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CTABKA

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Everything posted by CTABKA

  1. Det spelades 54st scenarior under turneringen (+7 ej turneringsbaserade) Röda Armen vann med 30st segrar gentemot Tyska Wehrmact+Waffen ss som låg 6 segrar efter , 24st segrar. ett fyrfaldigt leve med ryskt uttal "Horaa" "Horaa" "Horaa" "Horaa"
  2. På Torsdag från kl: 18:00 kommer det att vara lite spel för dem som kommer tidigt, än så länge tycks det vara fyra danskar + några till som är tillgängliga för spel.
  3. CTABKA

    ASO ABS

    Angående bruket av Plural eller singular i VCs eller SSRs Följande kan som exempel stå i en VC, The Japanese wins if there are no Good Order British MMCs at Game end. Övers. Japanen vinner om det inte finns några Brittiska Grupp-brickor kvar på slutet. Nackdelen med plural-andvändningen är att man kan med lite vilja tolka det som att, om det bara finns en Brittisk Grupp-bricka kvar i slutet, så betyder det att Japanen vinner men det finns en motsats med texten "inte finns några" (någon?). ------------------------------------------------------------------------------------------ The Japanese wins if there are no Good Order British MMC at Game end. Övers. Japanen vinner om det inte finns någon Brittisk Grupp-bricka kvar på slutet. känns mer helgjutet, men har talat med en Engländare om texten och han tyckte att det var självklart att Ordet MMCs även betyder MMC har även talat med en person som är en duktig Wargamer och även på skrivna regler. Han arbetar stundtals som översättare av Manualer o liknade. citat -"Det är nog bättre grammatik att på Engelska skriva Units, MMCs, AFVs mm -och att en engelsk-talande knappt skulle reagera på om det innebär mer -än en . -Däremot så skulle ordvalet "At least one Good Order MMC" istället för -"no Good Order MMCs" vara bättre om man vill vara extra tydlig. Har gått igenom officiella Scenarior och nästan alla av dem andvänder ordbruket: MMC, AFV, Unit Jämfört med Schwerpunkt så har de en stor blandning med ordbruket MMC, AFV, Unit kontra MMCs, AFVs, Units i deras VCs. Slutsatsen blir därför att ett "s" efter ett ord bör utläsas även som singular. Engelska , ASL-Engelska , Tung(Schwere)-Engelska and/or TAMPA`s (med) - Engelska
  4. CTABKA

    ASO ABS

    En tydligare skrivelse av VC som står på scenariot bör vara ganska enkelt, VC: enligt Evan Sherry`s intent ....... The Germans win if they have > (underlined) one Good Order MMC (non-vehicular crew) in any of the following Locations; Pillbox, Trench, buildings 49L7, 49J7, 49H7, 49F8 at game end. VC: enligt Scenariot, och detta "gäller" antar jag The Germans win if they have at least two Good Order MMCs (non-vehicular crew) in any of the following Locations; Pillbox, Trench, buildings 49L7, 49J7, 49H7, 49F8 at game end.
  5. CTABKA

    ASO ABS

    Har lagt till ordet MMCs efter Germans i hans skrivelse för är det inte så att Ryssen vinner om tysken bara har en MMC eller ingen i slutet och för att Tysken ska vinna så måste han ha två eller fler MMCs at game end. I flertal Schwerepunkt scenarior så är skrivelsen i VC på liknade sätt Ex: Tanks istället för Tank Units ~~~~ för Unit AFVs ~~~~ för AFV
  6. Ser inget skäl att ta emot föranmälan allt tyder än så länge på att vi blir knappt tjugo svenskar, två Finländare och en Holländare, (totalt ca 20-22 st) Vi har plats för mer än 50 st deltagare ...
  7. Stockholm ASL Tournament 2005 6 -8 May Entry to the tournament site, Thursday 18:00. Registration start on Friday 10:30. Address : Skarrpnäck, Tornadoskolan. Tournament fee : 300 Swedish KR or 35 Euro Accomodation : There are several rooms to sleep in at the School from Thursday to Sunday (floor). Showers are available at the School. Breakfast will be provided for a small amount of money. Reservation in advance is deemed not to be neccessary, we have plenty of space. Please don`t hesitate to contact us if you have any questions or would like assistance. Melvin Falk, e-mail: melkerfalk@hotmail.com Phone: 0734 021317 (outside ofr Sweden +46 734 021317) Peter Rogneholt, e-mail: rognholt@algonet.se Phone: 0171 52012 (outside of Sweden +46 171 52012)
  8. Behövs ingen föranmälan Skarpnäck som de två åren innan ( Tonadoskolan) 300 SKR eller 35-38 bryssel-rubel
  9. CTABKA

    Fordons HIP?

    Ja de tyska Ht får sätta upp HIP som om de var Infanteri.
