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CTABKA

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  1. Here is the complete list of all CC-casualities taken

    during the Years.

     

    NAME____________2003_________2004________2005_____ ____TOTAL_________CC-Diff.

     

    1. Melvin Falk_______45/-29________31/-14_______35/-19_______111/-62_________+49

     

    2: Martin Svärd_____ 39/-2***______30/-24_______13/-18________82/-44_________+38

     

    3. Patrik Manlig________X__________17/-20_______37/-8________ 54/-28***______+26

     

    4. Bo Siemens_________X__________6/-19________37/-10________43/-29_________+14

     

    5. Mattias Rönnblom_____X____________X_________23/-12________23/-12_________+11

     

    6. Robert Maglica_____16/-10________11/-16_______15/-8_________42/-34_________+8

     

    7. Peter Rogneholt____0/-4__________18/-9________8/-8__________26/-21_________+5

     

    8. Peter Struijf_________X___________11/-1________4/-10_________15/-11_________+4

     

    9. Klas Malmström_____10/-9_________22/-17_______18/-22________50/-48_________+2

     

    10. Björn Hedberg______X___________15/-13_________X__________15/-13_________+2

     

    11. Roger Sjögren______X____________9/-6________13/-15________22/-21_________+1

     

    12. Antti Westerlund____8/-8__________X____________X____________8/-8___________0

     

    13. Claes-Erik Rydberg___22/-27_______ 28/-8***_____7/-23__________57/-58________-1

     

    14. Matts Dagerhäll_____15/-11________10/-16_______4/-3___________29/-30________-1

     

    15. Fredrik Hansson_____12/-13__________X___________X___________12/-13________-1

     

    16. Björn Doolaeghe_____9/-10__________X___________X____________9/-10________-1

     

    17. Håkan Marklund______9/-11__________X___________X____________9/-11________-2

     

    18. Johan Sahlin________15/-20________12/-4_______12/-18_________39/-42________-3

     

    19. Olle Gustafsson______8/-17_________18/-21______22/-14_________48/-52________-4

     

    20. Tomas Davidsson______X___________24/-24______12/-17_________36/-41________-5

     

    21. Lars Klysner__________X____________3/-15______11/-4___________14/-19_______-5

     

    22. Fredrik Lundholm_____2/-9_____________X_________X_____________2/-9________-7

     

    23: Andreas Carlsson____28/-30_________12/-16______9/-11__________49/-57_______-8

     

    24. Johan Lantz_______30/-29___________7/-16_______X____________37/-45_______-8

     

    25. Michael Hastrup-Leth___X___________10/-17_____12/-14___________22/-31______-9

     

    26. Veikko Hyrynän______3/-16___________X_________X______________3/-16______-13

     

    27. Henrik Sannesson______X___________15/-20_____3/-12____________18/-32_____-14

     

    28. Johan Sjökvist_________X_____________X_________9/-25_____________9/-25_____-16

     

    29. Daniel Qvarfordt______16/-9__________1/-14_______11/-24____________28/-47____-19

     

    30. Martin Houmöller_______X______________X________14/-34___________14/-34______-20

     

    31. Tuomo Lukkari_______12/-35___________X_________X______________12/-35_______-23

     

     

    *** Indicates the CC-winner of that Year.

  2. Patrik skrev...

    Det var i alla fall så att det bara var tre scenarion där någon bjöd en 2:a - Smashing the 3rd (2), Timoshenko's attack (3) och Le Diable Noir (3). Jag bjöd en 2:a i två av dem (tror jag), men absolut inte för att jag tyckte att de var obalanserade. Någon annan som har åsikter om just de scenariona?

    _______________________________________________________________

     

     

     

    Jag anser att Timoshenko´s Attack är bra balanserad om en aning pro-tysk

    men klart inom den så kallade ramen "60-40".

     

    Smashing the 3RD ligger på gränsen av 60-40 till tyskens fördel

    (tror jag),

    borde kanske ha bjudit G2 men hade en memorerad set-up för ryssen som

    skulle vara klar på ca 10min (inklusive HIP och Boresight).

     

    Le diable noir - balanserade upp det med två tyska squads som blir fanatiska

    under spelets gång enligt SSR, utan SSR:n skulle jag gissa på 65-35

    till Ryssens fördel med SSR:n kommer scenario-balansen närmare 50-50.

    Observera att Michael H-L biddade G2

    och att av mina 3x 6-5-8 squads i slutet så var två av dem de Fanatiska(SSR).

  3. CLOSE COMBAT - Results ( Tiebreaker #2)

     

    Place......Name.....................CVP inflicted........CVP lost.........CVP difference

     

    1____Patrik Manlig___________+37____________-8__________+29__

    2____Bo Siemens____________+37___________-10__________+27__

    3____Melvin Falk_____________+35___________-19__________+16__

    4____Mattias Rönnblom________+23__________-12__________+11__

    5____Olle Gustafsson__________+22__________-14___________+8__

    6____Robert Maglica___________+15__________-8____________+7__

    7____Lars Klysner_____________+11__________-4____________+7__

    8____Matts Daghäll____________+4___________-3____________+1__

    9____Peter Rogneholt__________+8___________-8____________0__

    10___Roger Sjögren___________+13_________-15____________-2__

    11___Michael Hastrup-Leth______+12_________-14____________-2__

    12___Andreas Carlsson__________+9_________-11____________-2__

    13___Klas Malmström___________+8_________-22____________-4__

    14___Martin Svärd____________+13_________-18_____________-5__

    15___Tomas Davidsson_________+12________-17_____________-5__

    16___Johan Sahlin_____________+12________-18_____________-6__

    17___Peter Struijf______________+4________-10_____________-6__

    18___Henrik Sannesson_________+3_________-12_____________-9__

    19___Daniel Qvarfordt_________+11_________-24____________-13__

    20___Johan Sjökvist____________+9_________-25____________-16__

    21___Claes-Erik Rydberg_________+7_________-23____________-16__

    22___Martin Houmöller__________+14________-34____________-20__

  4. Place.... Name .................................. Points ........ Tiebreaker#1........ Tiebreaker #2

     

    1____ Melvin Falk ____________________ 5 ________ 16______________+16

    2____ Olle Gustafsson _________________ 4 _________16______________ +8

    3____ Martin Svärd ___________________ 4 _________ 13 _____________ -5

    4_____Patrik Manlig___________________ 4 _________ 12 _____________+29

    5_____Klas Malmström_________________ 4 _________ 12 _____________ -4

    6____ Michael Hastrup-Leth_____________ 3__________ 16______________ -2

    7____ Daniel Qvarfordt ________________ 3__________ 13 ____________ -13

    8____ Mattias Rönnblom_______________ 3 __________12 ____________+11

    9____ Claes-Erik Rydberg_______________ 3___________12 ____________-16

    10____ Roger Sjögren__________________ 3__________10 _____________ -2

    11____ Matts Daghäll __________________ 3__________ 8 _____________+1

    12____Bo Siemens____________________ 2 _________ 16_____________+27

    13____ Lars Klysner____________________ 2__________14______________+7

    14____Andreas Carlsson________________ 2__________12 _____________ -2

    15____Peter Struijf____________________ 2 __________11______________-6

    16____Tomas Davidsson________________ 2___________ 9______________-5

    17____ Robert Maglica_________________ 1__________15______________ +7

    18____ Peter Rogneholt_________________1__________12______________ 0

    19____Martin Houmöller________________ 1__________12_____________ -20

    20____Johan Sjökvist___________________1__________ 11____________ -16

    21____Johan Sahlin____________________ 1__________10______________-6

    22____Henrik Sannesson_________________1__________ 9______________-9

  5. Jag bjöd G1, G0, R1, R2, R0

     

    De tre första scenariona hade jag spelat innan. Det första, Wintergevitter för så länge sen att jag inte ens kom ihåg scenariot. De två sista hade jag inte spelat alls. Min förberedelse inför konventet var noll. Jag hade inte gjort några set-up och inte mer än tittat på scenariona. Därför bjöd jag i samtliga scenaion på att vara attacker.

