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CTABKA

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Posts posted by CTABKA

  1. ·

    Edited by CTABKA

    Rising Sun ASL Tournament XIII , 11-13 September, 2026, Rimforsa

    Välkomna till Rimforsa, förbokat lokal och 12 rum, kan boka fler rum, men antalet är begränsat till 16, vi är just nu 5 anmälda.

    Temat kommer annonseras om några månader, kommer vara begränsat till 2-3 nationaliteter.

    Anmälan sker via mig: melkerfalk@hotmail.com

  2. ·

    Edited by CTABKA

    Spelade som Ryss mot Svante, med hårdare balanser än förut: ta bort 3x 447 squads och 6 min faktorer, nu vann Tysken. Men det var på håret, Tyska sniper sköt ned ryska sniper två steg, bröt två squads, tyska eldkastare sköt 7 gånger i scenariot X:ade den aldrig.

    Sista tyska rusnibgen, AT Gun behöver bara pinna tysk elit squad som CX:ar fram, boxar AT gun, tyska squad går in i CC, sista pin ryska squad behövde slå DR 5 eller lägre för att vinna. Upplåst i meele, tysk seger, tågstationen och vattentornet föll till slut, som det gjorde historiskt.

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  3. Hi Jim, I Organize a tournament 1-3 May, just before your tournament, I could not commit to take so much time off from work this year. Perhaps in the future, especially if I quite organizing tournaments and concentrate to attend others instead.

    Btw-lol, I will organize a second tournament later this year in September 10-13 Thursday-Sunday in Rimforsa, Linköping, You are of course very welcome, we will drive to the hotel - on the countryside, from Stockholm (2-3h) with at least 4 cars, if you want a lift.

  4. SaP3 FOR THE FATHERLAND Updated version

    Updated VCs

    VICTORY CONDITIONS: The Germans win at game end if there are no Good Order Russian MMC within 2 hexes of W50. Vehicle crews are considered broken at game end.

    • Delete from the Russ OB, three 4-4-7 squads.

    • Delete 6 Minefield factors from the Russ OB.

    • Add a 9-2 Pz Ldr to the group of two StuH 42.

    Replace the SPECIAL RULES: section with the following:

    1. See SaP SSR. Weather is Overcast. EC are Moderate with no wind at start.

    2. Prior to setup, make six Random Location DRs (E.3) based on hex W42, with the white dr halved (FRU). If a selected hex contains a building/Rail-Car, place a rubble counter of the appropriate type at ground level and roll for Falling Rubble normally. Otherwise, place a Burnt-Out-Wreck. Re-roll duplicates until six hexes have been selected.

    3. The Russians have Level A Booby Trap capability (instead of Level C). Contrary to B28.9, units never take any type of TC, unless the TC DR may also result in something else other than triggering a Booby Trap attack.

    4. The four T-70 AFV are Radioless (D14.) and may not set up in buildings. The two StuH 42 have unlimited HEAT ammo.

    5. At the end of each of the following four phases: PFPh, MPh, DFPh, and AFPh, each Light MTR’s Area Acquisition counter is removed from play. Each time a Light MTR hits a hex, the player has the option to consider that hit to be a miss instead.

    6. The Basic TK# for the FT is 6 at one hex (or same hex) and 4 at two hex range. Modifications of the Basic TK# (C7.2) apply. Ignore the rule change C7.344 FT TK, in Journal 16.

  5. Kritik, det är väl SSR sm bör strykas att om tysken lämnar sitt set-up område elimineras man?? , Man får hoppas man inte får någon berserk som tysk de första turns. Kan bli pinsamt.

  6. Kul litet scenario, snabbspelat på 3-4 timmar, avgjordes i den sista feta CC till tysk seger.

    Tjeckerna stormar fram mot tyska linjer men möts av välriktad eldgivning, regroup, andra anstormningen går mycket bra.