  10. Stockholm ASL Tournament 2005 MAY Friday 6th - Sunday 8th The year 2005 will be the 20th year anniversary for ASL, since Don Greenwood and his followers re-designed John Hill`s Classic SQUAD LEADER game ( - 77). In May 2005 the moment when 60 years have passed since the most gigantic struggle ever fought on this planet ended, called The Great Patriotic War or simple The East Front. A war with its own merits of fallen soilders, suffering, famine, fugitives, destroyed cities (flatten) and villages (vanished), harsh weather conditions, enormous landscape, incompetence, Fanatiscm, personal sacrifice or the sacrifice of others..... As a sidenote (to the above) , 2005 May 6th-8th will be the third year in a row that Stockholm ASL Tournament will occur, please join us to revisit the East Front 1941-45. Round #1 Friday 11:30 - 17:30 East Front - 42 (ASL A) THE GUARDS COUNTERATTACK (A70) WINTERGEWITTER (GD#14) FIGHTING LIKE LIONS ................................................................... Round #2 Friday 18:00 - 01:00 East Front - 44 (J24) SMASHING THE 3RD (SP87) FANGS OF THE TIGER (PA#5) PARRY AND STRIKE ................................................................... Round #3 Saturday 08:30 - 16:30 East front - 41 (ASL D) THE HEDGEHOG OF PIEPSK (G1) TIMOSHENKO`S ATTACK (FF9) GHOST OF NAPOLEON .................................................................... Round #4 Saturday 17:00 - 00:30 East Front - 45 (J33) THE SLAUGHTERHOUSE (J63) SILESIAN INTERLUDE (SP102) LE DIABLE NOIR .................................................................... Round #5 Sunday 08:00 - 14:00 East Front - 43 (J23) KAMPFGRUPPE AT KARACHEV (CH58) DEATH RIDE (LSSAH#32) FIGHTING SPIRIT ....................................................................... ----------------------------------------------------------------------- THE GUARDS COUNTERATTACK G1- Add a LMG to the Russian group in building N4. G2- G1+ Add two DCs to the Russian group in building F3. G3- G2+ Add a 4-4-7 to the Russian group in building J2. R1- Add a Hero to any German group. R2- R1+ Add a LMG to any German group. R3- R2+ Exchange one LMG in a German group with a MMG. ------------------------------------------------------------------------------------- WINTERGEWITTER R1- Decrease the Russian SAN to 3 (from 4). R2- R1+ Add a 9-1 Panzer leader to the German OB. R3- R2+ Add a 10-2 Panzer leader to the German OB. G1- Delete a LMG from the German OB. G2- G1+ Delete the dm MMG from the German OB. G3- G2+ Add a 4-4-7 to the at-start Russian OB. ---------------------------------------------------------------------------------- FIGHTING LIKE LIONS G1- Delete 4 A-T Mines from the German OB. G2- G1+ Delete a LMG from the German OB. G3- G2+ Delete a 2-3-7 Half-Squad from the German OB. R1- Delete a LMG and the 8-1 Armorleader from the Russian OB. R2- R1+ Add a Hero to the German OB. R3- R2+ Replace the German 7-0 leader with an 8-1. -------------------------------------------------------------------------------- SMASHING THE 3RD R1- Add an 8-1 Panzer leader to the German OB. R2- R1+ Add a 9-2 Panzer leader to the German OB. R3- R2+ Add a 10-2 Panzer leader to the German OB. G1- Delete one dm MMG from the German OB. G2- G1+ Delete a 4-6-7 from the German OB. G3- G2+ Delete a 4-6-8 from the German OB. --------------------------------------------------------------------------- FANGS OF THE TIGER R1- Delete a LMG from the Russian OB. R2- R1+ Replace the Russian 8-1 leader with a 7-0. R3- R2+ Add a 9-2 Panzer leader to the German OB. G1- Replace the German MMG with a LMG. G2- G1+ Delete the German 9-1 Panzer leader. G3- G2+ Replace the Russian MMG with a HMG (6-12). --------------------------------------------------------------------------------- PARRY AND STRIKE R1- Delete all `?` counters from the Russian OB. R2- R1+ Add a PSK to the German OB. R3- R2+ Replace the German 8-0 leader with an 8-1. G1- Delete the 2-3-8 HS from the German OB. G2- G1+ Add a LT. MRT 50*mm to the Russian Infantry force. G3- G2+ Add a 4-4-7 to the Russian Infantry force. --------------------------------------------------------------------------------- THE HEDGEHOG OF PIEPSK G1- Replace two Russian 4-2-6s with two 4-4-7s. G2- G1+ Replace two Russian 4-2-6s with two 4-4-7s. G3- G2+ Replace four Russian 4-2-6s with four 4-4-7s. R1- Add a 2-4-7 HS and a LT. MRT 50* mm to the German OB. R2- R1+ The German 80+ mm OBA may Pre-register (C1.73) one hex. R3- R2+ Replace a German 9-1 leader with a 10-2. -------------------------------------------------------------------------------------- TIMOSHENKO`S ATTACK G1- Delete a LMG from the German OB. G2- G1+ Delete a MMG from the German OB. G3- G2+ Increase the number of Squads in each Russian group by one. R1- Replace a 4-6-7 with a 4-6-8 in the German OB. R2- R1+ Add a LT. MRT 50*mm to the German OB. R3- R2+ Add a 4-6-8 to the German OB. -------------------------------------------------------------------------------------- GHOST OF NAPOLEON R1- German 8-3-8s/3-3-8s are Assault Engineer`s (H1.22) R2- R1+ Add a 3-3-8ss Half-Squad to the German OB. R3- R2+ Replace the Russian HMG with a MMG. G1- Delete an ATR from the German OB.. G2- G1+ Delete a LMG from the German OB. G3- G2+ Replace the Russian 7-0 leader with a 10-0 Commissar. ------------------------------------------------------------------------------------- THE SLAUGHTERHOUSE G1- Delete a 2-2-8 crew from the German OB. G2- G1+ Delete the PSK from the German OB. G3- G2+ Delete a HMG from the German OB. R1- Delete SSR4 (The German 8-3-8s/3-3-8s have ELR 5). R2- R1+ Increase the German Level C Booby Trap Capability to Level A (B28.9). R3- R2+ Increase the German ELR to 3 (from 