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CTABKA

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Posts posted by CTABKA

  1. 3 hours ago, Fredrik Thylin said:

    Jag har tittat på kapitel C och H och det är tydligt att den bara kan skjuta AP

    Jag vet inte om det är historiskt riktigt. Ammunitionen som den använder kallas för Squeeze bore.

    Det gör att projektilen kläms ihop till en mindre kaliber vilket ökar mynningshastigheten, men jag tror inte

    att det går att göra HE ammunition men den tekniken.

     

     

    Vilken text syftar du på i ch C och H?

    Jag citerar redan text från ch C och H som hävdar att den kan skjuta HE, samt den historiska manualen. Tror du missförstått reglerna, men du får gärna citera regeltexten från båda kapitelen, tack.

  2. Day 11: 27th October, Thuesday - German Assault, Overcast, Wet, No Wind at start.

    German reinforcements [ELR: 4] [SAN: 3]: SAN increase (SAN:3), Rifle Coy (7 CPP), Sturm Coy (9 CPP).

    German Order of Battle: 23 Ldr (one Ldr Crt), 71 Sq-Eq (5 Crews, 9 AE, 28.5 Elite, 31 1st/2nd Line), 5SWs (HMG, 7 MMG, 21 LMG, 6 ATR, 6 Lt MTR, 9 DC), 2 Guns (PaK38, INF 75mm), 5 AFVs (5x Pz IIIH).


    Russian reinforcements [ELR: 3] [SAN: 3]: Gds SMG Coy (on-map 9 CPP), Two SMG Coy (Reserve 6 CPP), T-70 pltn (Dug- In, 2 CPP), Fortifications (40 FPP) HIP & ? & Set DC.

    Russian Order of Battle: 18 Ldr, 74.5 Sq-Eq (7 Crews, 2.5 AE, 19 Elite, 43 1st Line, 6.5 Conscripts), 22 SWs (HMG, 7 LMG, 6 ATR. 4 Lt MTR, 3 DC, FT), 1 Gun (INF 76mm), AFVs (Dug-In T-70).

    AFTERMATH (8 Game Turns): Overcast for the first time since the German assault into the Red Barrikady started. In the Bread Factory sector (between the gullies in the south. The Germans attacked in mass and suffered early losses due to a Set DC that killed of a Kampfgruppe and a Panzer was knocked out by a hidden Russian Dug-In T-70 that scored a flank hit at close range, but still the German stampede overtook former Russian positions and forced them into a bloody retreat. In the factory halls and along the Volga sectors the Germans slowly and successfully attacked and advanced forward, reclaiming control of area recently lost the previous day to a Russian counter-attack and also captured several new buildings.

    The Germans have brought in 17 Coy (10 Rifle Coy, 5 Sturm Coy, 2 AE Coy) from the reserve pool (32 Coy in total), 15 more coy (5 coy of each type) can be brought forward to the Kesselschlacht.

    The Russians have called in 26 Coy (4 Militia Coy, 17 First Line Coy, 4 Gds Coy, 1 AE Coy) from the reserve pool (52 Coy in total), 25 more coy (12 First Line Coy, 10 Gds Coy, 3 AE Coy), and Stavka quarters have promised to form an ad-hoc coy (of staff personnel and hospitalized-recovered-soldiers) and sent it forward to fill in the gaps as soon as possible, since it will take at least another two weeks to have all companies ferried across the Volga.

    German Casualties: 7 Ldr, 17 Sq-Eq, 6 SWs, 1 Gun, 1 AFV.
    Russian Casualties: 1 Ldr, 27.5 Sq-Eq, 2 SWs, 1 Gun, 1 AFV.

    German OB, end of 27th Oct [SAN: 2]: 16 Ldr, 54 Sq-Eq (4 Crews, 7 AE, 23.5 Elite, 21.5 1st/2nd Line), 44 SWs (HMG, 7 MMG, 18 LMG, 5 ATR, 4 Lt MTR, 9 DC), 1 Gun (PaK38), 4 AFVs (4x Pz IIIH & one Veh crew on-foot).