    Tyska 9-2 Ldr skjuter FP 8 -2, mot ldr och broken squad. Ingen effekt eller Rof på MMG, skjuter senare FP12 no mod, på Ldr och 3 squads , ingen effekt / rof. Ska ända visa sig att 9-2 tar hem seger till slut när han drar sig ur Meele med två squads, dvs vinner på att fega urD

    Slutstriden ser det ut som tjecken ska krossa tysken, men slår flera höga skjut-/CC-slag i rad, eller när han ändå fick MC +3, så slår 4-6-7 fram en tysk hero.

    https://www.aslscenarioarchive.com/scenario.php?id=67274

  7. ·

    Edited by CTABKA

    20260217_093053.jpgEtt gammalt Kursk scenario från 90-talet, som släppts officiellt nu.

    Errata: SPW 250/8 har ingen CMG förrän Oktober 1944. Blev fel på nya scenariot.

    https://www.aslscenarioarchive.com/scenario.php?id=67263

    Kul spelning , trots lite brister i designen. Det absolut första som händer, tysk 8-0 Ldr with Radio åker Motorcykel, först fram helt solo av alla. Ryssen skjuter Endast LMG och lägger Fire Lane, 2 FP DR 3 -1 , Ldr wnd, stannar och lastar av med Wnd Ldr with Radio attacked by Fire Line 1 FP DR 3 -2, Wounded igen- killed.

    Förlorade en SPW i CC med den nya regeln -2 Streetfighting /Ambush med den gamla regeln hade SPW blivit immobilized istället på DR 7, nu blev den Wrecked istället på DR 7.

    Tysken gav tapp på 43 CVP, förlorar automatiskt om 50 CVP uppnås. Eller om Ryssen har 36 points with a LOS to crossroad.

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  8. Leaflet House Rules: OT-34 To Kill# vs a StuG IIIG in the same hex 8 or 7. At one hex 8, 7 or 6. At two hexes 6, 5 or 4. At three hexes 5, 4 or 3.

    Journal 16 Rule Change: OT-34 To Kill# vs a StuG IIIG in the same hex 10 or less. At one hex 10 or less. At two hexes 10 or less. At three hexes 6 or less.

  9. ·

    Edited by CTABKA

    FLAMETHROWERS: The Basic TK# for the OT-34 BF32 is 6 at one hex (or same hex), 4 at two hexes and 3 at three hex range. The same decreased TK# applies for an Infantry FT (i.e., 6 at one hex (or same hex) and 4 at two hex range). Modifications of the Basic TK# (C7.2) apply. Ignore the rule change C7.344 (FT TK), in Journal 16.

    Leaflet House Rules: Hand-held FT To Kill# vs a StuG IIIG in the same hex 8 or 7. At one hex 8, 7 or 6. At two hexes 6, 5 or 4.

    Journal 16 Rule Change: Hand-held FT To Kill# vs a StuG IIIG in the same hex 10 or less. At one hex 10 or less. At two hexes 6 or less.

  10. ·

    Edited by CTABKA

    Operation Veritable - Leaflet House rules

    Leaflet House Rules: WASP To Kill# vs a Panther in the same hex 8 or 7. At one hex 8, 7 or 6. At two hexes 6, 5 or 4. At three hexes 5, 4 or 3.

    Journal 16 Rule Change: WASP To Kill# vs a Panther in the same hex 10 or less. At one hex 10 or less. At two hexes 10 or less. At three hexes 6 or less.

    WASP: The Basic TK# for the WASP BF24 is 6 at one hex (or same hex), 4 at two hexes and 3 at three hex range. Modifications of the Basic TK# (C7.2) apply. Ignore the rule change C7.344 (FT TK), in Journal 16. A WASP is Recalled if its MA is Disabled (contrary to D3.7).

    LHR 2021 Riley´s Road Operation Veritable.pdf

  11. ·

    Edited by CTABKA

    Day eleven - 27 Oct, German Assault, Clear, Wet, no wind.

    Germ Reinforcements Pionieer 2nd Coy, OBA: Two Nebelwerfer 150+mm Rocket modules each directed by an Offb'd Observer.

