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abandoned afv


Jerry

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Hej alla !

För ett par månader sen så frågade jag om hur man återbesätter ett "abandoned afv"

Jag fick tyvärr inte alla svar, nämligen själva framförandet av fordonet.

Alltså, en av mina squads, hoppar in i ett fientligt fordon med alla negativa skjut o breakdown o träff modifieringar, men, vilka "penalties" för att köra fordonet uppstår ??

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21.22 TEMPORARY CREW: An armed vehicle which is captured takes in a new inherent crew by removing the MMC that entered it (or exchanging a capturing squad for a HS). Should the vehicle be manned by a now-removed vehicular crew counter, normal captured weapon (21.11-.12) and red MP (D2.51) penalties apply. Should it be manned by a now-removed HS or Infantry crew counter, its MP allotment is halved, and each attempt to start the vehicle must be preceded by a dr ≤ 4. A dr of 5 results in no movement allowed during this phase (although the attempt still counts as movement insofar as it prohibits/penalizes any other fire or movement attempt by that vehicle); a dr ≥ 6 results in Bog in that hex. A Russian/Japanese captor receives a +1 drm to this dr. Should it be manned by a HS rather than a vehicle crew, both the above movement and doubled captured weapon penalties (21.13) apply. Should it be manned by an Infantry crew counter, only the above movement and normal captured weapon penalties (21.12) apply. A vehicle captured by a SMC is both Immobile and limited to AAMG attacks while he is CE in an AFV. If not CE the vehicle may move, or fire either its BMG or CMG [EXC: CMG/MA if an AFV with a one man turret; D1.322], but may never both move and fire in the same Player Turn. Such fire is not halved due to fire by a SMC, but captured weapon penalties do apply. If two or more SMC capture and man a vehicle, it is considered to be manned by an Infantry HS unless all of the SMC are heroes, in which case the vehicle is considered manned by an Infantry crew.

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21.22 TEMPORARY CREW: An armed vehicle which is captured takes in a new inherent crew by removing the MMC that entered it (or exchanging a capturing squad for a HS). Should the vehicle be manned by a now-removed vehicular crew counter, normal captured weapon (21.11-.12) and red MP (D2.51) penalties apply. Should it be manned by a now-removed HS or Infantry crew counter, its MP allotment is halved, and each attempt to start the vehicle must be preceded by a dr ≤ 4. A dr of 5 results in no movement allowed during this phase (although the attempt still counts as movement insofar as it prohibits/penalizes any other fire or movement attempt by that vehicle); a dr ≥ 6 results in Bog in that hex. A Russian/Japanese captor receives a +1 drm to this dr. Should it be manned by a HS rather than a vehicle crew, both the above movement and doubled captured weapon penalties (21.13) apply. Should it be manned by an Infantry crew counter, only the above movement and normal captured weapon penalties (21.12) apply. A vehicle captured by a SMC is both Immobile and limited to AAMG attacks while he is CE in an AFV. If not CE the vehicle may move, or fire either its BMG or CMG [EXC: CMG/MA if an AFV with a one man turret; D1.322], but may never both move and fire in the same Player Turn. Such fire is not halved due to fire by a SMC, but captured weapon penalties do apply. If two or more SMC capture and man a vehicle, it is considered to be manned by an Infantry HS unless all of the SMC are heroes, in which case the vehicle is considered manned by an Infantry crew.

Tusan jag missade att jag skrev fientligt fordon, den regeln har jag läst o kan, men om en squad från egna sidan hoppar in ?? Gäller samma ???

 

Sorry än en gång, vore mer än tacksam om detta med egna sidan, också kan redas ut.

 

JERRY

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