    Russian OB, end of 27th Oct {SAN: 3]: 17 Ldr, 47 Sq-Eq (4 Crews, 2.5 AE, 14.5 Elite, 21.5 1st Line, 6.5 Conscripts), 20 SWs (HMG, 6 LMG, 5 ATR. 4 Lt MTR, 3 DC, FT), 2 AFVs (2x Dug-in T-70).

    TOTAL LOSSES during 11 days, 17-27 Oct, (6+8+6+5+0+6+6+0+6+7+8= 58 Turns)

    Total German Casualties: 35 Ldr, 148.5 Sq-Eq, 51 SWs, 8 Guns, 8 AFVs (3 Recalled).
    Total Russian Casualties: 30 Ldr, 251.5 Sq-Eq, 52 SWs, 12 Guns, 10 AFVs.

    German CPP Total: 178 CPP          Russian CPP Total: 175 CPP

     

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  3. Stats from RB CG III Kesselschlakt med LHR 11 OBA:

    17 Oct, 6 Turns:

    Germ OBA, 5 chits drawn (3R & 2B LHR applied)

    1st Russ OBA, 4 chits drawn (2B & 2R LHR not used)

    2nd Russ OBA, 4 chits drawn (3B & 1R LHR not used)

    https://forum.aslsweden.com/index.php?/topic/5319-bloody-kessel-red-barricades-cg-iii/

    18 Oct, 8 Turns:

    1st Russ OBA, 4 chits drawn (2B & 2R LHR not used)

    2nd Russ OBA, 6 chits drawn (5B & 1R LHR not used)

    ......................................................

    19 Oct, 6 Turns:

    1st Russ OBA, 4 chits drawn (3B & 1R LHR not used)

    2nd Russ OBA, 4 chits drawn (3B & 1R LHR not used)

    ......................................................

    22 Oct, 6 Turns:

    Germ OBA 2 Pre-Reg hexes, 6 chits drawn (5B / 1R LHR not used) 

    1st Russ OBA, Observer discovered and eliminated (1B / 1R)

    2nd Russ OBA, Observer discovered and eliminated (Retained)

    ......................................................

    23 Oct, 6 Turns:

    1st Russ OBA, 4 chits drawn (2B & 2R LHR not used)

    2nd Russ OBA, 4 chits drawn (2B & 2R LHR not used)

    .......................................................

    25 Oct, 6 Turns:

    German Nebelwerfer

    1st Russ OBA, 4 chits drawn (2B & 2R LHR not used)

    2nd Russ OBA, 5 chits drawn (3B & 2R LHR not used)

    ...................................................... 

    25 Oct, 7 Turns:

    Germ OBA, 6 chits drawn (2B & 4R LHR applied)

    1st Russ OBA, Pre-Reg hex 7 chits drawn (5B & 2R LHR not used)

    2nd Russ OBA, Pre-Reg hex 4 chits drawn (2B & 2R LHR not used)

     

    Two Times have the LHR OBA Draw pile process been used, of 17 OBA modules used (1 of 8, so far).

    About 100-110 Radio/Phone contact DR have been made by non-Offb'd Observers and that would in average (3x DR of 12) made the LHR kick in 3 more times during the RB CG.

    In conclusion the LHR use almost the same design as the same original rules, and deal with bad Contact DR of 12 and two Red chits drawn early on, during any type of scenario.

    Note: one Black Chit drawn, do not always mean, two Fire For EFfect (FFE:1 & FFE:2) blasts upon the enemy, the following can happen.

    - The Fire Mission (Black chit) is burned by an extra chit drawn that was red, no blast at all or only one blast (FFE:1).

    - The scenario ends, no blast at all, or only one blast(FFE:1).

    - The Observer on-board is discovered by reecon fire and not able to correct the FFE/call down the Fire Mission at all.

    - The FFE blast, targets friendly Forces or both foe & friend.

    - or something else, in short, one black chit drawn, sometimes does not matter or rain down on friendly troops.

