Rules Link to comment Share on other sites More sharing options...
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