     

    Min filosofi angående hur jag bjöd:

     

    När jag mötte Johan första rundan bjöd jag G1. Nybörjare brukar bjuda extra snålt, därför bjöd jag G1. Annars skulle jag nog bjudit G2.

     

    tyckte var obalbalanserat upp dom scenariona han anserade, trodde jag inte han skulle bjuda någon balans. Samtidigt hade jag spelat scenariot en gång tidigare som anfallare oRunda två mötte jag Melvin. Eftersom han är arrangör och ch förlorat, därför bjöd jag bara G0. Melvin bjöd G2 och vann scenariot.

     

    Runda tre mötte jag Holländaren Peter Streuff och bjöd jag vad jag ansåg var max att bjuda på: R1 - ge bort en halvsquad plus en ligth mortar i Hedgehog of Piepsk. Kanske var det lite väl mycket att ge bort, men efter förlusten mot Melvin så ville jag ha kul. Och vad är roligare än att spela anfallande ryss med 32 squads?

     

    Runda fyra mötte jag Roger och trodde han skulle bjuda hårt. Jag bjöd R2, dvs. max som jag kunde ge bort för att bli anfallande ryss. Roger bjöd R1 så det var tur att jag bjöd som jag bjöd.

     

    Runda fem mötte jag Bo Simsen i Fighting Spirit. Ett scenario där försvararen har 2 stycken 88:or och där anfallaren hade massor av pansarvagnar. Jag hade egentligen ingen aning om hur balanser var på scenariot men trodde att scenariot kanske var lite pro-tyskt men ville ändå spela anfallare. Jag bjöd R0 och Bo bjöd G0.

    Martin skrev följande

    tyckte var obalbalanserat upp dom scenariona han anserade, trodde jag inte han skulle bjuda någon balans. Samtidigt hade jag spelat scenariot en gång tidigare som anfallare oRunda två mötte jag Melvin. Eftersom han är arrangör och ch förlorat, därför bjöd jag bara G0. Melvin bjöd G2 och vann scenariot.

     

     

    Jag måste inflika att ditt minne sviker dig jag biddade G1 ,Patrik M och

    Michael H-L bjöd G2,

     

    Mina bjudningar var följande

     

    Fighting like lions : R1

     

    Smashing the 3rd : G1

     

    Timoshenko´s Attack : G1

     

    Le Diable Noir : R1

     

    Kampfgruppe at Karachev : R1

     

    Du har annars rätt Martin att de riktigt obalanserade scenariorna har jag balanserat upp så att den helst kommer inom 60-40 ramen

     

    Dessutom vet jag att du spelar bättre som anfallare än försvarare

  6. ROUND #1 East Front -42

    ----------------------------------------------

     

    THE GUARDS COUNTERATTACK (ASL A) Stalingrad

     

    no Germ. Vict. // Two Russ. Vict.

     

    Bids and Victories* : no Germ. Vict. // G0 - R0* , G0 - G0*

     

    Preferred side : 3x Germ. // 1x Russ.

    ................................................................................

    ..................................................

     

    WINTERGEWITTER (A70) Verkhne-Kumsky

     

    Five Germ. Vict. // Two Russ. Vict.

     

    Bids and Victories* : G0*- R0 , G1*- R1 , G1*- G0 , G1*- R0 , G1*- R0 // G0 - R0* , G1 - R1*

     

    ( G1- Delete a LMG from the German OB.) ( R1- Decrease the Russian SAN to 3 (from 4).)

     

    Preferred side : 8x Germ. // 6x Russ.

    ................................................................................

    .................................................

     

    FIGHTING LIKE LIONS (GD#14) Gorovatka

     

    One Germ. Vict. // One Russ. Vict.

     

    Bids and Victories* : R0*- R1 // R0 - R1*

     

    ( R1- Delete a LMG and the 8-1 Armor leader from the Russian OB.)

     

    Preferred side : no Germ. // 4x Russ.

    ................................................................................

    ..................................................

     

     

    ROUND #2 East Front -44

    --------------------------------------------

     

    SMASHING THE 3RD (J24) Wolomin

     

    Three Germ. Vict. // no Russ. Vict.

     

    Bids and Victories* : G1*- G0 , G2*- G0 , G2*- R0 // no Russ. Vict.

     

    ( G1- Delete one dm MMG from the German OB.) ( G2- Delete a 4-6-7 from the German OB.)

     

    Preferred side : 5x Germ. // 1x Russ.

    ................................................................................

    ..................................................

     

    FANGS OF THE TIGER (SP 87) Skvoritsy

     

    no Germ. Vict. // Three Russ. Vict.

     

    Bids and Victories* : No Germ. Vict. // G0 - R0* , G0 - R0* , G1 - G0*

     

    ( G1- Replace the German MMG with a LMG.)

     

    Preferred side : 4x Germ. // 2x Russ.

    ................................................................................

    ....................................................

     

    PARRY AND STRIKE ( PA#5) Letila Heights

     

    One Germ. Vict. // Four Russ. Vict.

     

    Bids and Victories* : G0*- G0 // G0 - R0* , G1 - G0* , G1 - G0* , G1 - G1* , G1 - G1*

     

    ( G1- Delete the 2-3-8 HS from the German OB.)

     

    Preferred side : 9x Germ. // 1x Russ.

    ................................................................................

    .................................................

     

     

    ROUND #3 East front -41

    -----------------------------------------

     

    THE HEDGEHOG OF PIEPSK (ASL D) Piepsk

     

    One Germ. Vict. // Two Russ. Vict.

     

    Bids and Victories* : R0*- R1 // G1 - R1* , R0 - R0*

     

    ( G1- Replace two Russian 4-2-6s with two 4-4-7s.)

    ( R1- Add a 2-4-7 HS and a LT. MRT 50*mm to the German OB.)

     

    Preferred side : 1x Germ. // 5x Russ.

    ................................................................................

    .....................................................'

     

    TIMOSHENKO´S ATTACK ( G1) Gomel

     

    Two Germ. Vict. // Two Russ. Vict.

     

    Bids and Victories* : G1*- R0 , R2*- R2 // G1 - R0* , R0 - R2*

     

    ( G1- Delete a LMG from the German OB. )

    ( R1- Replace a 4-6-7 with a 4-6-8 in the German OB.)

    ( R2- Add a LT. MRT 50*mm to the German OB. )

     

    Preferred side : 2x Germ. // 6x Russ.

    ................................................................................

    ..................................................

     

    GHOST OF NAPOLEON ( FF 9) Artemki

     

    Two Germ. Vict. // Two Russ. Vict.

     

    Bids and Victories* : G0*- R0 , G1*- G0 // G1 - G0* , G1 - G0*

     

    ( G1- Delete an ATR from the German OB.)