2). --------------------------------------------------------------------------------------- SILESIAN INTERLUDE R1- Replace the 2-4-7 HS with a 5-4-8 in the German OB. R2- R1+ Replace two 4-6-7s with two 4-6-8s in the German OB. R3- R2+ Add a 4-6-7 to the German OB. G1- Decrease the German SAN to 2 (from 3). G2- G1+ Replace two 5-4-8s with two 4-4-7s in the German OB. G3- G2+ Add a 5-2-7 to the at-start Russian OB. --------------------------------------------------------------------------------------- LE DIABLE NOIR G1- Delete a LMG from the German OB. G2- G1+ Delete a LMG from the German OB. G3- G2+ Delete a PSK from the German OB. R1- Delete the Russian 9-1 Armor leader. R2- R1+ Add an 8-0 leader to the German OB. R3- R2+ Add a 6-5-8 to the German OB. ------------------------------------------------------------------------------------------- KAMPFGRUPPE AT KARACHEV G1- Delete the 6 `?` counters from the German OB. G2- G1+ Replace two German 4-6-8s with two 4-6-7s. G3- G2+ Replace the German HMG with a LMG. R1- Delete the 4 `?` counters and the 9-1 Armor leader from the Russian OB. R2- R1+ Replace two Russian 4-5-8s with two 4-4-7s. R3- R2+ Delete a 4-5-8 from the Russian OB. ------------------------------------------------------------------------------------------- DEATH RIDE G1- Add an 8-1 Armor leader to the Russian OB. G2- G1+ Add a 9-2 Armor leader to the Russian OB. G3- G2+ Add a 10-2 Armor leader to the Russian OB. R1- Add a 9-1 Panzer leader to the German OB. R2- R1+ Add a 10-2 Panzer leader to the German OB. R3- R2+ Any German Panzer leader increases the ROF# of his AFV by one. --------------------------------------------------------------------------------------------- FIGHTING SPIRIT G1- Delete the 6 `?` counters from the German OB. G2- G1+ Decrease the Geman SAN to 3 (from 4). G3- G2+ Replace the Russian 8-0 leader with a 9-1. R1- Replace the German LMG with a MMG. R2- R1+ Decrease the Russian SAN to 2 (from 3). R3- R2+ Add a PSK to the German OB. ------------------------------------------------------------------------------------------ Stockholm ASL Tournament-rules ( SAT-rules) The SSR ``Kindling is NA.`` has been added to each scenario without such an SSR. The following scenarios have been modified with SAT-rules in an attempt to balance/improve them and remove/replace any unnecessary/unclear rule. All SAT-rules have been printed on the scenarios that will be sent/given to any future participants. ............................................................................... (A70) WINTERGEWITTER (one SAT- rule) Three 2-2-7 HALF-SQUADS have been added to the Russian Turn 2 reinforcement. .............................................................................. (GD#14) FIGHTING LIKE LIONS (five SAT- rules) -In the VCs, the word building has been deleted. -In SSR 1. , the word `Ground` has been replaced with `Deep` the rule reference (E3.73) is still correct. -In SSR 5. , the following text have been deleted `Assault Engineers are the only MMCs which DCs without the Non-Qualified penalty (A21.13) applying`. -In the German set-up text `9 hexes from 12S6` has been replaced with `10 hexes from 12Q5`. -The 8 `?` counters have been replaced with 8 A-T Mines in the German OB. ................................................................................ ...... (SP87) FANGS OF THE TIGER (three SAT-rules) In the `SPECIAL RULES:` section, these new SSRs can be found - 3. All German Infantry that enter turn 1 must enter as Riders (D6.2). - 5. APCR ammunition cannot be choosen to be fired when using the rule ``C5.7 CASE G; DELIBERATE IMMOBILIZATION ATTEMPT.`` - 6. For the German player the east edge (only) on/between hexrows E-O is considered his Friendly Board Edge (A20.53) and if he succeeds to exit any Recalled AFV off that board edge it would still be accounted for exit VPs (contrary to A26.23). ................................................................................ ....................... (FF9) GHOST OF NAPOLEON (one SAT-rule) - The Russian reinforcements enter on Turn 4 (not on Turn 5), the Russian AFVs that will enter in Platoon Movement only have 4 MPs remaining for each platoon. ................................................................................ ...................... (J63) SILESIAN INTERLUDE (two SAT-rules) - In the VCs the word `four` has been deleted. - An 8-1 leader has been added to the German OB. ................................................................................ .................... (SP102) LE DIABLE NOIR (one SAT-rule) A new SSR have been added. - 5. The first two non-Fanatic, unpinned and Good Order German MMCs to pass any type of MC without invokíng HOB or being pinned will permanently become Fanatic (A10.8) . Crews cannot be affected by this SSR. ................................................................................ ..................... (CH58) DEATH RIDE (five SAT-rules) - Crew Survival (D5.6) is NA. - AFVs may not voluntarily be abandoned. - AFVs must always attempt to repair a malfunction GUN. - Case N (C6.5) is NA (Acquired counters). - Concealment (A12) is NA (Concealment counters). ................................................................................ .................... (LSSAH 32) FIGHTING SPIRIT ( two SAT-rules) - SSR 5. , (Walking Wounded) has been deleted. - The VCs have been deleted and the following will be used instead `VICTORY CONDITIONS: The Russians win if there is an Unbroken Russian (non-crew) MMC and a Good Order , mobile AFV (with functioning MA) less than or equal to two hexes from 16N4 (crossroad) at Game End.` ................................................................................ .....................