  4. Friendly Fire Tournament 2020, 25th-27th September (12 scenarios played). Winner – Svante Sandblom.

     

    Round 1, “J1", URBAN GUERILLAS, German Victory, Mattias Bergwall, Gustav Lidemyr, Russian.

    Round 1, “J1", URBAN GUERILLAS, German Victory, Svante Sandblom, Matts Dagerhäll, Russian.

    Round 1, “SP79", THE MIUS TRAP, German Victory, Christoffer Peyre, Anders Olsson, Russian.

    Round 1, “FrF99", BOY SOLDIERS, Russian Victory, Martin Yngerskog, Christian Lindberg, German.

     

    Round 2, “G1", TIMOSHENKO'S ATTACK, German Victory, Svante Sandblom, Martin Yngerskog, Russian.

    Round 2, “FrF56", SALUTING A GENERAL, German Victory, Gustav Lidemyr, Christian Lindberg, Russian.

    Round 2, “FrF56", SALUTING A GENERAL, Russian Victory, Mattias Bergwall, Christoffer Peyre, German.

    Round 2, “FrF64", NO TIME TO BLEED, German Victory, Matts Dagerhäll, Anders Olsson, Russian.

     

    Round 3, “BoF4", ABOUT HIS SHADOWY SIDES, German Victory, Svante Sandblom, Mattias Bergwall, Russian.

    Round 3, “BoF4", ABOUT HIS SHADOWY SIDES, German Victory, Christoffer Peyre, Martin Yngerskog, Russian.

    Round 3, “BoF5", ADOLF'S AMATEURS, Russian Victory, Matts Dagerhäll, Gustav Lidemyr, German.

    Round 3, “BoF5", ADOLF'S AMATEURS, German Victory, Christian Lindberg, Anders Olsson, Russian

  5. G1 TIMOSHENKO`S ATTACK

    Updated version of Scenario G1

    - New: Victory Conditions: The Russians win immediately upon exiting > 13 VP off the north edge of any one mapboard [EXC: prisoners do not count].

    - New text on the Turn Record Chart: The Germans set up first___The Russians moves first

    - New German set up text: set up concealed on hexrows Q-FF (see SSR 3): {SAN: 0}

    - Delete the following from the German OB: Two LMG and one MMG.

    - New Russian set up text: The Russian groups are allocated by the Russian player with one group per board and set up concealed on hexrow B and AFVs in Motion (see SSR 6): {SAN: 0}

    - Replace the following Leaders in the Russian OB: Group 1: Replace the 8-1 Leader with a 10-0 Commissar.  Group 3: Replace the 8-0 Leader with a 9-0 Commissar.

    - Replace the SPECIAL RULE section (11 SSR) with the following:

    SPECIAL RULE:

    1. EC are Moderate, with no wind at start. On board 22 the two Multi-Story Buildings (A23.23) are treated as single-story buildings and hex CC7 contains no building depiction, the two hexsides CC6-CC7, BB6-CC7 can be bypassed [EXC: not by a Vehicle]. Kindling is NA.

    2. Although all three boards are placed side by side, they represent three separate attack lanes. Play is simultaneous on all three boards, but no fire, movement or LOS is allowed between them, leave a slight space between the mapboards.

    3. The German OB is secretly divided into four groups, after any deployment (A2.9). Three groups must set up on the mapboards (one group to each board). The fourth group must contain at least 6 squad-equivalents, 3 Leaders and 3 SWs. The fourth group is the reserve and portions, or all of it may be called into play as reinforcements on any board(s) after a one-turn delay (i.e., if called upon in the German RPh of Turn 1, they would arrive during the German Turn 2).

    4. German reinforcements are called upon at the end of a German RPh and declare on which mapboard each force intend to enter the next turn along the north edge, place each called upon force concealed in one stack and adjacent to its board, but the force do its set up offboard next RPh when it may enter. Reinforcement groups may be as few or as many as desired, and comprise any portion of the remaining reserve. But, for each board and each turn that reinforcements enter, there must be at least one leader with the group.