     

    Preferred side : 7x Germ. // 1x Russ.

    ................................................................................

    ...................................................

     

     

    ROUND #4 East Front -45

    ------------------------------------------

     

    THE SLAUGHTERHOUSE (J33) Graudenz

     

    One Germ. Vict. // One Russ. Vict.

     

    Bids and Victories* : G0*- R0 // G0 - R0*

     

    Preferred side : 2x Germ. // 2x Russ.

    ................................................................................

    ....................................................

     

    SILESIAN INTERLUDE (J63) Oppeln

     

    Two Germ. Vict. // Two Russ. Vict.

     

    Bids and Victories* : G0*- R0 , G0*- G0 // G0 - R0* , G0 - R1*

     

    ( R1- Replace the 2-4-7 HS with a 5-4-8 in the German OB.)

     

    Preferred side : 5x Germ. // 3x Russ.

    ................................................................................

    .....................................................

     

    LE DIABLE NOIR (SP 102) Neukölln ( Berlin)

     

    Two Germ. Vict. // Three Russ. Vict.

     

    Bids and Victories* : R0*- R2 , R1*- R2 // R0 - R0* , G1 - R1* , R1 - R2*

     

    ( G1- Delete a LMG from the German OB.)

    ( R1- Delete the Russian 9-1 Armor leader.) ( R2- Add an 8-0 leader to the German OB.)

     

    Preferred side : 1x Germ. // 9x Russ.

    ................................................................................

    .....................................................

     

     

    ROUND #5 East Front -43

    ---------------------------------------------

     

    KAMPFGRUPPE AT KARACHEV (J23) Kusmenkovo

     

    Two Germ. Vict. // One Russ. Vict.

     

    Bids and Victories* : G1*- R0 , R0*- R0 // G1- R1*

     

    ( G1- Delete the 6x ? from the German OB.)

    ( Delete the 4x ? and the 9-1 Armor leader from the Russian OB.)

     

    Preferred side : 2x Germ. // 4x Russ.

    ................................................................................

    .....................................................

     

    DEATH RIDE ( CH 58 ) Prokhorovka

     

    Two Germ. Vict. // Two Russ. Vict

     

    Bids and Victories* : G0*- R0 , G1*- R0 // G1 - G0* , R0 - R0*

     

    ( G1- Add an 8-1 Armor leader to the Russian OB.)

     

    Preferred side : 4x Germ. // 4x Russ.

    ................................................................................

    ......................................................

     

    FIGHTING SPIRIT ( LSSAH 22) Solovtin

     

    no Germ. Vict. // Three Russ. Vict.

     

    Bids and Victories* : no Germ. Vict. // G0 - R0* , G0 - R0* , G0 - G0*

     

    Preferred side : 4x Germ. // 2x Russ.

    ................................................................................

    .................................................

    ................................................................................

    .................................................

  7. Den mest hängivna spelare måste bli Peter Struijf från Holland

    som tar taxi från Skavsta till Stockholms söderort för ca 1500 SEK.

    bara för att inte missa första rundan,

     

    hmm... det kallar jag kommitment i dess renaste form.

  8. Det spelades 54st scenarior under turneringen (+7 ej turneringsbaserade)

     

    Röda Armen vann med 30st segrar gentemot Tyska Wehrmact+Waffen ss

    som låg 6 segrar efter , 24st segrar.

     

    ett fyrfaldigt leve med ryskt uttal "Horaa" "Horaa" "Horaa" "Horaa"

  9. Angående bruket av Plural eller singular i VCs eller SSRs

     

    Följande kan som exempel stå i en VC,

     

    The Japanese wins if there are no Good Order British MMCs

    at Game end.

     

    Övers.

    Japanen vinner om det inte finns några Brittiska Grupp-brickor

    kvar på slutet.

     

    Nackdelen med plural-andvändningen är att man kan med

    lite vilja tolka det som att, om det bara finns en Brittisk Grupp-bricka

    kvar i slutet,

    så betyder det att Japanen vinner

    men det finns en motsats med texten "inte finns några" (någon?).

     

     

    ------------------------------------------------------------------------------------------

     

    The Japanese wins if there are no Good Order British MMC

    at Game end.

     

    Övers.

    Japanen vinner om det inte finns någon Brittisk Grupp-bricka

    kvar på slutet.

     

    känns mer helgjutet, men har talat med en Engländare om texten

    och han tyckte att det var självklart att Ordet MMCs även betyder MMC

     

    har även talat med en person som är en duktig Wargamer och även på

    skrivna regler.

    Han arbetar stundtals som översättare av Manualer o liknade.

    citat

    -"Det är nog bättre grammatik att på Engelska skriva Units, MMCs, AFVs mm

    -och att en engelsk-talande knappt skulle reagera på om det innebär mer

    -än en .

    -Däremot så skulle ordvalet "At least one Good Order MMC" istället för

    -"no Good Order MMCs" vara bättre om man vill vara extra tydlig.

     

     

    Har gått igenom officiella Scenarior och nästan alla av dem andvänder

    ordbruket: MMC, AFV, Unit

     

    Jämfört med Schwerpunkt så har de en stor blandning med ordbruket

    MMC, AFV, Unit kontra MMCs, AFVs, Units

    i deras VCs.

     

    Slutsatsen blir därför att ett "s" efter ett ord bör utläsas även som singular.

     

    Engelska , ASL-Engelska , Tung(Schwere)-Engelska and/or TAMPA`s (med) - Engelska

  10. Här är VC:

    "Russians win if there are no Good Order German (non-vehicular crew) MMCs in pillboxes/trenches and/or in buildings 49L7, 49J7, 49H7 and 49F8 at game end."

    En tydligare skrivelse av VC som står på scenariot bör vara

    ganska enkelt,

     

    VC: enligt Evan Sherry`s intent .......

     

    The Germans win if they have > (underlined) one Good Order MMC (non-vehicular crew) in any of the following Locations; Pillbox, Trench, buildings 49L7, 49J7, 49H7, 49F8 at game end.

     

     

     

    VC: enligt Scenariot, och detta "gäller" antar jag

     

    The Germans win if they have at least two Good Order MMCs

    (non-vehicular crew) in any of the following Locations; Pillbox, Trench,

    buildings 49L7, 49J7, 49H7, 49F8 at game end.

  11. ... and is my design intention that the Russians will win if there are no Good Order Germans(MMCs) in pillboxes/trenches and in addition there must be no Good Order Germans(MMCs)in buildings 49L7, 49J7; 49H7, and 49F8.

     

    My intent is that there must be no Germans(MMCs) in any of those places.

     

     

    Evan Sherry

    Editor, Schwerpunkt

    Har lagt till ordet MMCs efter Germans i hans skrivelse

     

     

    för är det inte så att Ryssen vinner om tysken bara har en

    MMC eller ingen i slutet och för att Tysken ska vinna

    så måste han ha två eller fler MMCs at game end.

     

    I flertal Schwerepunkt scenarior så är skrivelsen

    i VC på liknade sätt

     

    Ex: Tanks istället för Tank

    Units ~~~~ för Unit

    AFVs ~~~~ för AFV

  12. Hmm, Mel, är du säker på att det är en så vis idé? Med föranmälan så har ni möjlighet att redan från början se om det blir för många, eller om det blir andra speciella problem.

