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Here is the complete list of all CC-casualities taken
during the Years.
NAME____________2003_________2004________2005_____ ____TOTAL_________CC-Diff.
1. Melvin Falk_______45/-29________31/-14_______35/-19_______111/-62_________+49
2: Martin Svärd_____ 39/-2***______30/-24_______13/-18________82/-44_________+38
3. Patrik Manlig________X__________17/-20_______37/-8________ 54/-28***______+26
4. Bo Siemens_________X__________6/-19________37/-10________43/-29_________+14
5. Mattias Rönnblom_____X____________X_________23/-12________23/-12_________+11
6. Robert Maglica_____16/-10________11/-16_______15/-8_________42/-34_________+8
7. Peter Rogneholt____0/-4__________18/-9________8/-8__________26/-21_________+5
8. Peter Struijf_________X___________11/-1________4/-10_________15/-11_________+4
9. Klas Malmström_____10/-9_________22/-17_______18/-22________50/-48_________+2
10. Björn Hedberg______X___________15/-13_________X__________15/-13_________+2
11. Roger Sjögren______X____________9/-6________13/-15________22/-21_________+1
12. Antti Westerlund____8/-8__________X____________X____________8/-8___________0
13. Claes-Erik Rydberg___22/-27_______ 28/-8***_____7/-23__________57/-58________-1
14. Matts Dagerhäll_____15/-11________10/-16_______4/-3___________29/-30________-1
15. Fredrik Hansson_____12/-13__________X___________X___________12/-13________-1
16. Björn Doolaeghe_____9/-10__________X___________X____________9/-10________-1
17. Håkan Marklund______9/-11__________X___________X____________9/-11________-2
18. Johan Sahlin________15/-20________12/-4_______12/-18_________39/-42________-3
19. Olle Gustafsson______8/-17_________18/-21______22/-14_________48/-52________-4
20. Tomas Davidsson______X___________24/-24______12/-17_________36/-41________-5
21. Lars Klysner__________X____________3/-15______11/-4___________14/-19_______-5
22. Fredrik Lundholm_____2/-9_____________X_________X_____________2/-9________-7
23: Andreas Carlsson____28/-30_________12/-16______9/-11__________49/-57_______-8
24. Johan Lantz_______30/-29___________7/-16_______X____________37/-45_______-8
25. Michael Hastrup-Leth___X___________10/-17_____12/-14___________22/-31______-9
26. Veikko Hyrynän______3/-16___________X_________X______________3/-16______-13
27. Henrik Sannesson______X___________15/-20_____3/-12____________18/-32_____-14
28. Johan Sjökvist_________X_____________X_________9/-25_____________9/-25_____-16
29. Daniel Qvarfordt______16/-9__________1/-14_______11/-24____________28/-47____-19
30. Martin Houmöller_______X______________X________14/-34___________14/-34______-20
31. Tuomo Lukkari_______12/-35___________X_________X______________12/-35_______-23
*** Indicates the CC-winner of that Year.
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Patrik skrev...
Det var i alla fall så att det bara var tre scenarion där någon bjöd en 2:a - Smashing the 3rd (2), Timoshenko's attack (3) och Le Diable Noir (3). Jag bjöd en 2:a i två av dem (tror jag), men absolut inte för att jag tyckte att de var obalanserade. Någon annan som har åsikter om just de scenariona?
_______________________________________________________________
Jag anser att Timoshenko´s Attack är bra balanserad om en aning pro-tysk
men klart inom den så kallade ramen "60-40".
Smashing the 3RD ligger på gränsen av 60-40 till tyskens fördel
(tror jag),
borde kanske ha bjudit G2 men hade en memorerad set-up för ryssen som
skulle vara klar på ca 10min (inklusive HIP och Boresight).
Le diable noir - balanserade upp det med två tyska squads som blir fanatiska
under spelets gång enligt SSR, utan SSR:n skulle jag gissa på 65-35
till Ryssens fördel med SSR:n kommer scenario-balansen närmare 50-50.
Observera att Michael H-L biddade G2
och att av mina 3x 6-5-8 squads i slutet så var två av dem de Fanatiska(SSR).
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CLOSE COMBAT - Results ( Tiebreaker #2)
Place......Name.....................CVP inflicted........CVP lost.........CVP difference
1____Patrik Manlig___________+37____________-8__________+29__
2____Bo Siemens____________+37___________-10__________+27__
3____Melvin Falk_____________+35___________-19__________+16__
4____Mattias Rönnblom________+23__________-12__________+11__
5____Olle Gustafsson__________+22__________-14___________+8__
6____Robert Maglica___________+15__________-8____________+7__
7____Lars Klysner_____________+11__________-4____________+7__
8____Matts Daghäll____________+4___________-3____________+1__
9____Peter Rogneholt__________+8___________-8____________0__
10___Roger Sjögren___________+13_________-15____________-2__
11___Michael Hastrup-Leth______+12_________-14____________-2__
12___Andreas Carlsson__________+9_________-11____________-2__
13___Klas Malmström___________+8_________-22____________-4__
14___Martin Svärd____________+13_________-18_____________-5__
15___Tomas Davidsson_________+12________-17_____________-5__
16___Johan Sahlin_____________+12________-18_____________-6__
17___Peter Struijf______________+4________-10_____________-6__
18___Henrik Sannesson_________+3_________-12_____________-9__
19___Daniel Qvarfordt_________+11_________-24____________-13__
20___Johan Sjökvist____________+9_________-25____________-16__
21___Claes-Erik Rydberg_________+7_________-23____________-16__
22___Martin Houmöller__________+14________-34____________-20__
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Place.... Name .................................. Points ........ Tiebreaker#1........ Tiebreaker #2
1____ Melvin Falk ____________________ 5 ________ 16______________+16
2____ Olle Gustafsson _________________ 4 _________16______________ +8
3____ Martin Svärd ___________________ 4 _________ 13 _____________ -5
4_____Patrik Manlig___________________ 4 _________ 12 _____________+29
5_____Klas Malmström_________________ 4 _________ 12 _____________ -4
6____ Michael Hastrup-Leth_____________ 3__________ 16______________ -2
7____ Daniel Qvarfordt ________________ 3__________ 13 ____________ -13
8____ Mattias Rönnblom_______________ 3 __________12 ____________+11
9____ Claes-Erik Rydberg_______________ 3___________12 ____________-16
10____ Roger Sjögren__________________ 3__________10 _____________ -2
11____ Matts Daghäll __________________ 3__________ 8 _____________+1
12____Bo Siemens____________________ 2 _________ 16_____________+27
13____ Lars Klysner____________________ 2__________14______________+7
14____Andreas Carlsson________________ 2__________12 _____________ -2
15____Peter Struijf____________________ 2 __________11______________-6
16____Tomas Davidsson________________ 2___________ 9______________-5
17____ Robert Maglica_________________ 1__________15______________ +7
18____ Peter Rogneholt_________________1__________12______________ 0
19____Martin Houmöller________________ 1__________12_____________ -20
20____Johan Sjökvist___________________1__________ 11____________ -16
21____Johan Sahlin____________________ 1__________10______________-6
22____Henrik Sannesson_________________1__________ 9______________-9
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Jag bjöd G1, G0, R1, R2, R0
De tre första scenariona hade jag spelat innan. Det första, Wintergevitter för så länge sen att jag inte ens kom ihåg scenariot. De två sista hade jag inte spelat alls. Min förberedelse inför konventet var noll. Jag hade inte gjort några set-up och inte mer än tittat på scenariona. Därför bjöd jag i samtliga scenaion på att vara attacker.