  11. Stockholm ASL Tournament 2005 MAY 6 - 8 The year 2005 will be the 20th year anniversary for ASL, since Don Greenwood and his followers re-designed John Hill`s Classic SQUAD LEADER game ( - 77). In May 2005 the moment when 60 years have passed since the most gigantic struggle ever fought on this planet ended, called The Great Patriotic War or simple The East Front. A war with its own merits of fallen soilders, suffering, famine, fugitives, destroyed cities (flatten) and villages (vanished), harsh weather conditions, enormous landscape, incompetence, Fanatiscm, personal sacrifice or the sacrifice of others..... As a sidenote (to the above) , 2005 May 6th-8th will be the third year in a row that Stockholm ASL Tournament will occur, pleasre join us to revisit the East Front 1941-45. Round #1 Friday 11:30 - 17:30 East Front - 42 (ASL A) GUARDS COUNTERATTACK (A70) WINTERGEWITTER (GD#14) FIGHTING LIKE LIONS ................................................................... Round #2 Friday 18:00 - 01:00 East Front - 44 (J24) SMASHING THE 3RD (SP87) FANGS OF THE TIGER (PA#5) PARRY AND STRIKE ................................................................... Round #3 Saturday 08:30 - 16:30 East front - 41 (ASL D) THE HEDGEHOG OF PIEPSK (G1) TIMOSHENKO`S ATTACK (FF9) GHOST OF NAPOLEON ------------------------------------------------------------------- Round #4 Saturday 17:00 - 00:30 East Front - 45 (J33) THE SLAUGHTERHOUSE (J63) SILESIAN INTERLUDE (SP102) LE DIABLE NOIR .................................................................... Round #5 Sunday 08:00 - 14:00 East Front - 43 (J23) KAMPFGRUPPE AT KARACHEV (CH58) DEATH RIDE (LSSAH#32) FIGHTING SPIRIT .................................................................... Stockholm ASL Tournament-rules ( SAT-rules) The SSR ``Kindling is NA.`` has been added to each scenario without such an SSR. The following scenarios have been modified with SAT-rules in an attempt to balance/improve them and remove/replace any unnecessary/unclear rules. All SAT-rules have been printed on the scenarios that will be sent/given to any future participants. (A70) WINTERGEWITTER (one SAT- rule) Three 2-2-7 HALF-SQUADS have been added to the Russian Turn 2 reinforcement. .............................................................................. (GD#14) FIGHTING LIKE LIONS (five SAT- rules) -In the VCs, the word building has been deleted. -In SSR 1. , the word `Ground` has been replaced with `Deep` the rule reference (E3.73) is still correct. -In SSR 5. , the following text have been deleted `Assault Engineers are the only MMCs which DCs without the Non-Qualified penalty (A21.13) applying`. -In the German set-up text `9 hexes from 12S6` has been replaced with `10 hexes from 12Q5`. -The 8 `?` counters have been replaced with 8 A-T Mines in the German OB. ................................................................................ .. (SP87) FANGS OF THE TIGER (three SAT-rules) In the `SPECIAL RULES:` section, these new SSRs can be found - 3. All German Infantry that enter turn 1 must enter as Riders (D6.2). - 5. APCR ammunition cannot be choosen to be fired when using the rule ``C5.7 CASE G; DELIBERATE IMMOBILIZATION ATTEMPT.`` - 6. For the German player the east edge (only) on/between hexrows E-O is considered his Friendly Board Edge (A20.53) and if he succeeds to exit any Recalled AFV off that board edge it would still be accounted for exit VPs (contrary to A26.23). ................................................................................ ....................... (FF9) GHOST OF NAPOLEON (one SAT-rule) - The Russian reinforcements enter on Turn 4 (not on Turn 5), the Russian AFVs that will enter in Platoon Movement only have 4 MPs remaining for each platoon. ................................................................................ ...................... (J63) SILESIAN INTERLUDE (two SAT-rules) - In the VCs the word `four` has been deleted. - An 8-1 leader has been added to the German OB. ................................................................................ .................... (SP102) LE DIABLE NOIR (one SAT-rule) A new SSR have been added. - 5. The first two non-Fanatic, un-pinned and Good Order German MMCs to pass any type of MC without invokíng HOB or being pinned will permanently become Fanatic (A10.8) . Crews cannot be affected by this SSR. ................................................................................ ..................... (CH58) DEATH RIDE (five SAT-rules) - Crew Survival (D5.6) is NA. - AFVs may not voluntarily be abandoned. - AFVs must always attempt to repair a malfunction GUN. - Case N (C6.5) is NA (Acquired counters). - Concealment (A12) is NA (Concealment counters). ................................................................................ .................... (LSSAH 32) FIGHTING SPIRIT ( two SAT-rules) - SSR 5. , (Walking Wounded) has been deleted. - The VCs have been deleted and the following will be used instead `VICTORY CONDITIONS: The Russians win if there is an Unbroken Russian (non-crew) MMC and a Good Order , mobile AFV (with functioning MA) less than or equal to two hexes from 16N4 (crossroad) at Game End.` ................................................................................ .....................