     

    Det är helt upp till er, men jag tror att det kan bli farligt att inte ha föranmälan... :unsure:

     

    Ser inget skäl att ta emot föranmälan allt tyder än så länge på

    att vi blir knappt tjugo svenskar, två Finländare och en Holländare, (totalt ca 20-22 st)

    Vi har plats för mer än 50 st deltagare ...

  13. Stockholm ASL Tournament 2005 6 -8 May

     

     

    Entry to the tournament site, Thursday 18:00.

    Registration start on Friday 10:30.

    Address : Skarrpnäck, Tornadoskolan.

    Tournament fee : 300 Swedish KR or 35 Euro

     

    Accomodation : There are several rooms to sleep in at

    the School from Thursday to Sunday (floor).

    Showers are available at the School.

    Breakfast will be provided for a small amount of money.

    Reservation in advance is deemed not to be neccessary,

    we have plenty of space.

     

    Please don`t hesitate to contact us if you have any

    questions or would like assistance.

     

    Melvin Falk, e-mail: melkerfalk@hotmail.com

    Phone: 0734 021317 (outside ofr Sweden +46 734 021317)

     

    Peter Rogneholt, e-mail: rognholt@algonet.se

    Phone: 0171 52012 (outside of Sweden +46 171 52012)

  14. Stockholm ASL Tournament 2005

    MAY Friday 6th - Sunday 8th

     

    The year 2005 will be the 20th year anniversary for ASL,

    since Don Greenwood and his followers re-designed John Hill`s

    Classic SQUAD LEADER game ( - 77).

     

    In May 2005 the moment when 60 years have passed since

    the most gigantic struggle ever fought on this planet ended,

    called The Great Patriotic War or simple The East Front.

    A war with its own merits of fallen soilders, suffering, famine,

    fugitives, destroyed cities (flatten) and villages (vanished),

    harsh weather conditions, enormous landscape, incompetence,

    Fanatiscm, personal sacrifice or the sacrifice of others.....

     

    As a sidenote (to the above) , 2005 May 6th-8th will be

    the third year in a row that Stockholm ASL Tournament

    will occur, please join us to revisit the East Front 1941-45.

     

     

    Round #1 Friday 11:30 - 17:30 East Front - 42

     

    (ASL A) THE GUARDS COUNTERATTACK

     

    (A70) WINTERGEWITTER

     

    (GD#14) FIGHTING LIKE LIONS

    ...................................................................

     

    Round #2 Friday 18:00 - 01:00 East Front - 44

     

    (J24) SMASHING THE 3RD

     

    (SP87) FANGS OF THE TIGER

     

    (PA#5) PARRY AND STRIKE

    ...................................................................

     

    Round #3 Saturday 08:30 - 16:30 East front - 41

     

    (ASL D) THE HEDGEHOG OF PIEPSK

     

    (G1) TIMOSHENKO`S ATTACK

     

    (FF9) GHOST OF NAPOLEON

    ....................................................................

     

    Round #4 Saturday 17:00 - 00:30 East Front - 45

     

    (J33) THE SLAUGHTERHOUSE

     

    (J63) SILESIAN INTERLUDE

     

    (SP102) LE DIABLE NOIR

    ....................................................................

     

    Round #5 Sunday 08:00 - 14:00 East Front - 43

     

    (J23) KAMPFGRUPPE AT KARACHEV

     

    (CH58) DEATH RIDE

     

    (LSSAH#32) FIGHTING SPIRIT

    .......................................................................

     

     

    -----------------------------------------------------------------------

    THE GUARDS COUNTERATTACK

     

    G1- Add a LMG to the Russian group in building N4.

    G2- G1+ Add two DCs to the Russian group in building F3.

    G3- G2+ Add a 4-4-7 to the Russian group in building J2.

     

    R1- Add a Hero to any German group.

    R2- R1+ Add a LMG to any German group.

    R3- R2+ Exchange one LMG in a German group with a MMG.

    -------------------------------------------------------------------------------------

    WINTERGEWITTER

     

    R1- Decrease the Russian SAN to 3 (from 4).

    R2- R1+ Add a 9-1 Panzer leader to the German OB.

    R3- R2+ Add a 10-2 Panzer leader to the German OB.

     

    G1- Delete a LMG from the German OB.

    G2- G1+ Delete the dm MMG from the German OB.

    G3- G2+ Add a 4-4-7 to the at-start Russian OB.

    ----------------------------------------------------------------------------------

    FIGHTING LIKE LIONS

     

    G1- Delete 4 A-T Mines from the German OB.

    G2- G1+ Delete a LMG from the German OB.

    G3- G2+ Delete a 2-3-7 Half-Squad from the German OB.

     

    R1- Delete a LMG and the 8-1 Armorleader from the Russian OB.

    R2- R1+ Add a Hero to the German OB.

    R3- R2+ Replace the German 7-0 leader with an 8-1.

    --------------------------------------------------------------------------------

    SMASHING THE 3RD

     

    R1- Add an 8-1 Panzer leader to the German OB.

    R2- R1+ Add a 9-2 Panzer leader to the German OB.

    R3- R2+ Add a 10-2 Panzer leader to the German OB.

     

    G1- Delete one dm MMG from the German OB.

    G2- G1+ Delete a 4-6-7 from the German OB.

    G3- G2+ Delete a 4-6-8 from the German OB.

    ---------------------------------------------------------------------------

    FANGS OF THE TIGER

     

    R1- Delete a LMG from the Russian OB.

    R2- R1+ Replace the Russian 8-1 leader with a 7-0.

    R3- R2+ Add a 9-2 Panzer leader to the German OB.

     

    G1- Replace the German MMG with a LMG.

    G2- G1+ Delete the German 9-1 Panzer leader.

    G3- G2+ Replace the Russian MMG with a HMG (6-12).

    ---------------------------------------------------------------------------------

    PARRY AND STRIKE

     

    R1- Delete all `?` counters from the Russian OB.

    R2- R1+ Add a PSK to the German OB.

    R3- R2+ Replace the German 8-0 leader with an 8-1.

     

    G1- Delete the 2-3-8 HS from the German OB.

    G2- G1+ Add a LT. MRT 50*mm to the Russian Infantry force.

    G3- G2+ Add a 4-4-7 to the Russian Infantry force.

    ---------------------------------------------------------------------------------

    THE HEDGEHOG OF PIEPSK

     

    G1- Replace two Russian 4-2-6s with two 4-4-7s.

    G2- G1+ Replace two Russian 4-2-6s with two 4-4-7s.

    G3- G2+ Replace four Russian 4-2-6s with four 4-4-7s.

     

    R1- Add a 2-4-7 HS and a LT. MRT 50* mm to the German OB.

    R2- R1+ The German 80+ mm OBA may Pre-register (C1.73) one hex.

    R3- R2+ Replace a German 9-1 leader with a 10-2.

    --------------------------------------------------------------------------------------

    TIMOSHENKO`S ATTACK

     

    G1- Delete a LMG from the German OB.

    G2- G1+ Delete a MMG from the German OB.

    G3- G2+ Increase the number of Squads in each Russian group by one.

     

    R1- Replace a 4-6-7 with a 4-6-8 in the German OB.

    R2- R1+ Add a LT. MRT 50*mm to the German OB.

    R3- R2+ Add a 4-6-8 to the German OB.