    Germ OB (ELR: 4, SAN:2) 8 Leaders, Guns INF 75mm, GrW 34, AFVs 2x Pz IIIL, SPW 251/1, 2x SPW 251/10, 33 sq-eq (1 Crew, 15 AE, 8 Elite, 9.5 1st/2nd Line), 37 SWs (4 HMG, 6 MMG, 15 LMG, 2 ATR, 4 FT, 6 DC).

    Russ Reinforcements Heavy Weapon 3rd Pltn, T-70 Pltn, OBA: Two Med Arty 120+mm each with a Pre-Reg Hex, Fortifications 40 FPP.

    Russ OB (ELR: 3, SAN:2) 13 Leaders, Guns 3x MTR 82mm, ART 76L, AFVs 4x T-70 (one Dug-In), Dug-In T-34 M41, KV-1 M42 36.5 Sq-eq (10 Crews, 1.5 AE, 11.5 Elite, 16 1st-Line, 2.5 Conscripts), 10 SWs (4 HMG, 2 MMG, 1 ATR, 1 Lt MTR, 2 DC).

    AFTERMATH 27 Oct (6 Turns):The German assault pressed forward. Two batteries of Nebelwerfer rocket launchers unleashed a sudden, unadjusted barrage—firing without pre-registration—into the Soviet positions. The rockets scattered wildly, missing their intended targets almost entirely. The only casualty was a lone Russian artillery observer, killed instantly.

    Moments later, the field telephone was picked up by a new Soviet officer who took over command. Almost immediately, accurate Soviet 120 mm artillery fire—stockpiled ammunition delivered with relentless intensity—slammed into the German lines. The barrages devastated both the main factory complex and the sector around the Bread Factory area, inflicting heavy casualties among the German troops.

    To escape the devastating shelling, the Germans closed in tightly, forcing brutal hand-to-hand combat amid the rubble and ruins. Bayonets, shovels, grenades, and improvised weapons turned the fighting into a savage melee. Yet the losses were catastrophic. Before long, Soviet counterattacks surged forward in both sectors, overwhelming the Germans' forward positions. Many units were eliminated outright or routed in disarray, forced to fall back under intense pressure.

    By this stage, the broader German campaign in Stalingrad was irretrievably lost. How Joseph Göbbels would spin this catastrophe into some semblance of a heroic semi-victory on the radio broadcasts—perhaps framing it as a noble sacrifice or a momentary tactical setback—remained his grim propaganda task in the days ahead.

    Germ Cas 7 Leaders, 22 Squad-eq, 24 SWs, 2 Guns, 4 AFVs (one Recall).

    Russ Cas 4 Leaders, 15.5 Squad-eq, 2 SWs, 1 Gun, 3 AFVs.

    Germ OB, end of 27 Oct (SAN:2) 1 Leader, AFV Pz IIIL, 11 sq-eq (4 AE, 2 Elite, 5 1st/2nd Line), 13 SWs (1 HMG, 2 MMG, 6 LMG, 1 FT, 3 DC).

    Russ OB, end of 27 Oct (SAN:2) 8 Leaders, Guns 3x MTR 82mm, AFVs Dug-In T-70, Dug-In T-34 M41, KV-1 M42 21 Sq-eq (8 Crews, 1 AE, 5.5 Elite, 9.5 1st-Line, 1 Conscripts), 8 SWs (4 HMG, 1 MMG, 1 Lt MTR, 2 DC).

    LOSSES 17-27 Oct (6+6+6+6+6+0+6+6+6+7+6= 61 Turns)

    Total German Casualties 49 Ldr, 181 Sq-Eq, 84 SWs, 8 Guns, 23 AFVs (five Recalled).

    Total Russian Casualties 37 Ldr, 271 Sq-Eq, 71 SWs, 13 Guns, 14 AFVs.

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  12. ·

    Edited by CTABKA

    Day eleven - last day - 27 Oct, German Assault, Overcast, Wet, Mild Breeze

    Germ Reinforcements (ELR:4, SAN:2) Sturm 5th Coy, PaK40 Battery, Pz IIIL Pltn.