Min filosofi angående hur jag bjöd:
När jag mötte Johan första rundan bjöd jag G1. Nybörjare brukar bjuda extra snålt, därför bjöd jag G1. Annars skulle jag nog bjudit G2.
tyckte var obalbalanserat upp dom scenariona han anserade, trodde jag inte han skulle bjuda någon balans. Samtidigt hade jag spelat scenariot en gång tidigare som anfallare oRunda två mötte jag Melvin. Eftersom han är arrangör och ch förlorat, därför bjöd jag bara G0. Melvin bjöd G2 och vann scenariot.
Runda tre mötte jag Holländaren Peter Streuff och bjöd jag vad jag ansåg var max att bjuda på: R1 - ge bort en halvsquad plus en ligth mortar i Hedgehog of Piepsk. Kanske var det lite väl mycket att ge bort, men efter förlusten mot Melvin så ville jag ha kul. Och vad är roligare än att spela anfallande ryss med 32 squads?
Runda fyra mötte jag Roger och trodde han skulle bjuda hårt. Jag bjöd R2, dvs. max som jag kunde ge bort för att bli anfallande ryss. Roger bjöd R1 så det var tur att jag bjöd som jag bjöd.
Runda fem mötte jag Bo Simsen i Fighting Spirit. Ett scenario där försvararen har 2 stycken 88:or och där anfallaren hade massor av pansarvagnar. Jag hade egentligen ingen aning om hur balanser var på scenariot men trodde att scenariot kanske var lite pro-tyskt men ville ändå spela anfallare. Jag bjöd R0 och Bo bjöd G0.
Martin skrev följande
tyckte var obalbalanserat upp dom scenariona han anserade, trodde jag inte han skulle bjuda någon balans. Samtidigt hade jag spelat scenariot en gång tidigare som anfallare oRunda två mötte jag Melvin. Eftersom han är arrangör och ch förlorat, därför bjöd jag bara G0. Melvin bjöd G2 och vann scenariot.
Jag måste inflika att ditt minne sviker dig jag biddade G1 ,Patrik M och
Michael H-L bjöd G2,
Mina bjudningar var följande
Fighting like lions : R1
Smashing the 3rd : G1
Timoshenko´s Attack : G1
Le Diable Noir : R1
Kampfgruppe at Karachev : R1
Du har annars rätt Martin att de riktigt obalanserade scenariorna har jag balanserat upp så att den helst kommer inom 60-40 ramen
Dessutom vet jag att du spelar bättre som anfallare än försvarare
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ROUND #1 East Front -42
----------------------------------------------
THE GUARDS COUNTERATTACK (ASL A) Stalingrad
no Germ. Vict. // Two Russ. Vict.
Bids and Victories* : no Germ. Vict. // G0 - R0* , G0 - G0*
Preferred side : 3x Germ. // 1x Russ.
................................................................................
..................................................
WINTERGEWITTER (A70) Verkhne-Kumsky
Five Germ. Vict. // Two Russ. Vict.
Bids and Victories* : G0*- R0 , G1*- R1 , G1*- G0 , G1*- R0 , G1*- R0 // G0 - R0* , G1 - R1*
( G1- Delete a LMG from the German OB.) ( R1- Decrease the Russian SAN to 3 (from 4).)
Preferred side : 8x Germ. // 6x Russ.
................................................................................
.................................................
FIGHTING LIKE LIONS (GD#14) Gorovatka
One Germ. Vict. // One Russ. Vict.
Bids and Victories* : R0*- R1 // R0 - R1*
( R1- Delete a LMG and the 8-1 Armor leader from the Russian OB.)
Preferred side : no Germ. // 4x Russ.
................................................................................
..................................................
ROUND #2 East Front -44
--------------------------------------------
SMASHING THE 3RD (J24) Wolomin
Three Germ. Vict. // no Russ. Vict.
Bids and Victories* : G1*- G0 , G2*- G0 , G2*- R0 // no Russ. Vict.
( G1- Delete one dm MMG from the German OB.) ( G2- Delete a 4-6-7 from the German OB.)
Preferred side : 5x Germ. // 1x Russ.
................................................................................
..................................................
FANGS OF THE TIGER (SP 87) Skvoritsy
no Germ. Vict. // Three Russ. Vict.
Bids and Victories* : No Germ. Vict. // G0 - R0* , G0 - R0* , G1 - G0*
( G1- Replace the German MMG with a LMG.)
Preferred side : 4x Germ. // 2x Russ.
................................................................................
....................................................
PARRY AND STRIKE ( PA#5) Letila Heights
One Germ. Vict. // Four Russ. Vict.
Bids and Victories* : G0*- G0 // G0 - R0* , G1 - G0* , G1 - G0* , G1 - G1* , G1 - G1*
( G1- Delete the 2-3-8 HS from the German OB.)
Preferred side : 9x Germ. // 1x Russ.
................................................................................
.................................................
ROUND #3 East front -41
-----------------------------------------
THE HEDGEHOG OF PIEPSK (ASL D) Piepsk
One Germ. Vict. // Two Russ. Vict.
Bids and Victories* : R0*- R1 // G1 - R1* , R0 - R0*
( G1- Replace two Russian 4-2-6s with two 4-4-7s.)
( R1- Add a 2-4-7 HS and a LT. MRT 50*mm to the German OB.)
Preferred side : 1x Germ. // 5x Russ.
................................................................................
.....................................................'
TIMOSHENKO´S ATTACK ( G1) Gomel
Two Germ. Vict. // Two Russ. Vict.
Bids and Victories* : G1*- R0 , R2*- R2 // G1 - R0* , R0 - R2*
( G1- Delete a LMG from the German OB. )
( R1- Replace a 4-6-7 with a 4-6-8 in the German OB.)
( R2- Add a LT. MRT 50*mm to the German OB. )
Preferred side : 2x Germ. // 6x Russ.
................................................................................
..................................................
GHOST OF NAPOLEON ( FF 9) Artemki
Two Germ. Vict. // Two Russ. Vict.
Bids and Victories* : G0*- R0 , G1*- G0 // G1 - G0* , G1 - G0*
( G1- Delete an ATR from the German OB.)