  12. CTABKA

    SKI-rules

    Här följer lite funderingar angående skid-reglerna som i mitt tycke skulle behöva ändras en del och med det menas tre ändringar en som är stor och de andra två lite mindre men ändock av betydelse, en fråga finns även med. Hi Toumo what is your opinion about the Ski-rules? Do You Think it is worth to try to have them changed? Here is some thoughts about them.... Here are the complete list of scenarios that use the Ski-rules (the symbol * indicates Ski-capable units in the scenario) G12 AVALANCHE! (Russ*-Germ*) G13 A WIEW FROM THE TOP (US*-Germ) G17 HAKKAA PAALE (Russ*-Finn*) A11 SILENT DEATH (Russ-Finn*) A54 THE RAATE ROAD (Russ-Finn*) A120 UNCOMMON VALOR (Russ-Finn*) J37 TRETTEN IN FLAMES (British-Germ*) J38 BITTER DEFENSE AT OTTA (British-Germ*) Since there are only 8 scenarios with skis, maybe a rewrite of the rules would be appropriate before the number of ski-scenarios are twice as many when the HP-module is released. The complete section of ski-rules are included here for ease of reference. There are some suggested changes and a question about rule clarification included. ---------------------------------------------------------------------------------------- E4. SKI TROOPS 4.1 DYO: Ski capability (and Winter Camouflage; 4.4) can be purchased for a DYO OB (H1.202). 4.2 SKI MODE: The special rules for ski troops apply only to those scenarios in which Ground or Deep Snow is present. Ski-capable units (those beginning a scenario with ski counters or that pass a ski-use dr; 4.21) may be on foot, on skis, or transported by any other normal means when not in ski mode. Units on skis are in ski mode and are referred to as skiers. Skiers are indentified by being placed on ski counters. Ski troops may switch between ski and foot/passenger(or Rider) mode only during their own MPh/RtPh/APh. There is no cost for switching from ski to foot mode, but it costs two MF to switch from foot to ski mode. Normal CX restrictions and penalties (A4.72) apply to units switching to ski mode and advancing (or vice versa) in the same APh. Vehicle crews never start a scenario with skis. -- DELETE: The wording "or that pass a ski-use dr; 4.21" in line 3 above. 4.21 SKIS: When not in ski mode, skis are carried atop a unit at a cost of one PP. A unit cannot carry skis in excess of its own usage requirements. Skis can be eliminated like any SW (A9.73-.74). If skis are Recovered/Transferred they can be used by their new owner , only if it began the scenario with ski capability or makes a ski-use dr of 1 immediately upon Recovery/Transferred . A ski-use dr of 2-6 eliminates the skis automatically. -- REPLACE The RULE PARAGRAPH above with this instead: 4.21 SKIS: When not in ski mode, skis are carried atop a unit at a cost of one PP. Flip the ski counter to the 1/2 para chute side to show that it is carried. Skis cannot be Transferred /Captured and if they are unpossessed they are automatically removed from the game. Possession of skis is considered a form of status in the case of any SMC creation derived from a MMC Skier or if two HS are recombined and only one of them had skis then the ski counter is removed. 4.3 MOVEMENT: Skiing is considered a form of infantry movement and is therefore subject to all the pertinent rules of such , except as amended herein. A skier pays no extra MF due to Snow/Drift, and pays normal Infantry MF entrance costs. However; a skier may never enter rubble, nor a building, pillbox, vehicle, entrenchment (nor does it ever receive shellhole TEM benefits),nor can a skier cross a cliff hexside or move beneath a wire counter. The skier must first change to foot mode to enter these areas, although a building hex that contains no rubble(see B24.2) can be entered via Bypass, and once beneath a wire counter a unit can return to ski mode. If forced to remain in a building hex following Bypass entry of that hex, loss of Skier status occurs automatically. Once in such a restricted area, the unit may not change to ski mode until it has left that area (a unit in a building can spend one MF for Bypass to an Open Ground vertex of its hex where it can then expend two more MF to switch to ski mode and thus leave its hex as a Skier). The extra MF bonus for exclusive use of roadmovement does not apply to a Skier. -- ADD THESE RULES "A Skier may not portage a wounded SMC (A17.2). A SMC on Skies (a Skier) cannot add its IPC to another unit (A4.42), " In the end of the PARAGRAPH above. 4.31 DOWNHILL: A Skier recieves a bonus of two MF for each Crest Line crossed while moving to a lower elevation during the MPh/RtPh. This bonus can be used to exceed the special MF allotment of broken (A10.5)/wounded(A17.2)/berserk(A15.431) units. -- Question: Is the MF bonus still available to a unit that stops being a Skier? My own answer should be Yes, but in either case maybe it should be clarified in this paragraph. 4.32 APh: A Skier can advance one hex during the APh, subject to the normal possibility of Difficult Terrain restrictions (A4.72) such an advance can possibly include changing to/from ski mode in an allowable Location at either the start or end of that APh, although the MF expenditure for doing so is included in the A4.72 MF calculation. 4.33 ROUTING: Broken units may change ski mode/ use skis during the RtPh by paying the applicable MF cost. Skiers may Low Crawl only if they first remove their skis. 4.4 CAMOUFLAGE: A unit that is ski-equipped at scenario start is also assumed to be wearing winter camouflage (3.712). 4.5 CC: Skiers engaged in CC must add +2 to their CC Attack DR and are subject to a -2 DRM when attacked in CC. However, Skiers in Melee have the option in their MPh to leave it or change to foot mode (A11.71). 4.6 ATTACK RESTRICTIONS: A skier may not fire any GUN, ordnance SW, or MMG/HMG; he must change to foot mode first. 4.7 Berserk: A berserk unit may not change from foot to ski mode, or vice versa (EXC: A berserk Skier charging a known enemy unit in a Location that the Skier cannot normally enter (4.3) must change to foot mode when it reaches the point where, due solely to being on skis, it can move no closer to the unit as per A15.431). ------------------------------------------------------------------------------- Detta sändes till Toumo Lukkari för drygt ett år sedan svaret blev att han tyckte att de dög för honom men höll med om att kanske en del klarifieringar skulle behövas och föreslog därmed att jag skulle vända mig till MMP ( har skickat e-post två ggr -inget svar).