    5. The German radio represents a module of 105+mm artillery. The Kfz 1 vehicle is removed from play if it has neither Passengers nor a Gun in Tow.

    6. The Russian radio represent a module of 80+mm Btln MTR. No Russian Leader can be exchanged for a Commissar.

    7. When attempting Battery Access for an OBA Module and no more than one black and/or red chit(s) have been permanently removed from the Draw Pile and the second permanently-removed red chit is drawn, return it to the Draw Pile instead, and that ends the Observer’s OBA actions for that Player Turn (i.e., the second red chit can only be removed from the Draw Pile if at least two black chits have been permanently removed from the Draw Pile for that OBA Module). An Original Contact/Maintenance DR of 12 does not cause the breakdown of a Radio, although an Original DR of 12 does cause the loss of Radio Contact.

  6. Day 10: 26th October, Monday - German Assault, Clear, Moderate, No Wind at start.

    German reinforcements [ELR: 4] [SAN: 3]: Rifle Coy (7 CPP). Two Pz IIIH pltn (6 CPP), Btln MTR 80+mm with Offb´d Observer (3 CPP), Early STUKA (2 CPP).

    German Order of Battle:  25 Ldr (one Ldr Crt), 79.5 Sq-Eq (9 Crews, 13 AE, 23.5 Elite, 38.5 1st/2nd Line), 51 SWs (2 HMG, 8 MMG, 20 LMG, 6 ATR, 5 Lt MTR, 8 DC, 2 FT), 6 Guns (PaK38, 2x GrW 34, 3x INF 75mm), 6 AFVs (6x Pz IIIH).


    Russian reinforcements [ELR: 3] [SAN: 3]: Rifle Coy & Gds SMG Coy (Reserve 10 CPP), Btln MTR 80+mm, Pre-Reg Hex, with Offb´d Observer (2 CPP), Med Arty 120+mm Pre-Reg Hex, with Offb´d Observer (4 CPP), SAN increase (1 CPP), Fortifications (40 FPP) HIP & ? & Set DC.

    Russian Order of Battle: 21 Ldr, 88.5 Sq-Eq (16 Crews, 7 AE, 17 Elite, 48.5 1st Line, 8 Conscripts), 33 SWs (2 HMG, 1 MMG, 10 LMG, 7 ATR, 6 Lt MTR, 5 DC, 2 FT), 5 Guns (2x ART 76L, 3x INF 76mm, MTR 82mm).

    AFTERMATH (7 Game Turns): A Bloodbath occurred in an inferno of blazing buildings. Stuka bombers struck Russian Assault Engineers in a roofless factory and killed 35 elite soldiers at the opening stages of the battle and destroyed their 3 LMG and their Leader in the two direct hits conducted by two Stukas. A Russian Btln MTR directed by an Offb´d Observer bombed the German troops in the factory complex (6B/2R, Black, Red, Black, Red). Three buildings were Rubbled along the front by Russian Set DCs and a half Coy of German soldiers perished, and simultaneously a German placed DC, rubbled a hex with 30 soldiers led by a Commissar. There were no stops to the casualties taken place and corpses piled up, along the street, ditches, and indoors, and mild breeze started a smoke screen and luckily for the Russians blinded the German all out assault against the last big factory in Russian Control, they tried to attack regardless of the smoke, but the Russian SMG squads repulsed German assault troops entering the factory in bloody hand-to-hand combat and point-blank fire stopped any further attempts.

    At the Bread factory area the German attack went better and managed to break the Russian defense line with the help of two panzer platoons, the Russian were forced into a rout and conducted a slow bloody fighting withdrawal with the German companies in pursuit, backed up by their panzer, blasting the Russian positions into submission and also supported by a German Btln MTR directed by an Offb´d Observer (8B/3R, Red, Red, Black, Red, Black, Red).