    --------------------------------------------------------------------------------------

    GHOST OF NAPOLEON

     

    R1- German 8-3-8s/3-3-8s are Assault Engineer`s (H1.22)

    R2- R1+ Add a 3-3-8ss Half-Squad to the German OB.

    R3- R2+ Replace the Russian HMG with a MMG.

     

    G1- Delete an ATR from the German OB..

    G2- G1+ Delete a LMG from the German OB.

    G3- G2+ Replace the Russian 7-0 leader with a 10-0 Commissar.

    -------------------------------------------------------------------------------------

    THE SLAUGHTERHOUSE

     

    G1- Delete a 2-2-8 crew from the German OB.

    G2- G1+ Delete the PSK from the German OB.

    G3- G2+ Delete a HMG from the German OB.

     

    R1- Delete SSR4 (The German 8-3-8s/3-3-8s have ELR 5).

    R2- R1+ Increase the German Level C Booby Trap Capability

    to Level A (B28.9).

    R3- R2+ Increase the German ELR to 3 (from 2).

    ---------------------------------------------------------------------------------------

    SILESIAN INTERLUDE

     

    R1- Replace the 2-4-7 HS with a 5-4-8 in the German OB.

    R2- R1+ Replace two 4-6-7s with two 4-6-8s in the German OB.

    R3- R2+ Add a 4-6-7 to the German OB.

     

    G1- Decrease the German SAN to 2 (from 3).

    G2- G1+ Replace two 5-4-8s with two 4-4-7s in the German OB.

    G3- G2+ Add a 5-2-7 to the at-start Russian OB.

    ---------------------------------------------------------------------------------------

    LE DIABLE NOIR

     

    G1- Delete a LMG from the German OB.

    G2- G1+ Delete a LMG from the German OB.

    G3- G2+ Delete a PSK from the German OB.

     

    R1- Delete the Russian 9-1 Armor leader.

    R2- R1+ Add an 8-0 leader to the German OB.

    R3- R2+ Add a 6-5-8 to the German OB.

    -------------------------------------------------------------------------------------------

    KAMPFGRUPPE AT KARACHEV

     

    G1- Delete the 6 `?` counters from the German OB.

    G2- G1+ Replace two German 4-6-8s with two 4-6-7s.

    G3- G2+ Replace the German HMG with a LMG.

     

    R1- Delete the 4 `?` counters and the 9-1 Armor leader

    from the Russian OB.

    R2- R1+ Replace two Russian 4-5-8s with two 4-4-7s.

    R3- R2+ Delete a 4-5-8 from the Russian OB.

    -------------------------------------------------------------------------------------------

    DEATH RIDE

     

    G1- Add an 8-1 Armor leader to the Russian OB.

    G2- G1+ Add a 9-2 Armor leader to the Russian OB.

    G3- G2+ Add a 10-2 Armor leader to the Russian OB.

     

    R1- Add a 9-1 Panzer leader to the German OB.

    R2- R1+ Add a 10-2 Panzer leader to the German OB.

    R3- R2+ Any German Panzer leader increases the ROF#

    of his AFV by one.

    ---------------------------------------------------------------------------------------------

    FIGHTING SPIRIT

     

    G1- Delete the 6 `?` counters from the German OB.

    G2- G1+ Decrease the Geman SAN to 3 (from 4).

    G3- G2+ Replace the Russian 8-0 leader with a 9-1.

     

    R1- Replace the German LMG with a MMG.

    R2- R1+ Decrease the Russian SAN to 2 (from 3).

    R3- R2+ Add a PSK to the German OB.

    ------------------------------------------------------------------------------------------

     

     

    Stockholm ASL Tournament-rules ( SAT-rules)

     

    The SSR ``Kindling is NA.`` has been added to each scenario

    without such an SSR.

    The following scenarios have been modified with SAT-rules in

    an attempt to balance/improve them and remove/replace any

    unnecessary/unclear rule.

    All SAT-rules have been printed on the scenarios that will be sent/given

    to any future participants.

     

    ...............................................................................

     

    (A70) WINTERGEWITTER (one SAT- rule)

     

    Three 2-2-7 HALF-SQUADS have been added to the Russian

    Turn 2 reinforcement.

    ..............................................................................

     

    (GD#14) FIGHTING LIKE LIONS (five SAT- rules)

     

    -In the VCs, the word building has been deleted.

     

    -In SSR 1. , the word `Ground` has been replaced with `Deep`

    the rule reference (E3.73) is still correct.

     

    -In SSR 5. , the following text have been deleted

    `Assault Engineers are the only MMCs which DCs without

    the Non-Qualified penalty (A21.13) applying`.

     

    -In the German set-up text `9 hexes from 12S6` has been

    replaced with `10 hexes from 12Q5`.

     

    -The 8 `?` counters have been replaced with 8 A-T Mines

    in the German OB.

    ................................................................................

    ......

     

    (SP87) FANGS OF THE TIGER (three SAT-rules)

    In the `SPECIAL RULES:` section, these new SSRs can be found

     

    - 3. All German Infantry that enter turn 1 must enter as Riders (D6.2).

     

    - 5. APCR ammunition cannot be choosen to be fired when using the rule

    ``C5.7 CASE G; DELIBERATE IMMOBILIZATION ATTEMPT.``

     

    - 6. For the German player the east edge (only) on/between hexrows E-O is

    considered his Friendly Board Edge (A20.53) and if he succeeds to exit any

    Recalled AFV off that board edge it would still be accounted for exit VPs

    (contrary to A26.23).

    ................................................................................

    .......................

     

    (FF9) GHOST OF NAPOLEON (one SAT-rule)

     

    - The Russian reinforcements enter on Turn 4 (not on Turn 5), the Russian AFVs

    that will enter in Platoon Movement only have 4 MPs remaining for each platoon.

    ................................................................................

    ......................

     

    (J63) SILESIAN INTERLUDE (two SAT-rules)

     

    - In the VCs the word `four` has been deleted.

     

    - An 8-1 leader has been added to the German OB.

    ................................................................................

    ....................

     

    (SP102) LE DIABLE NOIR (one SAT-rule)

    A new SSR have been added.

     

    - 5. The first two non-Fanatic, unpinned and Good Order German MMCs to pass

    any type of MC without invokíng HOB or being pinned will permanently become

    Fanatic (A10.8) . Crews cannot be affected by this SSR.

    ................................................................................

    .....................

     

    (CH58) DEATH RIDE (five SAT-rules)

     

    - Crew Survival (D5.6) is NA.

     

    - AFVs may not voluntarily be abandoned.

     

    - AFVs must always attempt to repair a malfunction GUN.

     

    - Case N (C6.5) is NA (Acquired counters).

     

    - Concealment (A12) is NA (Concealment counters).

    ................................................................................

    ....................

     

    (LSSAH 32) FIGHTING SPIRIT ( two SAT-rules)

     

    - SSR 5. , (Walking Wounded) has been deleted.

     

    - The VCs have been deleted and the following will be used instead

    `VICTORY CONDITIONS: The Russians win if there is an Unbroken Russian

    (non-crew) MMC and a Good Order , mobile AFV (with functioning MA)

    less than or equal to two hexes from 16N4 (crossroad) at Game End.`

    ................................................................................

    .....................

  15. Stockholm ASL Tournament 2005 MAY 6 - 8

     

    The year 2005 will be the 20th year anniversary for ASL,

    since Don Greenwood and his followers re-designed John Hill`s

    Classic SQUAD LEADER game ( - 77).

