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Här följer lite funderingar angående skid-reglerna som i mitt tycke

skulle behöva ändras en del och med det menas tre ändringar

en som är stor och de andra två lite mindre men ändock av betydelse,

en fråga finns även med.

 

Hi Toumo what is your opinion about the Ski-rules?

Do You Think it is worth to try to have them changed?

 

Here is some thoughts about them....

 

Here are the complete list of scenarios that use the Ski-rules

(the symbol * indicates Ski-capable units in the scenario)

 

G12 AVALANCHE! (Russ*-Germ*)

G13 A WIEW FROM THE TOP (US*-Germ)

G17 HAKKAA PAALE (Russ*-Finn*)

A11 SILENT DEATH (Russ-Finn*)

A54 THE RAATE ROAD (Russ-Finn*)

A120 UNCOMMON VALOR (Russ-Finn*)

J37 TRETTEN IN FLAMES (British-Germ*)

J38 BITTER DEFENSE AT OTTA (British-Germ*)

 

Since there are only 8 scenarios with skis, maybe a rewrite of the

rules

would be appropriate before the number of ski-scenarios are twice as many

when the HP-module is released. The complete section of ski-rules are included here

for ease of reference.

There are some suggested changes and a question about rule clarification included.

 

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E4. SKI TROOPS

4.1 DYO: Ski capability (and Winter Camouflage; 4.4) can be purchased for a

DYO OB (H1.202).

 

4.2 SKI MODE: The special rules for ski troops apply only to those

scenarios

in which Ground or Deep Snow is present. Ski-capable units (those beginning

a scenario with ski counters or that pass a ski-use dr; 4.21) may be on

foot, on skis, or transported by any other normal means when not in ski

mode. Units on skis are in ski mode and are referred to as skiers. Skiers

are indentified by being placed on ski counters. Ski troops may switch

between ski and foot/passenger(or Rider) mode only during their own

MPh/RtPh/APh. There is no cost for switching from ski to foot mode, but it

costs two MF to switch from foot to ski mode. Normal CX restrictions and

penalties (A4.72) apply to units switching to ski mode and advancing (or

vice versa) in the same APh. Vehicle crews never start a scenario with

skis.

 

-- DELETE: The wording "or that pass a ski-use dr; 4.21" in line 3 above.

 

4.21 SKIS: When not in ski mode, skis are carried atop a unit at a cost of

one PP. A unit cannot carry skis in excess of its own usage requirements.

Skis can be eliminated like any SW (A9.73-.74). If skis are

Recovered/Transferred they can be used by their new owner , only if it

began

the scenario with ski capability or makes a ski-use dr of 1 immediately

upon

Recovery/Transferred . A ski-use dr of 2-6 eliminates the skis

automatically.

 

-- REPLACE The RULE PARAGRAPH above with this instead:

4.21 SKIS: When not in ski mode, skis are carried atop a unit at a cost of

one PP. Flip the ski counter to the 1/2 para chute side to show that it is

carried. Skis cannot be Transferred /Captured and if they are unpossessed

they are automatically removed from the game. Possession of skis is

considered a form of status in the case of any SMC creation derived from a

MMC Skier or if two HS are recombined and only one of them had skis then

the

ski counter is removed.

 

4.3 MOVEMENT: Skiing is considered a form of infantry movement and is

therefore subject to all the pertinent rules of such , except as amended

herein. A skier pays no extra MF due to Snow/Drift, and pays normal

Infantry

MF entrance costs. However; a skier may never enter rubble, nor a building,

pillbox, vehicle, entrenchment (nor does it ever receive shellhole TEM

benefits),nor can a skier cross a cliff hexside or move beneath a wire

counter. The skier must first change to foot mode to enter these areas,

although a building hex that contains no rubble(see B24.2) can be entered

via Bypass, and once beneath a wire counter a unit can return to ski mode.

If forced to remain in a building hex following Bypass entry of that hex,

loss of Skier status occurs automatically. Once in such a restricted area,

the unit may not change to ski mode until it has left that area (a unit in

a

building can spend one MF for Bypass to an Open Ground vertex of its hex

where it can then expend two more MF to switch to ski mode and thus leave

its hex as a Skier). The extra MF bonus for exclusive use of roadmovement

does not apply to a Skier.