Preferred side : 7x Germ. // 1x Russ.
................................................................................
...................................................
ROUND #4 East Front -45
------------------------------------------
THE SLAUGHTERHOUSE (J33) Graudenz
One Germ. Vict. // One Russ. Vict.
Bids and Victories* : G0*- R0 // G0 - R0*
Preferred side : 2x Germ. // 2x Russ.
................................................................................
....................................................
SILESIAN INTERLUDE (J63) Oppeln
Two Germ. Vict. // Two Russ. Vict.
Bids and Victories* : G0*- R0 , G0*- G0 // G0 - R0* , G0 - R1*
( R1- Replace the 2-4-7 HS with a 5-4-8 in the German OB.)
Preferred side : 5x Germ. // 3x Russ.
................................................................................
.....................................................
LE DIABLE NOIR (SP 102) Neukölln ( Berlin)
Two Germ. Vict. // Three Russ. Vict.
Bids and Victories* : R0*- R2 , R1*- R2 // R0 - R0* , G1 - R1* , R1 - R2*
( G1- Delete a LMG from the German OB.)
( R1- Delete the Russian 9-1 Armor leader.) ( R2- Add an 8-0 leader to the German OB.)
Preferred side : 1x Germ. // 9x Russ.
................................................................................
.....................................................
ROUND #5 East Front -43
---------------------------------------------
KAMPFGRUPPE AT KARACHEV (J23) Kusmenkovo
Two Germ. Vict. // One Russ. Vict.
Bids and Victories* : G1*- R0 , R0*- R0 // G1- R1*
( G1- Delete the 6x ? from the German OB.)
( Delete the 4x ? and the 9-1 Armor leader from the Russian OB.)
Preferred side : 2x Germ. // 4x Russ.
................................................................................
.....................................................
DEATH RIDE ( CH 58 ) Prokhorovka
Two Germ. Vict. // Two Russ. Vict
Bids and Victories* : G0*- R0 , G1*- R0 // G1 - G0* , R0 - R0*
( G1- Add an 8-1 Armor leader to the Russian OB.)
Preferred side : 4x Germ. // 4x Russ.
................................................................................
......................................................
FIGHTING SPIRIT ( LSSAH 22) Solovtin
no Germ. Vict. // Three Russ. Vict.
Bids and Victories* : no Germ. Vict. // G0 - R0* , G0 - R0* , G0 - G0*
Preferred side : 4x Germ. // 2x Russ.
................................................................................
.................................................
................................................................................
.................................................
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Den mest hängivna spelare måste bli Peter Struijf från Holland
som tar taxi från Skavsta till Stockholms söderort för ca 1500 SEK.
bara för att inte missa första rundan,
hmm... det kallar jag kommitment i dess renaste form.
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Det spelades 54st scenarior under turneringen (+7 ej turneringsbaserade)
Röda Armen vann med 30st segrar gentemot Tyska Wehrmact+Waffen ss
som låg 6 segrar efter , 24st segrar.
ett fyrfaldigt leve med ryskt uttal "Horaa" "Horaa" "Horaa" "Horaa"
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På Torsdag från kl: 18:00 kommer det att vara lite spel
för dem som kommer tidigt, än så länge tycks det vara
fyra danskar + några till som är tillgängliga för spel.
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Angående bruket av Plural eller singular i VCs eller SSRs
Följande kan som exempel stå i en VC,
The Japanese wins if there are no Good Order British MMCs
at Game end.
Övers.
Japanen vinner om det inte finns några Brittiska Grupp-brickor
kvar på slutet.
Nackdelen med plural-andvändningen är att man kan med
lite vilja tolka det som att, om det bara finns en Brittisk Grupp-bricka
kvar i slutet,
så betyder det att Japanen vinner
men det finns en motsats med texten "inte finns några" (någon?).
------------------------------------------------------------------------------------------
The Japanese wins if there are no Good Order British MMC
at Game end.
Övers.
Japanen vinner om det inte finns någon Brittisk Grupp-bricka
kvar på slutet.
känns mer helgjutet, men har talat med en Engländare om texten
och han tyckte att det var självklart att Ordet MMCs även betyder MMC
har även talat med en person som är en duktig Wargamer och även på
skrivna regler.
Han arbetar stundtals som översättare av Manualer o liknade.
citat
-"Det är nog bättre grammatik att på Engelska skriva Units, MMCs, AFVs mm
-och att en engelsk-talande knappt skulle reagera på om det innebär mer
-än en .
-Däremot så skulle ordvalet "At least one Good Order MMC" istället för
-"no Good Order MMCs" vara bättre om man vill vara extra tydlig.
Har gått igenom officiella Scenarior och nästan alla av dem andvänder
ordbruket: MMC, AFV, Unit
Jämfört med Schwerpunkt så har de en stor blandning med ordbruket
MMC, AFV, Unit kontra MMCs, AFVs, Units
i deras VCs.
Slutsatsen blir därför att ett "s" efter ett ord bör utläsas även som singular.
Engelska , ASL-Engelska , Tung(Schwere)-Engelska and/or TAMPA`s (med) - Engelska
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Här är VC:
"Russians win if there are no Good Order German (non-vehicular crew) MMCs in pillboxes/trenches and/or in buildings 49L7, 49J7, 49H7 and 49F8 at game end."
En tydligare skrivelse av VC som står på scenariot bör vara
ganska enkelt,
VC: enligt Evan Sherry`s intent .......
The Germans win if they have > (underlined) one Good Order MMC (non-vehicular crew) in any of the following Locations; Pillbox, Trench, buildings 49L7, 49J7, 49H7, 49F8 at game end.
VC: enligt Scenariot, och detta "gäller" antar jag
The Germans win if they have at least two Good Order MMCs
(non-vehicular crew) in any of the following Locations; Pillbox, Trench,
buildings 49L7, 49J7, 49H7, 49F8 at game end.
-
... and is my design intention that the Russians will win if there are no Good Order Germans(MMCs) in pillboxes/trenches and in addition there must be no Good Order Germans(MMCs)in buildings 49L7, 49J7; 49H7, and 49F8.
My intent is that there must be no Germans(MMCs) in any of those places.
Evan Sherry
Editor, Schwerpunkt
Har lagt till ordet MMCs efter Germans i hans skrivelse
för är det inte så att Ryssen vinner om tysken bara har en
MMC eller ingen i slutet och för att Tysken ska vinna
så måste han ha två eller fler MMCs at game end.
I flertal Schwerepunkt scenarior så är skrivelsen
i VC på liknade sätt
Ex: Tanks istället för Tank
Units ~~~~ för Unit
AFVs ~~~~ för AFV
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Hmm, Mel, är du säker på att det är en så vis idé? Med föranmälan så har ni möjlighet att redan från början se om det blir för många, eller om det blir andra speciella problem.
Det är helt upp till er, men jag tror att det kan bli farligt att inte ha föranmälan...