     

    In May 2005 the moment when 60 years have passed since

    the most gigantic struggle ever fought on this planet ended,

    called The Great Patriotic War or simple The East Front.

    A war with its own merits of fallen soilders, suffering, famine,

    fugitives, destroyed cities (flatten) and villages (vanished),

    harsh weather conditions, enormous landscape, incompetence,

    Fanatiscm, personal sacrifice or the sacrifice of others.....

     

    As a sidenote (to the above) , 2005 May 6th-8th will be

    the third year in a row that Stockholm ASL Tournament

    will occur, pleasre join us to revisit the East Front 1941-45.

     

     

    Round #1 Friday 11:30 - 17:30 East Front - 42

     

    (ASL A) GUARDS COUNTERATTACK

     

    (A70) WINTERGEWITTER

     

    (GD#14) FIGHTING LIKE LIONS

    ...................................................................

     

    Round #2 Friday 18:00 - 01:00 East Front - 44

     

    (J24) SMASHING THE 3RD

     

    (SP87) FANGS OF THE TIGER

     

    (PA#5) PARRY AND STRIKE

    ...................................................................

     

    Round #3 Saturday 08:30 - 16:30 East front - 41

     

    (ASL D) THE HEDGEHOG OF PIEPSK

     

    (G1) TIMOSHENKO`S ATTACK

     

    (FF9) GHOST OF NAPOLEON

    -------------------------------------------------------------------

     

    Round #4 Saturday 17:00 - 00:30 East Front - 45

     

    (J33) THE SLAUGHTERHOUSE

     

    (J63) SILESIAN INTERLUDE

     

    (SP102) LE DIABLE NOIR

    ....................................................................

     

    Round #5 Sunday 08:00 - 14:00 East Front - 43

     

    (J23) KAMPFGRUPPE AT KARACHEV

     

    (CH58) DEATH RIDE

     

    (LSSAH#32) FIGHTING SPIRIT

    ....................................................................

     

    Stockholm ASL Tournament-rules ( SAT-rules)

     

    The SSR ``Kindling is NA.`` has been added to each scenario

    without such an SSR.

    The following scenarios have been modified with SAT-rules in

    an attempt to balance/improve them and remove/replace any

    unnecessary/unclear rules.

    All SAT-rules have been printed on the scenarios that will be sent/given

    to any future participants.

     

     

    (A70) WINTERGEWITTER (one SAT- rule)

     

    Three 2-2-7 HALF-SQUADS have been added to the Russian

    Turn 2 reinforcement.

    ..............................................................................

     

    (GD#14) FIGHTING LIKE LIONS (five SAT- rules)

     

    -In the VCs, the word building has been deleted.

     

    -In SSR 1. , the word `Ground` has been replaced with `Deep`

    the rule reference (E3.73) is still correct.

     

    -In SSR 5. , the following text have been deleted

    `Assault Engineers are the only MMCs which DCs without

    the Non-Qualified penalty (A21.13) applying`.

     

    -In the German set-up text `9 hexes from 12S6` has been

    replaced with `10 hexes from 12Q5`.

     

    -The 8 `?` counters have been replaced with 8 A-T Mines

    in the German OB.

    ................................................................................

    ..

     

    (SP87) FANGS OF THE TIGER (three SAT-rules)

    In the `SPECIAL RULES:` section, these new SSRs can be found

     

    - 3. All German Infantry that enter turn 1 must enter as Riders (D6.2).

     

    - 5. APCR ammunition cannot be choosen to be fired when using the rule

    ``C5.7 CASE G; DELIBERATE IMMOBILIZATION ATTEMPT.``

     

    - 6. For the German player the east edge (only) on/between hexrows E-O is

    considered his Friendly Board Edge (A20.53) and if he succeeds to exit any

    Recalled AFV off that board edge it would still be accounted for exit VPs

    (contrary to A26.23).

    ................................................................................

    .......................

     

    (FF9) GHOST OF NAPOLEON (one SAT-rule)

     

    - The Russian reinforcements enter on Turn 4 (not on Turn 5), the Russian AFVs

    that will enter in Platoon Movement only have 4 MPs remaining for each platoon.

    ................................................................................

    ......................

     

    (J63) SILESIAN INTERLUDE (two SAT-rules)

     

    - In the VCs the word `four` has been deleted.

     

    - An 8-1 leader has been added to the German OB.

    ................................................................................

    ....................

     

    (SP102) LE DIABLE NOIR (one SAT-rule)

    A new SSR have been added.

     

    - 5. The first two non-Fanatic, un-pinned and Good Order German MMCs to pass

    any type of MC without invokíng HOB or being pinned will permanently become

    Fanatic (A10.8) . Crews cannot be affected by this SSR.

    ................................................................................

    .....................

     

    (CH58) DEATH RIDE (five SAT-rules)

     

    - Crew Survival (D5.6) is NA.

     

    - AFVs may not voluntarily be abandoned.

     

    - AFVs must always attempt to repair a malfunction GUN.

     

    - Case N (C6.5) is NA (Acquired counters).

     

    - Concealment (A12) is NA (Concealment counters).

    ................................................................................

    ....................

     

    (LSSAH 32) FIGHTING SPIRIT ( two SAT-rules)

     

    - SSR 5. , (Walking Wounded) has been deleted.

     

    - The VCs have been deleted and the following will be used instead

    `VICTORY CONDITIONS: The Russians win if there is an Unbroken Russian

    (non-crew) MMC and a Good Order , mobile AFV (with functioning MA)

    less than or equal to two hexes from 16N4 (crossroad) at Game End.`

    ................................................................................

    .....................

  16. Här följer lite funderingar angående skid-reglerna som i mitt tycke

    skulle behöva ändras en del och med det menas tre ändringar

    en som är stor och de andra två lite mindre men ändock av betydelse,

    en fråga finns även med.

     

    Hi Toumo what is your opinion about the Ski-rules?

    Do You Think it is worth to try to have them changed?

     

    Here is some thoughts about them....

     

    Here are the complete list of scenarios that use the Ski-rules

    (the symbol * indicates Ski-capable units in the scenario)

     

    G12 AVALANCHE! (Russ*-Germ*)

    G13 A WIEW FROM THE TOP (US*-Germ)

    G17 HAKKAA PAALE (Russ*-Finn*)

    A11 SILENT DEATH (Russ-Finn*)

    A54 THE RAATE ROAD (Russ-Finn*)

    A120 UNCOMMON VALOR (Russ-Finn*)

    J37 TRETTEN IN FLAMES (British-Germ*)

    J38 BITTER DEFENSE AT OTTA (British-Germ*)

     

    Since there are only 8 scenarios with skis, maybe a rewrite of the

    rules

    would be appropriate before the number of ski-scenarios are twice as many

    when the HP-module is released. The complete section of ski-rules are included here

    for ease of reference.

    There are some suggested changes and a question about rule clarification included.

     

    ----------------------------------------------------------------------------------------

     

    E4. SKI TROOPS

    4.1 DYO: Ski capability (and Winter Camouflage; 4.4) can be purchased for a

    DYO OB (H1.202).

