Hey guys. I have been doing some thinking on OBA and Klas pointed me to this thread (and Google translate helped too ). I too proofed the article Klas mentioned earlier and I recently re-read the Medrow's article. What strikes me about the upcoming article and Medrow's is they speak in terms of "card pulls" without explaining or considering what that ACTUALLY means. A BLACK card represents THREE player turns of activity (at least). On the first player turn, you draw a card, you place an AR, and resolved to an SR. On the second player turn, you convert the SR to an FFE:1, resolve it, and flip to to an FFE:2. On player turn 3, you resolve the FFE:2 and flip to an FFE:C. Finally, on player turn 4, you can draw another card. To pull 6 BLACK cards takes AT LEAST 18 player turns, a FULL 9 turn game. As such, both of these articles are a little divorced from the game's realities.
So I wrote some python code to simulate the games. What you see below is what I see. First, the assumptions:
I am not considering situations that require an extra card draw
I am not worrying about accuracy, or break down for radios or phones
I am assuming the player is smart enough to place his AR in LOS
Looking at the image,
Game Length is in FULL ASL terms. Yes, 15 is a lot of turns but you need long games to get to the "mathematically expected games" which are determined using "card pulls"
Contact Num -- the number to roll <= for Contact.
The script does account for the Maintenance DRM
The script does account for loss of Contact when conducting actions
Conversion Rate: this is a randomizing factor for conversion from SR to FFE:1. Where is 100, assumes you convert EVERY chance you get. Where it is 50, it assumes you would convert it 50% of the time or move it 50% of the time. IMO, 50% is too high but I am not sure what a more realistic number is for it.
Black Cards is the number of Black Cards drawn on average.
Zero through 4+ is the number of FFE:1's placed. On the Zero mission line, you can see things like .01 (7). This means .01% of 100K games resulted in zero missions. The number (7) is the actual number of games.
Only a 5 Black/2 Red deck is being considered here.
With those constraints, you can see the Leaflet rules are hands down better for long games. The correlate very closely to the Standard Rules. But those "Long Games" are 15 turns here. When we consider more realistic games (6 and 8 turns), the numbers become much more consistent across all the systems. In the 6 - 8 range, I think the Borås system is actually closer to the Standard rules. Each system is close in terms of Black cards, but the Borås system matches the zero/one/two/three/four plus mission total more closely than the other three.
Again, this is just a 5B / 2R deck. I plan on completing 8B / 3R with a Contact Num of 8 (standard German) and then the American 10B / 3R (contact 8 ) tomorrow. After that, I may do all of the card draw possibilities. but only under "game conditions" . -- jim