Ser inget skäl att ta emot föranmälan allt tyder än så länge på
att vi blir knappt tjugo svenskar, två Finländare och en Holländare, (totalt ca 20-22 st)
Vi har plats för mer än 50 st deltagare ...
-
Stockholm ASL Tournament 2005 6 -8 May
Entry to the tournament site, Thursday 18:00.
Registration start on Friday 10:30.
Address : Skarrpnäck, Tornadoskolan.
Tournament fee : 300 Swedish KR or 35 Euro
Accomodation : There are several rooms to sleep in at
the School from Thursday to Sunday (floor).
Showers are available at the School.
Breakfast will be provided for a small amount of money.
Reservation in advance is deemed not to be neccessary,
we have plenty of space.
Please don`t hesitate to contact us if you have any
questions or would like assistance.
Melvin Falk, e-mail: melkerfalk@hotmail.com
Phone: 0734 021317 (outside ofr Sweden +46 734 021317)
Peter Rogneholt, e-mail: rognholt@algonet.se
Phone: 0171 52012 (outside of Sweden +46 171 52012)
-
Behövs ingen föranmälan
Skarpnäck som de två åren innan ( Tonadoskolan)
300 SKR eller 35-38 bryssel-rubel
-
Ja de tyska Ht får sätta upp HIP som om de var Infanteri.
-
Stockholm ASL Tournament 2005
MAY Friday 6th - Sunday 8th
The year 2005 will be the 20th year anniversary for ASL,
since Don Greenwood and his followers re-designed John Hill`s
Classic SQUAD LEADER game ( - 77).
In May 2005 the moment when 60 years have passed since
the most gigantic struggle ever fought on this planet ended,
called The Great Patriotic War or simple The East Front.
A war with its own merits of fallen soilders, suffering, famine,
fugitives, destroyed cities (flatten) and villages (vanished),
harsh weather conditions, enormous landscape, incompetence,
Fanatiscm, personal sacrifice or the sacrifice of others.....
As a sidenote (to the above) , 2005 May 6th-8th will be
the third year in a row that Stockholm ASL Tournament
will occur, please join us to revisit the East Front 1941-45.
Round #1 Friday 11:30 - 17:30 East Front - 42
(ASL A) THE GUARDS COUNTERATTACK
(A70) WINTERGEWITTER
(GD#14) FIGHTING LIKE LIONS
...................................................................
Round #2 Friday 18:00 - 01:00 East Front - 44
(J24) SMASHING THE 3RD
(SP87) FANGS OF THE TIGER
(PA#5) PARRY AND STRIKE
...................................................................
Round #3 Saturday 08:30 - 16:30 East front - 41
(ASL D) THE HEDGEHOG OF PIEPSK
(G1) TIMOSHENKO`S ATTACK
(FF9) GHOST OF NAPOLEON
....................................................................
Round #4 Saturday 17:00 - 00:30 East Front - 45
(J33) THE SLAUGHTERHOUSE
(J63) SILESIAN INTERLUDE
(SP102) LE DIABLE NOIR
....................................................................
Round #5 Sunday 08:00 - 14:00 East Front - 43
(J23) KAMPFGRUPPE AT KARACHEV
(CH58) DEATH RIDE
(LSSAH#32) FIGHTING SPIRIT
.......................................................................
-----------------------------------------------------------------------
THE GUARDS COUNTERATTACK
G1- Add a LMG to the Russian group in building N4.
G2- G1+ Add two DCs to the Russian group in building F3.
G3- G2+ Add a 4-4-7 to the Russian group in building J2.
R1- Add a Hero to any German group.
R2- R1+ Add a LMG to any German group.
R3- R2+ Exchange one LMG in a German group with a MMG.
-------------------------------------------------------------------------------------
WINTERGEWITTER
R1- Decrease the Russian SAN to 3 (from 4).
R2- R1+ Add a 9-1 Panzer leader to the German OB.
R3- R2+ Add a 10-2 Panzer leader to the German OB.
G1- Delete a LMG from the German OB.
G2- G1+ Delete the dm MMG from the German OB.
G3- G2+ Add a 4-4-7 to the at-start Russian OB.
----------------------------------------------------------------------------------
FIGHTING LIKE LIONS
G1- Delete 4 A-T Mines from the German OB.
G2- G1+ Delete a LMG from the German OB.
G3- G2+ Delete a 2-3-7 Half-Squad from the German OB.
R1- Delete a LMG and the 8-1 Armorleader from the Russian OB.
R2- R1+ Add a Hero to the German OB.
R3- R2+ Replace the German 7-0 leader with an 8-1.
--------------------------------------------------------------------------------
SMASHING THE 3RD
R1- Add an 8-1 Panzer leader to the German OB.
R2- R1+ Add a 9-2 Panzer leader to the German OB.
R3- R2+ Add a 10-2 Panzer leader to the German OB.
G1- Delete one dm MMG from the German OB.
G2- G1+ Delete a 4-6-7 from the German OB.
G3- G2+ Delete a 4-6-8 from the German OB.
---------------------------------------------------------------------------
FANGS OF THE TIGER
R1- Delete a LMG from the Russian OB.
R2- R1+ Replace the Russian 8-1 leader with a 7-0.
R3- R2+ Add a 9-2 Panzer leader to the German OB.
G1- Replace the German MMG with a LMG.
G2- G1+ Delete the German 9-1 Panzer leader.
G3- G2+ Replace the Russian MMG with a HMG (6-12).
---------------------------------------------------------------------------------
PARRY AND STRIKE
R1- Delete all `?` counters from the Russian OB.
R2- R1+ Add a PSK to the German OB.
R3- R2+ Replace the German 8-0 leader with an 8-1.
G1- Delete the 2-3-8 HS from the German OB.
G2- G1+ Add a LT. MRT 50*mm to the Russian Infantry force.
G3- G2+ Add a 4-4-7 to the Russian Infantry force.
---------------------------------------------------------------------------------
THE HEDGEHOG OF PIEPSK
G1- Replace two Russian 4-2-6s with two 4-4-7s.
G2- G1+ Replace two Russian 4-2-6s with two 4-4-7s.
G3- G2+ Replace four Russian 4-2-6s with four 4-4-7s.
R1- Add a 2-4-7 HS and a LT. MRT 50* mm to the German OB.
R2- R1+ The German 80+ mm OBA may Pre-register (C1.73) one hex.
R3- R2+ Replace a German 9-1 leader with a 10-2.
--------------------------------------------------------------------------------------
TIMOSHENKO`S ATTACK
G1- Delete a LMG from the German OB.
G2- G1+ Delete a MMG from the German OB.
G3- G2+ Increase the number of Squads in each Russian group by one.
R1- Replace a 4-6-7 with a 4-6-8 in the German OB.
R2- R1+ Add a LT. MRT 50*mm to the German OB.
R3- R2+ Add a 4-6-8 to the German OB.