     

    4.2 SKI MODE: The special rules for ski troops apply only to those

    scenarios

    in which Ground or Deep Snow is present. Ski-capable units (those beginning

    a scenario with ski counters or that pass a ski-use dr; 4.21) may be on

    foot, on skis, or transported by any other normal means when not in ski

    mode. Units on skis are in ski mode and are referred to as skiers. Skiers

    are indentified by being placed on ski counters. Ski troops may switch

    between ski and foot/passenger(or Rider) mode only during their own

    MPh/RtPh/APh. There is no cost for switching from ski to foot mode, but it

    costs two MF to switch from foot to ski mode. Normal CX restrictions and

    penalties (A4.72) apply to units switching to ski mode and advancing (or

    vice versa) in the same APh. Vehicle crews never start a scenario with

    skis.

     

    -- DELETE: The wording "or that pass a ski-use dr; 4.21" in line 3 above.

     

    4.21 SKIS: When not in ski mode, skis are carried atop a unit at a cost of

    one PP. A unit cannot carry skis in excess of its own usage requirements.

    Skis can be eliminated like any SW (A9.73-.74). If skis are

    Recovered/Transferred they can be used by their new owner , only if it

    began

    the scenario with ski capability or makes a ski-use dr of 1 immediately

    upon

    Recovery/Transferred . A ski-use dr of 2-6 eliminates the skis

    automatically.

     

    -- REPLACE The RULE PARAGRAPH above with this instead:

    4.21 SKIS: When not in ski mode, skis are carried atop a unit at a cost of

    one PP. Flip the ski counter to the 1/2 para chute side to show that it is

    carried. Skis cannot be Transferred /Captured and if they are unpossessed

    they are automatically removed from the game. Possession of skis is

    considered a form of status in the case of any SMC creation derived from a

    MMC Skier or if two HS are recombined and only one of them had skis then

    the

    ski counter is removed.

     

    4.3 MOVEMENT: Skiing is considered a form of infantry movement and is

    therefore subject to all the pertinent rules of such , except as amended

    herein. A skier pays no extra MF due to Snow/Drift, and pays normal

    Infantry

    MF entrance costs. However; a skier may never enter rubble, nor a building,

    pillbox, vehicle, entrenchment (nor does it ever receive shellhole TEM

    benefits),nor can a skier cross a cliff hexside or move beneath a wire

    counter. The skier must first change to foot mode to enter these areas,

    although a building hex that contains no rubble(see B24.2) can be entered

    via Bypass, and once beneath a wire counter a unit can return to ski mode.

    If forced to remain in a building hex following Bypass entry of that hex,

    loss of Skier status occurs automatically. Once in such a restricted area,

    the unit may not change to ski mode until it has left that area (a unit in

    a

    building can spend one MF for Bypass to an Open Ground vertex of its hex

    where it can then expend two more MF to switch to ski mode and thus leave

    its hex as a Skier). The extra MF bonus for exclusive use of roadmovement

    does not apply to a Skier.

     

    -- ADD THESE RULES "A Skier may not portage a wounded SMC (A17.2). A SMC

    on

    Skies (a Skier) cannot add its IPC to another unit (A4.42), " In the end

    of the PARAGRAPH above.

     

     

    4.31 DOWNHILL: A Skier recieves a bonus of two MF for each Crest Line

    crossed while moving to a lower elevation during the MPh/RtPh. This bonus

    can be used to exceed the special MF allotment of broken

    (A10.5)/wounded(A17.2)/berserk(A15.431) units.

     

    -- Question: Is the MF bonus still available to a unit that stops being a

    Skier? My own answer should be Yes, but in either case

    maybe it should be clarified in this paragraph.

     

     

    4.32 APh: A Skier can advance one hex during the APh, subject to the normal

    possibility of Difficult Terrain restrictions (A4.72) such an advance can

    possibly include changing to/from ski mode in an allowable Location at

    either the start or end of that APh, although the MF expenditure for doing

    so is included in the A4.72 MF calculation.

     

    4.33 ROUTING: Broken units may change ski mode/ use skis during the RtPh by

    paying the applicable MF cost. Skiers may Low Crawl only if they first

    remove their skis.

     

    4.4 CAMOUFLAGE: A unit that is ski-equipped at scenario start is also

    assumed to be wearing winter camouflage (3.712).

     

    4.5 CC: Skiers engaged in CC must add +2 to their CC Attack DR and are

    subject to a -2 DRM when attacked in CC. However, Skiers in Melee have the

    option in their MPh to leave it or change to foot mode (A11.71).

     

    4.6 ATTACK RESTRICTIONS: A skier may not fire any GUN, ordnance SW, or

    MMG/HMG; he must change to foot mode first.

     

    4.7 Berserk: A berserk unit may not change from foot to ski mode, or vice

    versa (EXC: A berserk Skier charging a known enemy unit in a Location that

    the Skier cannot normally enter (4.3) must change to foot mode when it

    reaches the point where, due solely to being on skis, it can move no closer

    to the unit as per A15.431).

     

    -------------------------------------------------------------------------------

     

    Detta sändes till Toumo Lukkari för drygt ett år sedan svaret

    blev att han tyckte att de dög för honom men höll med om att

    kanske en del klarifieringar skulle behövas och föreslog därmed

    att jag skulle vända mig till MMP ( har skickat e-post två ggr -inget svar).

  17. Scenarios

    Each round has three scenarios, and they are:

    1 G8 Recon in Force SICILY, 1943-07-16, 7.0 turns, from The General # 25.5

    G25 T-Patchers ITALY, 1943-12-15, 7.0 turns, from The General # 30.1

    A13 Able at Cesaro SICILY, 1943-08-08, 10.0 turns, from ASL Annual 90

     

    2 G7 Bring up the guns HOLLAND, 1940-05-10, 7.0 turns, from The General # 25.3

    J46 Strongpoint 11 TARAKAN, 1942-01-11, 5.5 turns, from ASL Journal #3

    J42 Grebbe end HOLLAND, 1940-05-13, 5.5 turns, from ASL Journal #3

     

    3 PB5 Taylor Made Defense FRANCE, 1944-06-06, 7.0 turns, from Pegasus Bridge

    HS29 Obstinate Canadians GERMANY, 1945-02-26, 5.5 turns, from Operation Veritable

    ABTF5 Tigers to the Bridge HOLLAND, 1944-09-19, 6.0 turns, from A Bridge Too Far

     

    4 DB021 Crisis on the Abucay Line PHILIPPINES, 1942-01-16, 5.5 turns, from

    SP95 Burn Gurkha Burn! BURMA, 1942-03-31, 6.5 turns, from Schwerpunkt Volume 8

    CH25 Land of the Khan CHINA, 1938-05-10, 8.0 turns, from Critical Hit Magazine Issue # 2

     

    5 T7 Hill 253.5 RUSSIA, 1943-07-09, 8.0 turns, from The General # 27.3

    SP74 The Last Tiger GERMANY, 1945-04-26, 6.0 turns, from Schwerpunkt Volume 7

    OB10 Lapitschi Fit RUSSIA, 1944-06-30, 7.0 turns, from Oto Onslaught to Orsha

  18. The Finnish ASL- tournament

     

    SISSUKONI VI

     

    Will be held between Friday 27th of August and Sunday 29th of August 2004

    at Aurinkolahti barracks in Helsinki.

     

    Gaming will commence on the 27th at 0600 PM and the last round will end on

    the 29th by 0300 PM.