    In the Volga sector the Germans planned no attack and only tried to hold their gains, but a Russian medium artillery 120+mm started to blast Germans positions with pre-registered fire (6B/2R pulled Black, Black, Black, Black, Black, Red, Red), and conducted first a probing attack vs German positions under the effective artillery that never ceased to pound the Germans to death and in the middle of the battle an all out assault were conducted and German immediately sent reinforcements from the central factory sector and the Stuka started to get very active in the area as many Russian troops soldiers were seen crossing relative open ground despite losses inflicted by the Stuka planes that to a great extent managed to save many German soldiers from being annihilated and also halted the Russian forces from reaching any of the big factory halls.

    German Casualties: 8 Ldr, 32.5 Sq-Eq, 11 SWs, 4 Guns, 1 AFV (Recalled).
    Russian Casualties: 8 Ldr, 41
    Sq-Eq, 12 SWs, 4 Guns.

    German OB, end of 26th Oct [SAN: 2]: 17 Ldr, 47 Sq-Eq (5 Crews, 9 AE, 16.5 Elite, 19 1st/2nd Line), 40 SWs (HMG, 5 MMG, 17 LMG, 5 ATR, 5 Lt MTR, 7 DC), 2 Guns (PaK38, INF 75mm), 5 AFVs (5x Pz IIIH).

    Russian OB, end of 26th Oct {SAN: 3]: 13 Ldr, 47.5 Sq-Eq (7 Crews, 2.5 AE, 10 Elite, 25 1st Line, 6.5 Conscripts), 21 SWs (HMG, 7 LMG, 6 ATR. 4 Lt MTR, 2 DC, FT), 1 Gun (INF 76mm).

    TOTAL LOSSES during 10 days, 17-26 Oct, (6+8+6+5+0+6+6+0+6+7= 50 Turns)

    Total German Casualties: 28 Ldr, 131.5 Sq-Eq, 45 SWs, 7 Guns, 7 AFVs (3 Recalled).
    Total Russian Casualties: 29 Ldr, 224 Sq-Eq, 50 SWs, 11 Guns, 9 AFVs.

    German CPP Total: 161 CPP          Russian CPP Total: 157 CPP

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  7. On 8/10/2022 at 6:43 PM, Sparafucil3 said:

    @CTABKA Do you have a link where your Leaflet House Rules are available outside of this forum? I don't want to flood the forum with people coming to look for the rules. If you do not have a link, do you mind if I post a copy of the most current on my blog? I am writing an article on OBA systems and I will be speaking about yours and I want to direct people to the rules if they would like to try them. I don't think it would be fair to expect them to sign up here, nor would it be fair to the forum members here to have to wade through a bunch of new people. Please let me know. Thanks! -- jim

     

    No, I only have the LHR posted on ASL Sweden (filarkivet).

    You can post all LHR or part of it, the word Leaflet is supposed to be spread around and perhaps used by some in anyway they like.

  8. 9 hours ago, Maglica said:

    Hmmm ... "underscore" betyder väl att kanonen inte kan skjuta HE och inget annat. Sedan kan man förstås ha en historisk diskussion huruvida denna specifika kanon kunde skjuta HE eller inte.

    Du har nog missförstått tråden, det framgår tydligt i kapitel C och H att kanonen kan skjuta HE.

  9. The article could also include the STAVKA ARCHIVES OBA variants for the East Front (used for 20 Player Turns scenarios).

    STAVKA ARCHIVES OBA:

    German OBA ends first when 3 Red chits have been drawn for a German OBA Module. Different possible OBA Draw Piles: 8-10B / 3-4R

    Russian OBA end first when 3 Red chits have been drawn for a Russian OBA Module. Different OBA Draw Piles: 5-7B / 2-3R, when the 2nd red chit is drawn, return it to the draw pile (even for Scarce Ammo), so it is possible to draw a 3rd red chit that would end the OBA Module.

     

  10. I can change it , only Swedes and a Finn involved in the English text, if you think it would be more clear, I believe you and will update the documents.

    The documents for Operation Veritable, Red Barricades and Red October have been updated almost along the lines you suggested.

