CTABKA Posted June 9, 2019 Report Share Posted June 9, 2019 (edited) The new updated version of the scenario ASL 11 - Defiance On Hill 30 (Yanks 2)Updates: Replace the American 8-0 Ldr with an 8-1. Add an American 3-3-7 HS to the initial force. The Reinfocements enter either on Turn 4 or 5. Buildings that are Rubbled now may make it impossible for either side to win (MMP do not know what they are doing or perhaps they do and the rules in the Victory Condition section will be updated ). The scenario balance in my experience:Original version balanced in the long run but shifting in a regular short term playing of the scenario, U.S Reinforcements enter on Turn 4 dr 1-2 (A60-G40), Turn 5 dr 1-3 (A50-G50), or on Turn 6 (A35-G65). New Yanks 2 version pro-American, U.S Reinforcements enter on eitherTurn 4-even dr (A70-G30), Turn 5-odd dr (A60-G40), enter on Turn 6 Not possible anymore. Six years ago in 2013 before the release of Yanks 2, the scenario was updated into a more fast played and no random long-term-play-balance-distrubution, than the original or updated scenario suffers from. ASL11 DEFIANCE ON HILL 30 Americans vs Germans __(updated Stavka version: Delete two Game Turns; American reinforcements enter on turn 4; delete SSR 3; delete two BAZ from the American reinforcements; Foxholes may not use HIP; Bore Sighting and Kindling are NA). Edited June 13, 2019 by CTABKA 2 Link to comment Share on other sites More sharing options...
CTABKA Posted June 12, 2019 Author Report Share Posted June 12, 2019 (edited) A close German Victory decided on Turn 7, much thanks to two German heroes that in the firefight proved to be to much for the Americans in the end. Casualities: 2 Germ squads vs 3 Amer Squads, the German 8-1 ldr was wounded if the wnd severity had been fatal then the Americans played by Martin had won the scenario. Edited June 13, 2019 by CTABKA 1 Link to comment Share on other sites More sharing options...
Martin08 Posted June 12, 2019 Report Share Posted June 12, 2019 Mycket kul, och tight tight scenario. Extra plus för fast tur för jänkarnas förstärkningar och minskning till 7 turns. Det svängde rätt rejält. Mina supportvapen gav upp tidigt. Sedan var det nära att jag tappade hela byn p g a för offensiv uppställning. Lyckades skapa en ny linje och sköt tillbaka tyskarna. Sedan kom mina förstärkningar och då ska jag väl egentligen bara hålla tysken på andra sidan vägen, men blev helt söndermejad sista omgången. Klart kul. Annars ryktas det om att Melvins ledare mest är sniper magneter i det här scenariot. Väl mött. M 1 Link to comment Share on other sites More sharing options...
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