--------------------------------------------------------------------------------------
GHOST OF NAPOLEON
R1- German 8-3-8s/3-3-8s are Assault Engineer`s (H1.22)
R2- R1+ Add a 3-3-8ss Half-Squad to the German OB.
R3- R2+ Replace the Russian HMG with a MMG.
G1- Delete an ATR from the German OB..
G2- G1+ Delete a LMG from the German OB.
G3- G2+ Replace the Russian 7-0 leader with a 10-0 Commissar.
-------------------------------------------------------------------------------------
THE SLAUGHTERHOUSE
G1- Delete a 2-2-8 crew from the German OB.
G2- G1+ Delete the PSK from the German OB.
G3- G2+ Delete a HMG from the German OB.
R1- Delete SSR4 (The German 8-3-8s/3-3-8s have ELR 5).
R2- R1+ Increase the German Level C Booby Trap Capability
to Level A (B28.9).
R3- R2+ Increase the German ELR to 3 (from 2).
---------------------------------------------------------------------------------------
SILESIAN INTERLUDE
R1- Replace the 2-4-7 HS with a 5-4-8 in the German OB.
R2- R1+ Replace two 4-6-7s with two 4-6-8s in the German OB.
R3- R2+ Add a 4-6-7 to the German OB.
G1- Decrease the German SAN to 2 (from 3).
G2- G1+ Replace two 5-4-8s with two 4-4-7s in the German OB.
G3- G2+ Add a 5-2-7 to the at-start Russian OB.
---------------------------------------------------------------------------------------
LE DIABLE NOIR
G1- Delete a LMG from the German OB.
G2- G1+ Delete a LMG from the German OB.
G3- G2+ Delete a PSK from the German OB.
R1- Delete the Russian 9-1 Armor leader.
R2- R1+ Add an 8-0 leader to the German OB.
R3- R2+ Add a 6-5-8 to the German OB.
-------------------------------------------------------------------------------------------
KAMPFGRUPPE AT KARACHEV
G1- Delete the 6 `?` counters from the German OB.
G2- G1+ Replace two German 4-6-8s with two 4-6-7s.
G3- G2+ Replace the German HMG with a LMG.
R1- Delete the 4 `?` counters and the 9-1 Armor leader
from the Russian OB.
R2- R1+ Replace two Russian 4-5-8s with two 4-4-7s.
R3- R2+ Delete a 4-5-8 from the Russian OB.
-------------------------------------------------------------------------------------------
DEATH RIDE
G1- Add an 8-1 Armor leader to the Russian OB.
G2- G1+ Add a 9-2 Armor leader to the Russian OB.
G3- G2+ Add a 10-2 Armor leader to the Russian OB.
R1- Add a 9-1 Panzer leader to the German OB.
R2- R1+ Add a 10-2 Panzer leader to the German OB.
R3- R2+ Any German Panzer leader increases the ROF#
of his AFV by one.
---------------------------------------------------------------------------------------------
FIGHTING SPIRIT
G1- Delete the 6 `?` counters from the German OB.
G2- G1+ Decrease the Geman SAN to 3 (from 4).
G3- G2+ Replace the Russian 8-0 leader with a 9-1.
R1- Replace the German LMG with a MMG.
R2- R1+ Decrease the Russian SAN to 2 (from 3).
R3- R2+ Add a PSK to the German OB.
------------------------------------------------------------------------------------------
Stockholm ASL Tournament-rules ( SAT-rules)
The SSR ``Kindling is NA.`` has been added to each scenario
without such an SSR.
The following scenarios have been modified with SAT-rules in
an attempt to balance/improve them and remove/replace any
unnecessary/unclear rule.
All SAT-rules have been printed on the scenarios that will be sent/given
to any future participants.
...............................................................................
(A70) WINTERGEWITTER (one SAT- rule)
Three 2-2-7 HALF-SQUADS have been added to the Russian
Turn 2 reinforcement.
..............................................................................
(GD#14) FIGHTING LIKE LIONS (five SAT- rules)
-In the VCs, the word building has been deleted.
-In SSR 1. , the word `Ground` has been replaced with `Deep`
the rule reference (E3.73) is still correct.
-In SSR 5. , the following text have been deleted
`Assault Engineers are the only MMCs which DCs without
the Non-Qualified penalty (A21.13) applying`.
-In the German set-up text `9 hexes from 12S6` has been
replaced with `10 hexes from 12Q5`.
-The 8 `?` counters have been replaced with 8 A-T Mines
in the German OB.
................................................................................
......
(SP87) FANGS OF THE TIGER (three SAT-rules)
In the `SPECIAL RULES:` section, these new SSRs can be found
- 3. All German Infantry that enter turn 1 must enter as Riders (D6.2).
- 5. APCR ammunition cannot be choosen to be fired when using the rule
``C5.7 CASE G; DELIBERATE IMMOBILIZATION ATTEMPT.``
- 6. For the German player the east edge (only) on/between hexrows E-O is
considered his Friendly Board Edge (A20.53) and if he succeeds to exit any
Recalled AFV off that board edge it would still be accounted for exit VPs
(contrary to A26.23).
................................................................................
.......................
(FF9) GHOST OF NAPOLEON (one SAT-rule)
- The Russian reinforcements enter on Turn 4 (not on Turn 5), the Russian AFVs
that will enter in Platoon Movement only have 4 MPs remaining for each platoon.
................................................................................
......................
(J63) SILESIAN INTERLUDE (two SAT-rules)
- In the VCs the word `four` has been deleted.
- An 8-1 leader has been added to the German OB.
................................................................................
....................
(SP102) LE DIABLE NOIR (one SAT-rule)
A new SSR have been added.
- 5. The first two non-Fanatic, unpinned and Good Order German MMCs to pass
any type of MC without invokíng HOB or being pinned will permanently become
Fanatic (A10.8) . Crews cannot be affected by this SSR.
................................................................................
.....................
(CH58) DEATH RIDE (five SAT-rules)
- Crew Survival (D5.6) is NA.
- AFVs may not voluntarily be abandoned.
- AFVs must always attempt to repair a malfunction GUN.
- Case N (C6.5) is NA (Acquired counters).
- Concealment (A12) is NA (Concealment counters).
................................................................................
....................
(LSSAH 32) FIGHTING SPIRIT ( two SAT-rules)
- SSR 5. , (Walking Wounded) has been deleted.
- The VCs have been deleted and the following will be used instead
`VICTORY CONDITIONS: The Russians win if there is an Unbroken Russian
(non-crew) MMC and a Good Order , mobile AFV (with functioning MA)
less than or equal to two hexes from 16N4 (crossroad) at Game End.`
................................................................................
.....................
-
Stockholm ASL Tournament 2005 MAY 6 - 8
The year 2005 will be the 20th year anniversary for ASL,
since Don Greenwood and his followers re-designed John Hill`s
Classic SQUAD LEADER game ( - 77).
