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Posted

Leaflet House Rules

Red Barricades CG III - The Barrikady

Red Barricades CG II - Operation Hubertus

Red October CG I - X-Tag

  • 3 years later...
Posted (edited)
  • Red Barricades: The Barrikady CG III
  • Red Barricades: Operation Hubertus CG II
  • Red Barricades: Into The Factory CG I
  • Red October: X-Tag CG I

Historical DRM Charts, Reinforcement Charts, CPP Replenishment Table, Weather Table & EC Table.

 

Red Factories Reinforcements.pdf

Edited by CTABKA
Posted (edited)
  • Red Barricades: The Barrikady CG III
  • Red Barricades: Operation Hubertus CG II
  • Red Barricades: Into The Factory CG I
  • Red October: X-Tag CG I

One-page document with the following: German & Russian Leader Tables. Armor Leader & Stuka Ace Table. German & Russian OBA Tables.

Infantry Company SW Charts. AFV Armaments Repair Table. Fortification Purchase & Removal Tables.

 

RB CG III Tables & Charts.pdf

Edited by CTABKA
Posted (edited)

Leaflet House Rules

Red Barricades CG I  - Into The Factory

The CG I - Into The Factory is now added to the LHR and provides a shorter CG of the CG III - The Barrikady. Both CG starts off in the same manner.

The problem with the CG I was its VCs that have been replaced with new and better VCs, also shortened the CG with 2 CG days - 17-27 Oct (i.e., deleted 28-29 Oct) and as a consequence decreased the number of Infantry Reinforcements Groups available.

The VCs is derived after going over all stats and perimeter from all the CG III played in recent years.

A discovery made is that CG III is most fun the two first weeks.

Will start at least two new CG I - Into The Factory later this year. AAR will follow if time permits.

Never played CG I before, but its not really true, since the 100+ CG III played (vs 10+players), starts and continues in exactly the same manner, although the different VCs will determine the long term goal/planning.

Last note, if CG I  INTO THE FACTORY is about to come to a conclusion, and you both think that the CG should continue beyond 27 October, then you simple shift over and continue to play CG III THE BARRIKADY (or start over with CG I again).

 

Edited by CTABKA
  • Thumbs up 2
  • 3 months later...
Posted (edited)

GAME END: A CG scenario can no longer end on Game Turn 5 and 8.
End of Game Turn 6 it will end on a dr < 4, otherwise it ends Game Turn 7.

Calculated 24 CG Days, with the original rule it would be in total about 152 (151.7) Turns. With the new LHR the total of Game Turns is about the same 152 Turns.

The chance that a CG tilt, due to two days in a row with only 5 Turns or 8 Turns (happened before), have now been removed.

 

Edited by CTABKA
  • 2 weeks later...

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