 

-- ADD THESE RULES "A Skier may not portage a wounded SMC (A17.2). A SMC

on

Skies (a Skier) cannot add its IPC to another unit (A4.42), " In the end

of the PARAGRAPH above.

 

 

4.31 DOWNHILL: A Skier recieves a bonus of two MF for each Crest Line

crossed while moving to a lower elevation during the MPh/RtPh. This bonus

can be used to exceed the special MF allotment of broken

(A10.5)/wounded(A17.2)/berserk(A15.431) units.

 

-- Question: Is the MF bonus still available to a unit that stops being a

Skier? My own answer should be Yes, but in either case

maybe it should be clarified in this paragraph.

 

 

4.32 APh: A Skier can advance one hex during the APh, subject to the normal

possibility of Difficult Terrain restrictions (A4.72) such an advance can

possibly include changing to/from ski mode in an allowable Location at

either the start or end of that APh, although the MF expenditure for doing

so is included in the A4.72 MF calculation.

 

4.33 ROUTING: Broken units may change ski mode/ use skis during the RtPh by

paying the applicable MF cost. Skiers may Low Crawl only if they first

remove their skis.

 

4.4 CAMOUFLAGE: A unit that is ski-equipped at scenario start is also

assumed to be wearing winter camouflage (3.712).

 

4.5 CC: Skiers engaged in CC must add +2 to their CC Attack DR and are

subject to a -2 DRM when attacked in CC. However, Skiers in Melee have the

option in their MPh to leave it or change to foot mode (A11.71).

 

4.6 ATTACK RESTRICTIONS: A skier may not fire any GUN, ordnance SW, or

MMG/HMG; he must change to foot mode first.

 

4.7 Berserk: A berserk unit may not change from foot to ski mode, or vice

versa (EXC: A berserk Skier charging a known enemy unit in a Location that

the Skier cannot normally enter (4.3) must change to foot mode when it

reaches the point where, due solely to being on skis, it can move no closer

to the unit as per A15.431).

 

-------------------------------------------------------------------------------

 

Detta sändes till Toumo Lukkari för drygt ett år sedan svaret

blev att han tyckte att de dög för honom men höll med om att

kanske en del klarifieringar skulle behövas och föreslog därmed

att jag skulle vända mig till MMP ( har skickat e-post två ggr -inget svar).

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Här är mina regelförslag till Bruce Childs, som gör en scenariopack om Norge.

---------------------------------------------------------------------------------

Design for effect.

Already the ski rules are quite cumbersome. So all changes/addintions must be weighted against this. Problems right now:

Unit on skis can engage enemy in firefight with no penalty.

Skis make a unit much to fast, even more so in hilly terrain.

Skis can be carried, put on, taken off again way to easy (for realism)

 

Here's my sugestions:

1: Downhill bonus should be only 1.

2: 2 MP to put on, free to take off but must be recovered.

3: Same CC penalty for unit on or carrying skis.

4: 2PP for MMC, 1PP for SMC.

5: 1/2 inherent and SW FP when skis are on.

 

That's pretty much it. I say these changes make skis a tool for transportation TO the battle, not IN the battle.

 

Janusz

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Måste säga att jag är tveksam till omskrivningar av dessa regler. Knappast värt det med tanke på hur få scenarion det handlar om. Om tveksamheter finns bör "clarifications" vara tillräckligt.

...å andra sidan är det precis som Mel skriver att om det ska ändras, är det lika bra att göra det nu!

 

Å andra sidan är jag inte insatt i reglerna och anpassar mig efter vad som står i reglerna (annars får min motståndare bevisa motsatsen - och han får skaffa skidorna själv!).

 

:)

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Måste säga att jag är tveksam till omskrivningar av dessa regler. Knappast värt det med tanke på hur få scenarion det handlar om. Om tveksamheter finns bör "clarifications" vara tillräckligt.

Håller med. Jag är också tveksam till om det är nödvändigt med omskrivningar av dessa regler. Jag har bara spelat med dom några få gånger men inte upplevt något större problem.

 

Dessutom finns ju risken att dom scenarion som redan finns med skid-enheter blir obalanserade, konstiga, etc. om man ändrar reglerna nu.

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