  13. Scenarios Each round has three scenarios, and they are: 1 G8 Recon in Force SICILY, 1943-07-16, 7.0 turns, from The General # 25.5 G25 T-Patchers ITALY, 1943-12-15, 7.0 turns, from The General # 30.1 A13 Able at Cesaro SICILY, 1943-08-08, 10.0 turns, from ASL Annual 90 2 G7 Bring up the guns HOLLAND, 1940-05-10, 7.0 turns, from The General # 25.3 J46 Strongpoint 11 TARAKAN, 1942-01-11, 5.5 turns, from ASL Journal #3 J42 Grebbe end HOLLAND, 1940-05-13, 5.5 turns, from ASL Journal #3 3 PB5 Taylor Made Defense FRANCE, 1944-06-06, 7.0 turns, from Pegasus Bridge HS29 Obstinate Canadians GERMANY, 1945-02-26, 5.5 turns, from Operation Veritable ABTF5 Tigers to the Bridge HOLLAND, 1944-09-19, 6.0 turns, from A Bridge Too Far 4 DB021 Crisis on the Abucay Line PHILIPPINES, 1942-01-16, 5.5 turns, from SP95 Burn Gurkha Burn! BURMA, 1942-03-31, 6.5 turns, from Schwerpunkt Volume 8 CH25 Land of the Khan CHINA, 1938-05-10, 8.0 turns, from Critical Hit Magazine Issue # 2 5 T7 Hill 253.5 RUSSIA, 1943-07-09, 8.0 turns, from The General # 27.3 SP74 The Last Tiger GERMANY, 1945-04-26, 6.0 turns, from Schwerpunkt Volume 7 OB10 Lapitschi Fit RUSSIA, 1944-06-30, 7.0 turns, from Oto Onslaught to Orsha
  14. The Finnish ASL- tournament SISSUKONI VI Will be held between Friday 27th of August and Sunday 29th of August 2004 at Aurinkolahti barracks in Helsinki. Gaming will commence on the 27th at 0600 PM and the last round will end on the 29th by 0300 PM. Attendance fee for the tournament will be 10 Euro, and for the selfrally.org supporting members it will be 5 Euro. The attendance fee covers the tournament attendance, breakfast on Saturday and Sunday mornings and the possibility to sleep at the tournament site. And we'll have beds available for everyone this time around too, although you'll need to bring your own sleeping bag for maximum convenience! Close to the tournament site one can find lots of different restaurants that will satisfy the needs of even the most demanding ASLers. For more information and registration please visit the tournament WebPages at http://www.selfrally.org/sissukoni/ **************Non-Finnish citizens please note!**************'*** Since the tournament is organized in military area, backgrounds of all foreigners (not citizens of Finland) will be checked by the authorities. For this reason we need to provide the authorities the date of birth and passport number for any non Finnish citizen coming to the tournament as soon as possible. So please go and register ASAP even if you are not 100% on coming, so we can clear your entry into the tournament site! There is no penalty for registering and not coming, but registering too late might make your participation difficult or impossible. -------------------- Tuomo Lukkari Klaukkala - Finland
  15. Låt oss reda ut begreppen av vad ordet INCREMENTAL betyder enligt ett lexicon Something that is INCREMENTAL increases in value, often by a regular amount. Regel A7.3 säger oss att ...Excess FP have no effect. Eftersom ordet Excess tycks vara själva nyckelordet i denna mening av Don Greenwood så följer här ordets betydelse enligt samma lexicon EXCESS is used to describe something which is more than is actually needed, allowed, or usual.
  16. Det enda Jay Kaufman har satt print på så vitt jag kan avläsa är artikeln om IIFT och en dålig artikel som är skriven för att försvara IIFT , finnes i Annual `92. Bland annat så tycker Jay Kaufman och hans två Co-writers att det är värt att påpeka att Mark Nixon hade räknat fel, för att han påstod att IIFT har 111 nya effekter. Jay Kaufman skrev "Despite the 112 "new" results on the IFT (not the "111" as described by Mark Nixon in the Annual `91). Kan någon tala om för honom? "that there are 113 "new" results on the IIFT (not the "112" as described by Jay Kaufman and his two Co-writers). Han påstår även att en "analys" ska framställas hmm... 12 år senare, kanske "analysen" kommer i samma veva som Armies of Oblivion ! Mer troligt är att han kom fram till att arbetet vart för betungande eftersom han i mitt tycke tycks ägna sig mer åt något som kan liknas vid ett ihop-knåpat hastverk i motsats till Mark Nixon och flertal andra drivna ASL-spelare som lyckades med att skapa ett spel med eftersträvad känsla och' effekt tack vare IFT. sen kommer en ny tabell av Jay Kaufman som försöker klämma in sina kolumner efter en tabell han inte anser sig kunna ändra på (snarare inte kan ) Låt mig gissa, det tog honom antagligen inte mer en ett par timmar innan han hade gjort klart den med hjälp av sina Knep & Knåp lektioner från dagis (oj, nu var jag lite nedlåtande) sen hävdar han i artikeln att den knappt har någon effekt baserat på teoretiska analyser. Jag baserar mitt motstånd på praktiska erfarenheter, och enligt egna erfarenheter så har Murphy`s Law ett tämligen övertag gentemot teoretiska analyser. Kan någon tro att de skickade ut en Människa i rymden med teori-tabellen i backfickan. (okej Ryssarna kan man tro det om , men förutom Ryssarna) En tes: IFT har andvändts och godkänts efter mycket spelande / testande antagligen för att teori kan man ha som hjälpmedel men praktik är något annat . Andra tesen: IIFT ett hastverk som han säkert ville väl med men som rubbar ASL-Designen
  17. Andra erfarenheter av Incremental-ASL utöver den första 2) När jag spelade med Derek Tocher, SILESIAN INTERLUDE så spelade vi med IIFT, min AT-Gun crew fick en NMC ( Attack DR 4+2=6 på 3 1/2 FP) slog Boxcar (12) Incremental-effekt (splatt) med IFT så hade jag aldrig kunnat bli mer än Pinnad och att detta fall slå 9-11 blir även det Incremental-effekt. 3) Senaste gången jag spelade med IIFT var i vintras (Feb -04) så noterade jag att min 8-3-8 ss Squad med LMG bröt pga Incremental-effekt direkt efter så springer en squad fram, nästa som händer min squad - Failure to Rout (splatt). 4) I samma scenario så knäpper min Sniper en 8-0 Leader och inte vilken Sniper som helst utan herr splatt som blev aktiverad av en Incremental-PTC . 5) och slutligen i samma scenario så blir min 9-1 Leader pinned av Incremental och blir tvungen att självbryta eftersom han nu inte längre kunde Routa iväg med Squaden som bröt pga av samma Splatter-effekt (attack) som fanns med i vårt spel, med IFT så hade effekten av hans attack varit ingen alls. 6) En 50mm MTR skjuter på en stack med tre squads och en Leader som börjar röra sig i ett sten hus (+3 TEM) efter några skott så blir det Incremental-PTC två ggr , följande Incremental-effekter inträffar , Johans Sniper aktiveras Pinnar en squad, och Incremental-PTC x2 gör att alla enheter Pinnas förutom ledaren. Totalt vart fyra Squads pinnade fick ej gå till sin destination eller utföra sin Advance Phase. När man spelar med Incremental-ASL så stärks eldkrafts-effekten och dämpar Movement till en variant av semi-movement, var detta tanken med ASL-designen troligt svar nej. En enkel analys av vad Incrementel har för påverkan på 50mm MTR. 7) En 50mm MTR som i exemplet ovan har chans till effekt 3 ggr på 36, med IIFT 6 ggr på 36, förvisso så ökar IIFT bara chansen med PTC men med tanke på Incremental-Sniper och minskad Movement om man blir Pinnad eller etter värre är om Booby Traps finns med i scenariot och glöm då inte att man ska fortfarande slå för Booby Trap Activation även för brutna och (redan) Pinnade enheter.