     

    Attendance fee for the tournament will be 10 Euro, and for the selfrally.org

    supporting members it will be 5 Euro. The attendance fee covers the

    tournament attendance, breakfast on Saturday and Sunday mornings and the

    possibility to sleep at the tournament site. And we'll have beds

    available for everyone this time around too, although you'll need to bring

    your own sleeping bag for maximum convenience!

     

    Close to the tournament site one can find lots of different restaurants

    that will satisfy the needs of even the most demanding ASLers.

     

    For more information and registration please visit the tournament WebPages

    at http://www.selfrally.org/sissukoni/

     

    **************Non-Finnish citizens please note!**************'***

     

    Since the tournament is organized in military area, backgrounds of all

    foreigners (not citizens of Finland) will be checked by the authorities. For

    this reason we need to provide the authorities the date of birth and

    passport number for any non Finnish citizen coming to the tournament as soon

    as possible. So please go and register ASAP even if you are not 100% on

    coming, so we can clear your entry into the tournament site! There is no

    penalty for registering and not coming, but registering too late might make

    your participation difficult or impossible.

     

     

    --------------------

     

    Tuomo Lukkari

    Klaukkala - Finland

  19. Låt oss reda ut begreppen av vad ordet INCREMENTAL betyder enligt ett lexicon

     

    Something that is INCREMENTAL increases in value, often by a regular amount.

     

    Regel A7.3 säger oss att ...Excess FP have no effect.

     

    Eftersom ordet Excess tycks vara själva nyckelordet i denna mening av Don Greenwood

    så följer här ordets betydelse enligt samma lexicon

     

    EXCESS is used to describe something which is more than is actually needed, allowed, or usual.

  20. Det enda Jay Kaufman har satt print på så vitt jag kan avläsa är artikeln om IIFT och en dålig artikel som är skriven för att försvara IIFT , finnes i Annual `92.

    Bland annat så tycker Jay Kaufman och hans två Co-writers att det är värt att påpeka att Mark

    Nixon hade räknat fel, för att han påstod att IIFT har 111 nya effekter.

     

    Jay Kaufman skrev "Despite the 112 "new" results on the IFT (not the "111" as described by Mark Nixon in the Annual `91).

     

    Kan någon tala om för honom? "that there are 113 "new" results on the IIFT (not the "112" as described by Jay Kaufman and his two Co-writers).

     

    Han påstår även att en "analys" ska framställas hmm... 12 år senare, kanske "analysen" kommer i samma veva som Armies of Oblivion !

     

    Mer troligt är att han kom fram till att arbetet vart för betungande eftersom han i mitt tycke tycks ägna sig mer åt något som kan liknas vid ett ihop-knåpat hastverk i motsats till Mark Nixon och flertal andra drivna ASL-spelare som lyckades med att skapa ett spel med eftersträvad känsla och'

    effekt tack vare IFT.

    sen kommer en ny tabell av Jay Kaufman som försöker klämma in sina kolumner efter en tabell han inte anser sig kunna ändra på (snarare inte kan ) Låt mig gissa, det tog honom antagligen inte mer en ett par timmar innan han hade gjort klart den med hjälp av sina Knep & Knåp lektioner från dagis (oj, nu var jag lite nedlåtande)

    sen hävdar han i artikeln att den knappt har någon effekt baserat på teoretiska analyser.

     

    Jag baserar mitt motstånd på praktiska erfarenheter, och enligt egna erfarenheter så har Murphy`s Law ett tämligen övertag gentemot teoretiska analyser.

     

    Kan någon tro att de skickade ut en Människa i rymden med teori-tabellen i backfickan.

    (okej Ryssarna kan man tro det om , men förutom Ryssarna)

     

    En tes: IFT har andvändts och godkänts efter mycket spelande / testande antagligen för att

    teori kan man ha som hjälpmedel men praktik är något annat .

    Andra tesen: IIFT ett hastverk som han säkert ville väl med men som rubbar ASL-Designen

  21. vad jag menar med fler praktiska `analyser`

     

    Ett scenario ska spelas mot Danne ena sidan har en pansarvagn , AT-Gun ,och 9 squads

    andra sidan har 12 squads och 3 pansarvagnar. vi spelade med IIFT.

     

     

    Turn 1 En AFV öppnar eld med sin 75mm Gun mot två squads och en 9-1 ledare.....träff

    Effekt DR 7 --- 2MC --- tänker till hmm på IFT skulle det bara ha blivit 1MC

     

    slår DR 8 +2 =10 9-1 ledaren bryter Incremental effect

     

    slår DR 4 +2 =6 ingen effekt , spelar ingen roll

     

    slår Dr 9 +2 =11 bryter spelar ingen roll.... fel squaden drabbas av ELR byter ut squaden

    mot en Conscript Squad

     

    sen så måste vi slå en LLTC för att ledare bröt på Incremental tabellen

    slår DR 3 +1 ingen effekt... fel igen slå för SAN slår dr 2

    Sniper slår till Stunnar pansarvagnen med en Incremental-SNIPER

     

    som leder till att den skjuts bort med Bounding Fire som en "sitting duck"

    Andra erfarenheter av Incremental-ASL utöver den första

     

    2) När jag spelade med Derek Tocher, SILESIAN INTERLUDE så spelade vi med IIFT, min AT-Gun crew fick en NMC ( Attack DR 4+2=6 på 3 1/2 FP) slog Boxcar (12) Incremental-effekt (splatt)

    med IFT så hade jag aldrig kunnat bli mer än Pinnad och att detta fall slå 9-11 blir även det

    Incremental-effekt.

     

    3) Senaste gången jag spelade med IIFT var i vintras (Feb -04) så noterade jag att min 8-3-8 ss Squad med LMG bröt pga Incremental-effekt direkt efter så springer en squad fram, nästa som händer min squad - Failure to Rout (splatt).

     

    4) I samma scenario så knäpper min Sniper en 8-0 Leader och inte vilken Sniper som helst utan herr splatt som blev aktiverad av en Incremental-PTC .

     

    5) och slutligen i samma scenario så blir min 9-1 Leader pinned av Incremental och blir tvungen att

    självbryta eftersom han nu inte längre kunde Routa iväg med Squaden som bröt pga av samma Splatter-effekt (attack) som fanns med i vårt spel, med IFT så hade effekten av hans attack varit ingen alls.

     

    6) En 50mm MTR skjuter på en stack med tre squads och en Leader som börjar röra sig i ett sten hus (+3 TEM) efter några skott så blir det Incremental-PTC två ggr , följande Incremental-effekter inträffar , Johans Sniper aktiveras Pinnar en squad,

    och Incremental-PTC x2 gör att alla enheter Pinnas förutom ledaren.

    Totalt vart fyra Squads pinnade fick ej gå till sin destination eller utföra sin Advance Phase.

    När man spelar med Incremental-ASL så stärks eldkrafts-effekten och dämpar Movement till en variant av semi-movement, var detta tanken med ASL-designen troligt svar nej.

     

    En enkel analys av vad Incrementel har för påverkan på 50mm MTR.

     

    7) En 50mm MTR som i exemplet ovan har chans till effekt 3 ggr på 36, med IIFT 6 ggr på 36,

    förvisso så ökar IIFT bara chansen med PTC men med tanke på Incremental-Sniper och minskad

    Movement om man blir Pinnad eller etter värre är om Booby Traps finns med i scenariot och glöm då inte att man ska fortfarande slå för Booby Trap Activation även för brutna och (redan) Pinnade

    enheter.

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