Klippt från ConsimWorld: ---- Russ writes: Had a chance to play Ghost Riders the other day, Fun scenario but man, some really hinky LOS coming from board Y. example: From Hex YJ3 can see 11I3 and 11G2, so if the Italians set-up, which more then likely they will, in those hexes, this will give the Russian units in J3 a chance to knock those guys around, heck, YJ3 is the best spot on the board just because the Russians can set-up both MMG / HMG and throw down FL on thier flanks. Mark som designat scenariot svarar: Ghost Riders is a LOS nightmare for both attacker and defender, in that it somehow seems possible to see around every one of those darn little buildings! The defender will find it hard to skulk, the attacker will have to be wary of moving into certain patches of ground, etc. It's one of the interesting aspects of that ASLSK board. --- Tydligen finns det olika åsikter om SK kartorna. /Robert