All updates after playtest: German boosts:
Easier VCs for the Germans. The front is now less narrow, easier to breach into the defense line and the stone building in the rear (of the VCs area) can now be approached from more directions than before.
Deleted from the Russian OB, 9 squad-equivalents, HMG, two MMG, MOL-P. Radio replaced with a DC (a German leader can now be assigned with other duties). New SSR, an offb´d Observer directing the German OBA.
Deleted SSR 3, the Russians are no longer allowed to HIP 3 squads and Fortify 4 Locations (or use tunnels), simple imagine that this stuff is in the Factory complex (outside the VCs area). LHR (that benefits the Germans) - Offboard Artillery, Booby Traps, Burning Barricades. Russian Boosts:
Increased the ELR to 3 for the few remaining Russian Factory Militia squads.
LHR (that benefits the Russians) - Assault Engineers. The List with all updates:Victory Conditions:
The Germans win at game end if there are no Good Order Russian Squad (not equivalents) on/west-of hexrow K.Board Configuration:
(Only hexes numbered _> 24 and <_ 35 in hexes on/west-of hexrow R are playable)
Delete the following from the Russian OB: 3x458, 3x228, 1xHMG, 2xMMG, 2x527, 2x426, 127 crew & MOL-P.
Delete from the Russian reinforcements (Factory Militia): "[ELR: 2]"
In the German OB replace the Radio with a DC.
Add to SSR 1: Leaflet House Rules is in effect.
Delete SSR 3 (Fortified buildings and HIP).
New SSR: The German player have a 100+mm OBA directed by an Offb`d Observer in hex A30 at level 3 (i.e., at level 2).
Edited by CTABKA, 29 April 2019 - 07:01 PM.