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Red Barricades-problem


Jerry

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  • 2 weeks later...

11.6057 NON-GROUND-LEVEL POCKETS: Upper level, as well as RB Cellar, building Locations can also form a Pocket if a MMC present in such a Location cannot reach the ground level of that building hex except via enemy-Controlled Location(s)

 

11.6094 NON-FACTORY BUILDING: Place the correct Rubble counter (without a Cellar counter beneath it; 6.6) in all ground-level Locations of a non-Factory building that has at least one Blaze in any of its Locations. This rubble may catch Fire again in later scenarios. Each Isolated unit/Equipment that would have been confined to setting up again in that building is Eliminated, and those formerly Isolated rubble hexes become Controlled by the opponent.

 

 

Det innebär att enheterna måste försöka sig på en Escape, och lyckas de inte med det så elimineras dom.

 

Så vitt jag vet så finns det ingen regel som förhindrar en Escape genom un-enterable terrain, så även om det känns ologiskt så kan man faktiskt fly genom Blaze/Minefields/Cliff etc. OM jag nu inte har missat nåt...

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Kommer detta före "clearing the map" ?

Hur har man missat detta i 20 år.

Jag läste något om encirclement , att det verkade vara enda sättet att ta död på en enhet , men att man inte var encircled i just red barricades-källare ,på samma sätt som i vanliga källare.

Men om dina ovan nämnda regler kommer före "clearing the map" ja då skulle mina goda tyska motståndare varit eliminerade.

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