  18. ASL är ett spel baserat på Tactical Combat och Movement, framtaget med en bred samling av erfarna Designers / Speltestare som drivkraft av sitt skapande hade de IFT , det viktigaste fundamentet inom ASL. Incremental-ASL är ett spel baserat på Tactical Combat "Governed by Fire-Power" enligt Mark Nixon kan inte mer än till fullo hålla med. Incremental-ASL förändrar även det skapade Movement systement till en variant som kan liknas vid semi-Movement (exempel: de som har dött, brutit, stun, Recalled eller det vanligaste blivit Pinned och för CTC-users så är Pinned fortfarande det vanligaste i detta avseende). Jag kan förstå att folk börjar spela med IIFT, har självmant spelat över 200 scenarior med den, och även blitt tvungen att spela med den drygt 30 ggr , men jag erkänner att det var ett stort felsteg och har blitt med det klara att IIFT har en negativ inverkan på ASL. Slutsats - Man bör vara medveten om att om man spelar med IIFT så är dess effekter inte önskvärda av de som skapade ASL. Det följande nämns i regelboken (A.4) "...Omission of any non-optional rule could have adverse consequences on both play balance and design validity" En strid som domineras av "Eldkraft (IIFT)" är inte bra. Vissa Generaler under Första Världskriget som Haig trodde på tesen att strid dominerades av "Eldkraft", de första som drog lärdom av att så inte var fallet var tyskarna som började formera sig i squad-formationen med större ansvar till manskapet för att öka deras rörlighet (Movement) och efter de lyckade anfallen / motanfallen på detta mane`r så var deras erfarenhet, för att dominera i en strid så är Movement en viktig komponent i det hela inte enbart eldkraft, schleiffen planen var en enda stor movement operation som nästan slog ut de allierade. Efter det så försökte båda sidor avgöra det hela med Firepower inte förrän den tyska taktiken och de allierade Tanksen introducerades började fronten bölja fram och tillbaka inte undra på det båda förde en nyhet med sig, de rörde sig mer. Verkligheten är närmare med IFT än IIFT i mitt tycke.
  19. låt mig öka på listan som Patrik hade påbörjat... 10) Med TPBF så blir det 30 FPc , istället för 24 FPc om 8-3-8 med LMG är Pinnad eller Fi concealed så blir det 8 FPc , istället för 6 FPc. Subsequent First Fire så blir det 16 FPc , istället för 12 FPc. 11) Med Advancing Fire får man 12 FPc (PBF) , istället för 8 FPc om 8-3-8 med LMG är pinnad eller Fi concealed 6 FPc , istället för 6 FPc. 12) med en LMG kan man knocka ett pansarfordon och även fordon i allmänhet. 13) På 5 eller 6 hexagoner så blir det 6 FPc , istället för 4 FPc som det blir för en 5-4-8 med LMG. Kulsprute-skolan hade tydligen skjutbanan på 200-240 meter avstängd för 5-4-8 mest troligt att 8-3-8 med LMG låg och övade där och det gjorde de rätt i för de vet att ryska 4-5-8, brittiska 4-5-7 / 4-5-8 och de flesta jänkare söker en Fire-Fight på detta avstånd. 5-4-8 borde omskolas omedelbart för att bli "Super Optimala". 14) 8-3-8 är immuna mot ELR , i skillnad mot 5-4-8 som kan bli 4-4-7 (händer oftare på IIFT), alltså du kan lita mer på en 8-3-8 med en LMG än en 5-4-8 med en LMG.
  20. Vad sägs om att fylla på med en analys i så fall? Jag tänker inte göra en analys men ska kanske klargöra vad jag menar med en praktiskt `analys` Ett scenario ska spelas mot Danne ena sidan har en pansarvagn , AT-Gun ,och 9 squads andra sidan har 12 squads och 3 pansarvagnar. vi spelade med IIFT. Turn 1 En AFV öppnar eld med sin 75mm Gun mot två squads och en 9-1 ledare.....träff Effekt DR 7 --- 2MC --- tänker till hmm på IFT skulle det bara ha blivit 1MC slår DR 8 +2 =10 9-1 ledaren bryter Incremental effect slår DR 4 +2 =6 ingen effekt , spelar ingen roll slår Dr 9 +2 =11 bryter spelar ingen roll.... fel squaden drabbas av ELR byter ut squaden mot en Conscript Squad sen så måste vi slå en LLTC för att ledare bröt på Incremental tabellen slår DR 3 +1 ingen effekt... fel igen slå för SAN slår dr 2 Sniper slår till Stunnar pansarvagnen med en Incremental-SNIPER som leder till att den skjuts bort med Bounding Fire som en "sitting duck" jag tror det var det sista scenariot som vi någonsin spelade med IIFT Som en av de mest kunniga på ASL som jag känner till har sagt att ASL påminner mer om en krigsfilm än krig och jag hävdar att Incremental-ASL påminner mer om en krigsfilm (med splatter-effekter) än krig / ASL
  21. Andreas Carlsson skrev... Som sagt, jag föredrar IIFT och kommer troligen att fortsätta med det. Det skulle vara intressant att veta vad Don Greenwood anser om den... --För att hår-dra det lite så vet jag faktikst vad han anser om "den" Läs regel A7.3 ....Any excess FP factors have no effect. Eller spela några av alla de andra spelen som Hill / Greenwood har gjort , de andvänder FRU/FRD på alla möjliga Combat tabeller.