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  11. STALINGRAD - RED BARRICADES & OCTOBER - Leaflet House Rules (with footnotes)

    11. OFFBOARD ARTILLERY: When attempting Battery Access for an OBA Module, if the second permanently-removable red chit is drawn and less than two black chits have been permanently removed from the Draw Pile, return that red chit to the Draw Pile instead. Your OBA actions for this battery are done for this Player Turn (i.e., the second red chit can only be removed from the Draw Pile if at least two black chits have been permanently removed from the Draw Pile for that OBA Module). An Original Contact/Maintenance DR of 12 does not cause the breakdown of a Radio or elimination of a Field Phone, although an Original DR of 12 does cause the loss of Radio/Field-Phone Contact. A Security Area line of hexes (C1.23) can be drawn to any non-Isolated Location and is never cut for any reason (i.e., the line can have bends and is never cut by FFE/enemy-DR-of-2).

    HIP OBSERVER ON ROOF: Each HIP leader in possession of only a Field Phone (or Radio) in a Roof Location remains HIP despite enemy LOS to its Location (i.e., as opposed to other units, see B23.82).

    RUSSIAN OFFBOARD ARTILLERY OBSERVER: Each Russian OBA Module purchased on 24th October and thereafter, has the option to have an Offboard Observer assigned to it (at no cost). The Offboard Observer is at level 3 of any east-edge hex, secretly recorded before German setup.

    SPOTTER PLANE: Ignore E7.6-.62 and use the following rule instead: A Spotter Plane is only available for non-Rocket OBA > 100+mm and is an Offboard Observer (C1.63) with the ability of LOS to all Locations [EXC: Sewer/Culvert] on the map and Hindrance drm never apply to the Accuracy dr. A Spotter Plane is immediately revealed when the Module assigned to the Spotter Plane has its SR or AR converted to an FFE:1 (place a Spotter Plane on the map, a Glider counter may be used). Only one Spotter Plane is allowed per CG scenario and may not be used in Overcast/Mist weather conditions.


    footnotes

    Offboard Artillery: This simple draw-pile rule, that could be implemented in the official rules, will let you remove at least two black chits from the draw pile. There are many ways an OBA module can become a failure, but breakdown of a Radio or elimination of a Field Phone (DR of 12) are the most frequent failures. A DR of 12 will now only be a temporary failure and not, as before, mostly a permanent failure. A Field Phone’s Security Area line is a rather boring surveillance-rule. Can also be subjected to very gamey tactics if the opponent knows or suspects the observer’s hidden location. Now the Field Phone’s Security Area line can be drawn to any non-Isolated Location, makes more sense (note without the House Rule, a security line must be able to run through friendly Controlled terrain and cannot have bends around enemy controlled hexes, see SSR CG6 [O11.4]). We are very pleased, with how these OBA rules have worked out while playing with them. When we now roll a DR of 12 for Radio/Field-Phone Contact or draw the second red chit (with only one [or no] black chit permanently removed) it is still considered to be bad luck, but much less so than before.

    HIP Observers on Roof: An artillery observer (like a Sniper) should have an easier task of staying hidden as opposed to other units on roofs. Recon by fire (or movement) vs suspected observers on roofs is dangerous enough, if revealed. Simple discover by LOS within 16 hexes is not what we wanted in our games, and now we can avoid the routine of unit(s) setup plot on roofs, to hopefully discover a clumsy/tired roof setup of an enemy observer within 16 hexes. When playing the CG, with a shrinking perimeter for the Russians, it is getting harder to have an observer (on-board) that will not easily be searched out with a hail of enemy fire. The Germans will also benefit from this rule, only less so.

    Russian Offboard Artillery Observer: As the Germans historically approached the area beyond the factory complex towards the Volga river, the artillery intensity from the Russians increased in ferocity. You could claim that there is no 2nd level locations around the ferry camp area or 3rd level locations on the Volga edge hexes. Still, the Russians had the area the Germans were attacking across well mapped out in advance, the Russian offboard observers are in that sense just another abstraction among many of this game. The rule simulate the following: After the German build-up and the first day (23rd Oct) of attack that was unleashed into the Red October factory complex and also towards the railway embankment on the Red Barricades map from the west direction. Chuikov had a lengthy phone call with the artillery general, that without massive artillery support – now – the front would collapse and reinforcements not be able to arrive in time.