In May 2005 the moment when 60 years have passed since
the most gigantic struggle ever fought on this planet ended,
called The Great Patriotic War or simple The East Front.
A war with its own merits of fallen soilders, suffering, famine,
fugitives, destroyed cities (flatten) and villages (vanished),
harsh weather conditions, enormous landscape, incompetence,
Fanatiscm, personal sacrifice or the sacrifice of others.....
As a sidenote (to the above) , 2005 May 6th-8th will be
the third year in a row that Stockholm ASL Tournament
will occur, pleasre join us to revisit the East Front 1941-45.
Round #1 Friday 11:30 - 17:30 East Front - 42
(ASL A) GUARDS COUNTERATTACK
(A70) WINTERGEWITTER
(GD#14) FIGHTING LIKE LIONS
...................................................................
Round #2 Friday 18:00 - 01:00 East Front - 44
(J24) SMASHING THE 3RD
(SP87) FANGS OF THE TIGER
(PA#5) PARRY AND STRIKE
...................................................................
Round #3 Saturday 08:30 - 16:30 East front - 41
(ASL D) THE HEDGEHOG OF PIEPSK
(G1) TIMOSHENKO`S ATTACK
(FF9) GHOST OF NAPOLEON
-------------------------------------------------------------------
Round #4 Saturday 17:00 - 00:30 East Front - 45
(J33) THE SLAUGHTERHOUSE
(J63) SILESIAN INTERLUDE
(SP102) LE DIABLE NOIR
....................................................................
Round #5 Sunday 08:00 - 14:00 East Front - 43
(J23) KAMPFGRUPPE AT KARACHEV
(CH58) DEATH RIDE
(LSSAH#32) FIGHTING SPIRIT
....................................................................
Stockholm ASL Tournament-rules ( SAT-rules)
The SSR ``Kindling is NA.`` has been added to each scenario
without such an SSR.
The following scenarios have been modified with SAT-rules in
an attempt to balance/improve them and remove/replace any
unnecessary/unclear rules.
All SAT-rules have been printed on the scenarios that will be sent/given
to any future participants.
(A70) WINTERGEWITTER (one SAT- rule)
Three 2-2-7 HALF-SQUADS have been added to the Russian
Turn 2 reinforcement.
..............................................................................
(GD#14) FIGHTING LIKE LIONS (five SAT- rules)
-In the VCs, the word building has been deleted.
-In SSR 1. , the word `Ground` has been replaced with `Deep`
the rule reference (E3.73) is still correct.
-In SSR 5. , the following text have been deleted
`Assault Engineers are the only MMCs which DCs without
the Non-Qualified penalty (A21.13) applying`.
-In the German set-up text `9 hexes from 12S6` has been
replaced with `10 hexes from 12Q5`.
-The 8 `?` counters have been replaced with 8 A-T Mines
in the German OB.
................................................................................
..
(SP87) FANGS OF THE TIGER (three SAT-rules)
In the `SPECIAL RULES:` section, these new SSRs can be found
- 3. All German Infantry that enter turn 1 must enter as Riders (D6.2).
- 5. APCR ammunition cannot be choosen to be fired when using the rule
``C5.7 CASE G; DELIBERATE IMMOBILIZATION ATTEMPT.``
- 6. For the German player the east edge (only) on/between hexrows E-O is
considered his Friendly Board Edge (A20.53) and if he succeeds to exit any
Recalled AFV off that board edge it would still be accounted for exit VPs
(contrary to A26.23).
................................................................................
.......................
(FF9) GHOST OF NAPOLEON (one SAT-rule)
- The Russian reinforcements enter on Turn 4 (not on Turn 5), the Russian AFVs
that will enter in Platoon Movement only have 4 MPs remaining for each platoon.
................................................................................
......................
(J63) SILESIAN INTERLUDE (two SAT-rules)
- In the VCs the word `four` has been deleted.
- An 8-1 leader has been added to the German OB.
................................................................................
....................
(SP102) LE DIABLE NOIR (one SAT-rule)
A new SSR have been added.
- 5. The first two non-Fanatic, un-pinned and Good Order German MMCs to pass
any type of MC without invokíng HOB or being pinned will permanently become
Fanatic (A10.8) . Crews cannot be affected by this SSR.
................................................................................
.....................
(CH58) DEATH RIDE (five SAT-rules)
- Crew Survival (D5.6) is NA.
- AFVs may not voluntarily be abandoned.
- AFVs must always attempt to repair a malfunction GUN.
- Case N (C6.5) is NA (Acquired counters).
- Concealment (A12) is NA (Concealment counters).
................................................................................
....................
(LSSAH 32) FIGHTING SPIRIT ( two SAT-rules)
- SSR 5. , (Walking Wounded) has been deleted.
- The VCs have been deleted and the following will be used instead
`VICTORY CONDITIONS: The Russians win if there is an Unbroken Russian
(non-crew) MMC and a Good Order , mobile AFV (with functioning MA)
less than or equal to two hexes from 16N4 (crossroad) at Game End.`
................................................................................
.....................
-
Här följer lite funderingar angående skid-reglerna som i mitt tycke
skulle behöva ändras en del och med det menas tre ändringar
en som är stor och de andra två lite mindre men ändock av betydelse,
en fråga finns även med.
Hi Toumo what is your opinion about the Ski-rules?
Do You Think it is worth to try to have them changed?
Here is some thoughts about them....
Here are the complete list of scenarios that use the Ski-rules
(the symbol * indicates Ski-capable units in the scenario)
G12 AVALANCHE! (Russ*-Germ*)
G13 A WIEW FROM THE TOP (US*-Germ)
G17 HAKKAA PAALE (Russ*-Finn*)
A11 SILENT DEATH (Russ-Finn*)
A54 THE RAATE ROAD (Russ-Finn*)
A120 UNCOMMON VALOR (Russ-Finn*)
J37 TRETTEN IN FLAMES (British-Germ*)
J38 BITTER DEFENSE AT OTTA (British-Germ*)
Since there are only 8 scenarios with skis, maybe a rewrite of the
rules
would be appropriate before the number of ski-scenarios are twice as many
when the HP-module is released. The complete section of ski-rules are included here
for ease of reference.
There are some suggested changes and a question about rule clarification included.
----------------------------------------------------------------------------------------
E4. SKI TROOPS
4.1 DYO: Ski capability (and Winter Camouflage; 4.4) can be purchased for a
DYO OB (H1.202).
4.2 SKI MODE: The special rules for ski troops apply only to those
scenarios
in which Ground or Deep Snow is present. Ski-capable units (those beginning
a scenario with ski counters or that pass a ski-use dr; 4.21) may be on
foot, on skis, or transported by any other normal means when not in ski
mode. Units on skis are in ski mode and are referred to as skiers. Skiers
are indentified by being placed on ski counters. Ski troops may switch
between ski and foot/passenger(or Rider) mode only during their own
MPh/RtPh/APh. There is no cost for switching from ski to foot mode, but it
costs two MF to switch from foot to ski mode. Normal CX restrictions and
penalties (A4.72) apply to units switching to ski mode and advancing (or
vice versa) in the same APh. Vehicle crews never start a scenario with
skis.