  22. Gamla ASL-rävar (före detta nybörjare) vet, för de har spelat detta spel mer fel , än vad dagens nybörjar tror... Har även lärt "upp" nya spelare och sedan kommer de nästa vecka och ifrågesätter min tolkning av regeln ...Och de har rätt De har sett vad regeln säger medans jag har slutat läsa regeln för 10 år sen.
  23. Nu är även scenariot LSSAH #12 CONTACT med. Stockholm ASL Tournament 2004 ----------------------------------------------- Round 1 East Front 41-42 Germans vs Russians .............................................................................. - BREAD FACTORY #2 (RB3) no Germ. Vict. / 1x Russ. Vict. Bids and Winner* ------- / G0 - R0* preferred side 1x Germ. / 1x Russ. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,, - CREAM OF THE CROP (AP12) 6x Germ. Vict. / 1x Russ. Vict. Bids and Winner* R0*- R2 , G1*- R1 , G0*- R0 , G0*- R0 , G0*- G0 , G2*- G1 / G0 - G0* Preferred side 9x Germ. / 5x Russ. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,, - CONTACT ! (LSSAH #12) 1x Germ. Vict. / 1x Russ. Vict. Bids and Winner* G2*- GO / G2 - R1* Preferred side 3x Germ. / 1x Russ. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,, Round 2 West- or South Front 43-44 Germans vs Americans ................................................................................ ....................... - THE T-PATCHERS (G25) 3x Germ. Vict. / 1x Amer. Vict. Bids and Winner* A0*- A1 , A0*- A2 , A0*- A3 / G0 - A0* Preferred side 1x Germ. / 7x Amer. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,, - MORGAN`S STAND (G30) 4x Germ. Vict. / 1x Amer. Vict. Bids and Winner* G0*- G0 , G0*- G0 , G0*- A0 , G1*- G0 / G1 - A0* Preferred side 8x Germ. / 2x Amer. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, - ESCAPE TO WILTZ ( J88) 1x Germ. Vict. / no Amer. Vict. Bids and Winner* G1*- G0 / ----------- Preferred side 2x Germ. / no Amer. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Round 3 West- or South Front 43-45 Germans vs British ................................................................................ ................................ - THE STEEL- EYED BOYS (TOT 15) 1x Germ. Vict. / 1x British Vict. Bids and Winner* G0*- G0 / G2 - B0* Preferred side 3x Germ. / 1x British ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, - ILS NE PASSERONT PAS (SP62) 2x Germ. Vict. / 2x British Vict. Bids and Winner* G1*- B0 , G2*- G1 / G0 - B0* , G2 - B3* Preferred side 5x Germ. / 3x British ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, - FLAMING OF THE GUARD (SP76) 4x Germ. Vict. / no British Vict. Bids and Winner* G2*- G1 , G0*- B0 , G0*- B0 , B0*- B1 / --------- Preferred side 4x Germ. / 4x British ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Round 4 West Front -40 Germans vs French ................................................................................ ............................. - CHANCE D`UNE AFFAIRE (ASL U) 2x Germ. Vict. / 4x French Vict. Bids and Winner* G1*- G0 , G1*- F0 / G1 - G0* , G2 - G1* , G2 - G2* , F0 - F0* Preferred Side 9x Germ. / 3x French ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,, - LAST DEFENCE LINE ( A94) 1x Germ. Vict. / no French Vict. Bids and Winner* G1*- G1 / ----------- Preferred Side 2x Germ. / no French ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,, - LA GUERRE FINIE ! (GD1) no Germ. Vict. / 3x French Vict. Bids and Winner* --------------- / G0 - G0* , G1 - G0* , G2 - G1* Preferred side 6x Germ. / no French ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,, Round 5 East Front 44-45 Germans vs Russians ................................................................................ .............................. - THE FUGITIVES (ASL 8 ) no Germ. Vict. / 1x Russ. Vict. Bids and Winner* ------------- / G0 - R0* Preferred side 1x Germ. / 1x Russ. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, - EYE OF THE TIGER ( WCW 7) 1x Germ. Víct. / 2x Russ. Vict. Bids and Winner* G0*- G0 / G1 - G0* , G2 - G0* Preferred side 6x Germ. / no Russ. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, - CLOSE QUARTERS ( OB 3) 1x Germ. Vict. / 4x Russ. Vict. Bids and Winner* G0*-R0 / G0 - R0* , R0 - R0* , G1 - G1* , G2 - R0* Preferred side 5x Germ. / 5x Russ. ................................................................................ ........................................... -------------------- Melvin Falk Södertörn Sweden
  24. Incremental tabellen är skit har spelat ca 300-400 hundra scenarior med den , angående omröstningen så borde det vara ett fjärde röstnings val, nämligen följande; IIFT med `house rule` (se footnote), efter egen erfarenhet så finns det två typer av Incremental users , CTC och inte CTC. Att hävda att det inte är någon större skillnad mellan att spela med de olika två (tre) tabellerna , säger mig bara att man inte är tillräckligt observant eller har enkelt bara tänkt tanken i teorin vad skillnaden är mellan dem och gjort väldigt lite (om någon alls) praktiskt `analys`. jag kan IIFT tabellen `-by heart- från 1.5 till 19 kan självklart ochså 28 kolumen, så jag har sett de destruktiva krafterna dessa tabeller leder till.
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