    Spotter Plane: Chapters E, F, and G would benefit if a total re-write of them was done since much of them is clearly the opposite of design for effect, simplicity, and clarity or simple a bad joke (Animal-Pack, Convoy, Panjis, etc.). The too complex language-text used for most of them is not in comparison with chapters A-D (or chapter O). They also seem to be written, more with the intent of heavy realism in mind (or you could say too little abstraction) instead of playability. The very thing that the written introduction to Chapters A-D claims to have tried to avoid in an attempt to preserve it as a simpler game of this scale. Anyhow, this simplified Design for Effect house rule for Spotter Planes, that will speed up play, replaces the 37 lines of rule text found in chapter E and the God of War has a real presence in the sky above. Lastly, the original rule for a Spotter Plane that allows a Mistaken attack to occur, why does it even have to exist? We usually bomb our own troops with artillery anyhow in the CG, no need for a rule that allows the Russians to gain temporary control over the German OBA module with 150+mm artillery guns (or 100+mm).

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  12. Stavka OBA variant, for the long 10 turns  scenarios.

    - SA 2b Spoils of War - Germ OBA 80+mm 9B / 3R, Pre-Reg hexes, Spottar Plane, function as an all-seeing-Offb'd Observer.

    - SA 6E On The Bound - Germ OBA 100+mm 8B / 3R

    Two 10 Game Turns, Stavka Archives scenarios, each OBA ends first when all 3 Red Chits have been drawn.

    Discovered during playtest that the Germans needed their artillery to last longer, due to the length of the scenarios and the strength of the Russian OB.

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  13. About 75% estimation is perhaps better expressed in the range from 65-80, in the range from 1/3, 1/4 or 1/5,  depending on the Draw pile (Pleva OBA should be down to only 10-20%).

    But only one Black chit as you suggest is not a good option, do not believe any scenario designer estimate only Fire Mission in the scenario, especially if Hvy Artillery 120+mm , 150+mm is involved.

    Remember when we played with the original Greenwood OBA rules that purchase of a high-CPP-cost-large-calibre artillery was a no-no , and if it happened to be purchased it would be attached with an Offb'd Observer if possible (to avoid the dreaded Contact DR of 12), and Pre-Reg hex to increase black chits drawn and be able to quickly hammer  enemy position.

     

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  14. 8 hours ago, Sparafucil3 said:

    They are close. They are nearly identical when you allow for one BLACK rather than forcing two.

    Not true, the Leaflet OBA rule is identical to the standard Greenwood OBA design 75% of the times

    Only about one OBA module out of 4 OBA modules used, will the Leaflet rule make a difference, your stats implies (or not clearly written) that the Leaflet OBA rule is always a bit different than the ASL OBA rules.

    EX: 17 october , Red Barricades, a typical start of CG III

    Russians start with two Btln MTR 80+mm

    id A, Norm Ammo 5B / 2R.........id B, Scarce Ammo 5B / 3R

    Germans start with two Btln MTR 80+mm (one with Pre-Reg hex, and each with an offb'd Observer )

    id C, Plentiful Ammo 10B / 3R......id D, Norm Ammo 8B / 3R

    The Russians will make about 20 Contact DR with their Field Phones (50% chance a DR of 12 is made, it is still poor luck but the OBA can 'possible' continue to call in more fire mission unless a 2nd Red chit drawn ends the module).

    About 50% that one OBA module of the four modules only receive none or only 1 black chit with the Original rule, but yet again the LHR intervene and allow the OBA module to be operational,  it is still poor luck since the OBA actions are delayed, and enemy troops have been alerted that a pause of the enemy artillery have occurred.

    - One time in the early-mid 1990+, my buddy Danne box:ed both his Russian field Phones on the first day 17/10 of the CG, he retained both his Btln MTR, but it did not matter since the CG ended after that.