    Germ OB: 21 Leaders, Guns GrW 34, 3x PaK40, AFVs Pz IIIH, 3x Pz IIIL, 76.5 sq-eq (7 Crews, 9.5 AE, 39.5 Elite, 24 1st/2nd Line), 45 SWs (1 HMG, 8 MMG, 17 LMG, 4 Lt MTR, 2 FT, 13 DC).

    Russ Reinforcements (ELR:3, SAN:3) INF Gun Battery, Dug-In T-34 M43 Pltn, OBA: Med Arty 120+mm, with a Pre-Reg Hex. OBA: Med Arty 120+mm, with a Pre-Reg Hex, directed by an Offb'd Observer. SAN increase, Fortifications: 40 FPP.

    Russ OB: 15 Leaders, Guns 2x MTR 82mm, 3x INF 76mm, Ten Dug-In AFVs 3x T-60, T-70, 3x T-34 M41, 3x T-34 M43, 50.5 Sq-eq (12 Crews, 1 AE, 11 Elite, 29 1st-Line, 3.5 Conscripts), 21 SWs (4 HMG, 3 MMG, 8 LMG, 1 ATR, 3 Lt MTR, 1 FT, 1 DC).

    AFTERMATH 27 Oct (6 Turns): The Germans launched an all-out assault, initially suffering heavy losses before their advance inflicted a devastating toll on desperate Soviet counterattacks. In the Bread Factory sector, two small bakeries fell to the Germans. In the central Factory Halls area, two large halls were cleared, along with the Chemist's Shop near the Volga. Ultimately, the Germans achieved victory over the Soviets.

    Germ Cas: 5 Leaders, 28.5 Squad-eq, 13 SWs, 1 Gun, 2 AFVs.

    Russ Cas: 7 Leaders, 31.5 Squad-eq, 15 SWs, 3 Guns, 8 AFVs.

    German OB, end of 27 Oct (SAN:2) 16 Leaders, Guns 3x PaK40, AFVs Pz IIIH, Pz IIIL, 48 sq-eq (6 Crews, 4 AE, 25.5 Elite, 15.5 1st/2nd Line), 32 SWs (1 HMG, 6 MMG, 13 LMG, 2 Lt MTR, 2 FT, 8 DC).

    Russian OB, end of 27 Oct (SAN:2) 8 Leaders, Guns MTR 82mm, 2x INF 76mm, Two Dug-In AFVs T-60, T-34 M43, 19 Sq-eq (3 Crews, 1 AE, 4.5 Elite, 6.5 1st-Line, 5.5 Conscripts), 6 SWs (2 HMG, 1 LMG, 2 Lt MTR, 1 DC).

    LOSSES 17-27 Oct (6+7+7+6+7+0+7+6+6+6+6 = 64 Turns)
    Total Germ Cas: 33 Ldr, 143.5 Sq-Eq, 62 SWs, 4 Guns, 10 AFVs.
    Total Russ Cas:
     41 Ldr, 273 Sq-Eq, 76 SWs, 15 Guns, 19 AFVs

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  13. På Rimforsa kommer det alltid stå uppställt för en snabbis på 1h, du förjänar att komma med, Hall of Fame -endast för detta- världens bästa popcorn scenario.

    Spelats ca 50 ggn nu mot ett dussin olika spelare.

  14. Klar VASL prägel (SSR 2.3 SW

    SSR 2.4 SMC) kommit mer och mer in i scenario design , eller när det kommer till Twilight Modulen, alla 17 scenarior.

    Dessa typer av SSR är inte vad gjorde ASL populärt, fanns inte förut av alla de klassiska äldre scenarior 1985-2015.

    Loserthink och egoistik design av dåliga nörds som borde stämplas med VASL-stämpel.

    När det kommer till VASL präglade VCs, SSR, och även Polish Eagle MMC ser säkert bra ut på VASL, sedan printas de ut som brickor och man måste börja använda Proxy brickor för att MMC kan lätt avslöjas under concealment.

    Om du nästan utan undantag spelare/designar via VASL, så har du handlat i en bubbla utan betänkligheter på vad det innebär för andra.

    20240502_192608.jpg.92d7b78ade2831906ea3e57da732aa50.jpg

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