-- DELETE: The wording "or that pass a ski-use dr; 4.21" in line 3 above.
4.21 SKIS: When not in ski mode, skis are carried atop a unit at a cost of
one PP. A unit cannot carry skis in excess of its own usage requirements.
Skis can be eliminated like any SW (A9.73-.74). If skis are
Recovered/Transferred they can be used by their new owner , only if it
began
the scenario with ski capability or makes a ski-use dr of 1 immediately
upon
Recovery/Transferred . A ski-use dr of 2-6 eliminates the skis
automatically.
-- REPLACE The RULE PARAGRAPH above with this instead:
4.21 SKIS: When not in ski mode, skis are carried atop a unit at a cost of
one PP. Flip the ski counter to the 1/2 para chute side to show that it is
carried. Skis cannot be Transferred /Captured and if they are unpossessed
they are automatically removed from the game. Possession of skis is
considered a form of status in the case of any SMC creation derived from a
MMC Skier or if two HS are recombined and only one of them had skis then
the
ski counter is removed.
4.3 MOVEMENT: Skiing is considered a form of infantry movement and is
therefore subject to all the pertinent rules of such , except as amended
herein. A skier pays no extra MF due to Snow/Drift, and pays normal
Infantry
MF entrance costs. However; a skier may never enter rubble, nor a building,
pillbox, vehicle, entrenchment (nor does it ever receive shellhole TEM
benefits),nor can a skier cross a cliff hexside or move beneath a wire
counter. The skier must first change to foot mode to enter these areas,
although a building hex that contains no rubble(see B24.2) can be entered
via Bypass, and once beneath a wire counter a unit can return to ski mode.
If forced to remain in a building hex following Bypass entry of that hex,
loss of Skier status occurs automatically. Once in such a restricted area,
the unit may not change to ski mode until it has left that area (a unit in
a
building can spend one MF for Bypass to an Open Ground vertex of its hex
where it can then expend two more MF to switch to ski mode and thus leave
its hex as a Skier). The extra MF bonus for exclusive use of roadmovement
does not apply to a Skier.
-- ADD THESE RULES "A Skier may not portage a wounded SMC (A17.2). A SMC
on
Skies (a Skier) cannot add its IPC to another unit (A4.42), " In the end
of the PARAGRAPH above.
4.31 DOWNHILL: A Skier recieves a bonus of two MF for each Crest Line
crossed while moving to a lower elevation during the MPh/RtPh. This bonus
can be used to exceed the special MF allotment of broken
(A10.5)/wounded(A17.2)/berserk(A15.431) units.
-- Question: Is the MF bonus still available to a unit that stops being a
Skier? My own answer should be Yes, but in either case
maybe it should be clarified in this paragraph.
4.32 APh: A Skier can advance one hex during the APh, subject to the normal
possibility of Difficult Terrain restrictions (A4.72) such an advance can
possibly include changing to/from ski mode in an allowable Location at
either the start or end of that APh, although the MF expenditure for doing
so is included in the A4.72 MF calculation.
4.33 ROUTING: Broken units may change ski mode/ use skis during the RtPh by
paying the applicable MF cost. Skiers may Low Crawl only if they first
remove their skis.
4.4 CAMOUFLAGE: A unit that is ski-equipped at scenario start is also
assumed to be wearing winter camouflage (3.712).
4.5 CC: Skiers engaged in CC must add +2 to their CC Attack DR and are
subject to a -2 DRM when attacked in CC. However, Skiers in Melee have the
option in their MPh to leave it or change to foot mode (A11.71).
4.6 ATTACK RESTRICTIONS: A skier may not fire any GUN, ordnance SW, or
MMG/HMG; he must change to foot mode first.
4.7 Berserk: A berserk unit may not change from foot to ski mode, or vice
versa (EXC: A berserk Skier charging a known enemy unit in a Location that
the Skier cannot normally enter (4.3) must change to foot mode when it
reaches the point where, due solely to being on skis, it can move no closer
to the unit as per A15.431).
-------------------------------------------------------------------------------
Detta sändes till Toumo Lukkari för drygt ett år sedan svaret
blev att han tyckte att de dög för honom men höll med om att
kanske en del klarifieringar skulle behövas och föreslog därmed
att jag skulle vända mig till MMP ( har skickat e-post två ggr -inget svar).
-
Scenarios
Each round has three scenarios, and they are:
1 G8 Recon in Force SICILY, 1943-07-16, 7.0 turns, from The General # 25.5
G25 T-Patchers ITALY, 1943-12-15, 7.0 turns, from The General # 30.1
A13 Able at Cesaro SICILY, 1943-08-08, 10.0 turns, from ASL Annual 90
2 G7 Bring up the guns HOLLAND, 1940-05-10, 7.0 turns, from The General # 25.3
J46 Strongpoint 11 TARAKAN, 1942-01-11, 5.5 turns, from ASL Journal #3
J42 Grebbe end HOLLAND, 1940-05-13, 5.5 turns, from ASL Journal #3
3 PB5 Taylor Made Defense FRANCE, 1944-06-06, 7.0 turns, from Pegasus Bridge
HS29 Obstinate Canadians GERMANY, 1945-02-26, 5.5 turns, from Operation Veritable
ABTF5 Tigers to the Bridge HOLLAND, 1944-09-19, 6.0 turns, from A Bridge Too Far
4 DB021 Crisis on the Abucay Line PHILIPPINES, 1942-01-16, 5.5 turns, from
SP95 Burn Gurkha Burn! BURMA, 1942-03-31, 6.5 turns, from Schwerpunkt Volume 8
CH25 Land of the Khan CHINA, 1938-05-10, 8.0 turns, from Critical Hit Magazine Issue # 2
5 T7 Hill 253.5 RUSSIA, 1943-07-09, 8.0 turns, from The General # 27.3
SP74 The Last Tiger GERMANY, 1945-04-26, 6.0 turns, from Schwerpunkt Volume 7
OB10 Lapitschi Fit RUSSIA, 1944-06-30, 7.0 turns, from Oto Onslaught to Orsha
-
The Finnish ASL- tournament
SISSUKONI VI
Will be held between Friday 27th of August and Sunday 29th of August 2004
at Aurinkolahti barracks in Helsinki.
Gaming will commence on the 27th at 0600 PM and the last round will end on
the 29th by 0300 PM.
Attendance fee for the tournament will be 10 Euro, and for the selfrally.org
supporting members it will be 5 Euro. The attendance fee covers the
tournament attendance, breakfast on Saturday and Sunday mornings and the
possibility to sleep at the tournament site. And we'll have beds
available for everyone this time around too, although you'll need to bring
your own sleeping bag for maximum convenience!