     

     

     

     

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  15. 47 minutes ago, Sparafucil3 said:

    They are close. They are nearly identical when you allow for one BLACK rather than forcing two. IMO, the best OBA system would be one which used the LHR and allowed for a minimum of 1 BLACK card. Any second Red before the FIRST BLACK get's shuffled back into the deck. Any SECOND RED after one or more BLACK cards ends the module. I can now show that empirically. 

    Interestingly, this is effectively the same as saying "First Card is automatically Black" by SSR. -- jim

    One permanently (regardless if automatically) Black card drawn can be eliminated due to an extra Red chit drawn.

    Then the problem returns at worse odds of drawing a string of red chits, due to less black chits in the draw pile 

    Only one black chit converted into an FFE is not of much use if it shatters off target, or a string of DR- results in no effect. Two (or more) black chits is the best approach and what you should expect in a Scenario.

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  16. Greenwood & Leaflet OBA rules are very similiar during play.

    About 25%  that the Leaflet OBA rules differs in its outcome in regards to bad drawn of permanently red chits, Extra red chits drawn and rolling a DR of 12 on the Radio/Phone.

    75% of times the Leaflet OBA rule will not come into play at all. Also, Leader observer(s) will be released earlier of its observer role and can take up other combat duties. Due to the less red chits involved.

    The 2 Pleva OBA variants take longer time to play with, due to more bookkeeping, with shifting Drawpiles in both directions and can easily spiral out of control during bad red chits drawn. The fire missions FFE blasts will make a later apperance during play and tactical advantage will be lost due to frontlines have changed and perhaps friendly troops have already entererd the area their OBA was supposed to have targeted with FFE earlier.

     

     

  17. Find the different OBA stats rather similiar with few exceptions and ignore the more real issue, why? the OBA variants were created.

    They were created due to Bad chits drawn, the only stats needed is the diffrences when that happens, and the differences will be clear and tangible.

    Article should be based upon - bad chits drawn issue.

    DRAW PILE 5B / 2R -Norm Ammo- 8B / 3R

    2R chits drawn in a row, Draw pile, before 3rd chit is drawn:

    Pleva ) Russ OBA 5B / 4R ...........Germ OBA 8B / 5R 

    Borås ) Russ OBA 5B / 2R ..........Germ OBA 8B / 3R 

    Leaflet ) Russ OBA 5B / 1R .........Germ OBA 8B / 2R

    ................................................................................

    1B and 2R chits or 1R & 1B & 1R drawn, before 3rd chit draw:

    Pleva) Russ OBA 4B / 4R ..........Germ OBA 7B / 5R 

    Borås) Russ OBA 4B / 2R ..........Germ OBA 7B / 3R

    Leaflet) Russ OBA 4B / 1R ..........Germ OBA 7B / 2R

    .....................................................................................

    DRAW PILE 5B / 3R -Scarce Ammo- 8B / 4R (Hedgehog of Piepsk)

    2R chits drawn in a row, Draw pile, before 3rd chit is drawn:

    Pleva ) Russ OBA 5B / 5R ...........Germ OBA 8B / 6R 

    Borås ) Russ OBA 5B / 3R ..........Germ OBA 8B / 4R 

    Leaflet ) Russ OBA 5B / 2R .........Germ OBA 8B / 3R

    ................................................................................

    1B and 2R chits or 1R & 1B & 1R drawn, before 3rd chit draw:

    Pleva) Russ OBA 4B / 5R ..........Germ OBA 7B / 6R 

    Borås) Russ OBA 4B / 3R ..........Germ OBA 7B / 4R

    Leaflet) Russ OBA 4B / 2R ..........Germ OBA 7B / 3R

    Extra chit drawn becomes even worse with the two Pleva variants.

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  18. I find it interesting, to see your conclusions, although think some conclusions raise questions and are not easy to understand. Think our OBA experience beat your Python Code.

    - Supporting Fire in Borås used the standard OBA rule but the Leaflet OBA rule, is from November 2021 implemented. Agreed with Andreas C. during my round when 4 red chits where pulled by my opponent, so play could countinue. Did not wanted to win due to poor tournament rules.

     

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