Close to the tournament site one can find lots of different restaurants
that will satisfy the needs of even the most demanding ASLers.
For more information and registration please visit the tournament WebPages
at http://www.selfrally.org/sissukoni/
**************Non-Finnish citizens please note!**************'***
Since the tournament is organized in military area, backgrounds of all
foreigners (not citizens of Finland) will be checked by the authorities. For
this reason we need to provide the authorities the date of birth and
passport number for any non Finnish citizen coming to the tournament as soon
as possible. So please go and register ASAP even if you are not 100% on
coming, so we can clear your entry into the tournament site! There is no
penalty for registering and not coming, but registering too late might make
your participation difficult or impossible.
--------------------
Tuomo Lukkari
Klaukkala - Finland
-
Låt oss reda ut begreppen av vad ordet INCREMENTAL betyder enligt ett lexicon
Something that is INCREMENTAL increases in value, often by a regular amount.
Regel A7.3 säger oss att ...Excess FP have no effect.
Eftersom ordet Excess tycks vara själva nyckelordet i denna mening av Don Greenwood
så följer här ordets betydelse enligt samma lexicon
EXCESS is used to describe something which is more than is actually needed, allowed, or usual.
-
Det enda Jay Kaufman har satt print på så vitt jag kan avläsa är artikeln om IIFT och en dålig artikel som är skriven för att försvara IIFT , finnes i Annual `92.
Bland annat så tycker Jay Kaufman och hans två Co-writers att det är värt att påpeka att Mark
Nixon hade räknat fel, för att han påstod att IIFT har 111 nya effekter.
Jay Kaufman skrev "Despite the 112 "new" results on the IFT (not the "111" as described by Mark Nixon in the Annual `91).
Kan någon tala om för honom? "that there are 113 "new" results on the IIFT (not the "112" as described by Jay Kaufman and his two Co-writers).
Han påstår även att en "analys" ska framställas hmm... 12 år senare, kanske "analysen" kommer i samma veva som Armies of Oblivion !
Mer troligt är att han kom fram till att arbetet vart för betungande eftersom han i mitt tycke tycks ägna sig mer åt något som kan liknas vid ett ihop-knåpat hastverk i motsats till Mark Nixon och flertal andra drivna ASL-spelare som lyckades med att skapa ett spel med eftersträvad känsla och'
effekt tack vare IFT.
sen kommer en ny tabell av Jay Kaufman som försöker klämma in sina kolumner efter en tabell han inte anser sig kunna ändra på (snarare inte kan ) Låt mig gissa, det tog honom antagligen inte mer en ett par timmar innan han hade gjort klart den med hjälp av sina Knep & Knåp lektioner från dagis (oj, nu var jag lite nedlåtande)
sen hävdar han i artikeln att den knappt har någon effekt baserat på teoretiska analyser.
Jag baserar mitt motstånd på praktiska erfarenheter, och enligt egna erfarenheter så har Murphy`s Law ett tämligen övertag gentemot teoretiska analyser.
Kan någon tro att de skickade ut en Människa i rymden med teori-tabellen i backfickan.
(okej Ryssarna kan man tro det om , men förutom Ryssarna)
En tes: IFT har andvändts och godkänts efter mycket spelande / testande antagligen för att
teori kan man ha som hjälpmedel men praktik är något annat .
Andra tesen: IIFT ett hastverk som han säkert ville väl med men som rubbar ASL-Designen
-
vad jag menar med fler praktiska `analyser`
Ett scenario ska spelas mot Danne ena sidan har en pansarvagn , AT-Gun ,och 9 squads
andra sidan har 12 squads och 3 pansarvagnar. vi spelade med IIFT.
Turn 1 En AFV öppnar eld med sin 75mm Gun mot två squads och en 9-1 ledare.....träff
Effekt DR 7 --- 2MC --- tänker till hmm på IFT skulle det bara ha blivit 1MC
slår DR 8 +2 =10 9-1 ledaren bryter Incremental effect
slår DR 4 +2 =6 ingen effekt , spelar ingen roll
slår Dr 9 +2 =11 bryter spelar ingen roll.... fel squaden drabbas av ELR byter ut squaden
mot en Conscript Squad
sen så måste vi slå en LLTC för att ledare bröt på Incremental tabellen
slår DR 3 +1 ingen effekt... fel igen slå för SAN slår dr 2
Sniper slår till Stunnar pansarvagnen med en Incremental-SNIPER
som leder till att den skjuts bort med Bounding Fire som en "sitting duck"
Andra erfarenheter av Incremental-ASL utöver den första
2) När jag spelade med Derek Tocher, SILESIAN INTERLUDE så spelade vi med IIFT, min AT-Gun crew fick en NMC ( Attack DR 4+2=6 på 3 1/2 FP) slog Boxcar (12) Incremental-effekt (splatt)
med IFT så hade jag aldrig kunnat bli mer än Pinnad och att detta fall slå 9-11 blir även det
Incremental-effekt.
3) Senaste gången jag spelade med IIFT var i vintras (Feb -04) så noterade jag att min 8-3-8 ss Squad med LMG bröt pga Incremental-effekt direkt efter så springer en squad fram, nästa som händer min squad - Failure to Rout (splatt).
4) I samma scenario så knäpper min Sniper en 8-0 Leader och inte vilken Sniper som helst utan herr splatt som blev aktiverad av en Incremental-PTC .
5) och slutligen i samma scenario så blir min 9-1 Leader pinned av Incremental och blir tvungen att
självbryta eftersom han nu inte längre kunde Routa iväg med Squaden som bröt pga av samma Splatter-effekt (attack) som fanns med i vårt spel, med IFT så hade effekten av hans attack varit ingen alls.
6) En 50mm MTR skjuter på en stack med tre squads och en Leader som börjar röra sig i ett sten hus (+3 TEM) efter några skott så blir det Incremental-PTC två ggr , följande Incremental-effekter inträffar , Johans Sniper aktiveras Pinnar en squad,
och Incremental-PTC x2 gör att alla enheter Pinnas förutom ledaren.
Totalt vart fyra Squads pinnade fick ej gå till sin destination eller utföra sin Advance Phase.
När man spelar med Incremental-ASL så stärks eldkrafts-effekten och dämpar Movement till en variant av semi-movement, var detta tanken med ASL-designen troligt svar nej.
En enkel analys av vad Incrementel har för påverkan på 50mm MTR.
7) En 50mm MTR som i exemplet ovan har chans till effekt 3 ggr på 36, med IIFT 6 ggr på 36,
förvisso så ökar IIFT bara chansen med PTC men med tanke på Incremental-Sniper och minskad
Movement om man blir Pinnad eller etter värre är om Booby Traps finns med i scenariot och glöm då inte att man ska fortfarande slå för Booby Trap Activation även för brutna och (redan) Pinnade
enheter.
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