Posted August 15Aug 15 comment_38156 We intend to play the 11 Ponyri senarios SaP1-SaP11, as a Scenario-Campaign. Most scenario victories wins the CG. Edited August 16Aug 16 by CTABKA Report
August 15Aug 15 Author comment_38158 SaP1 Expelled! https://www.aslscenarioarchive.com/scenario.php?id=67120 I play the Russ. vs J Sahlin, Germ. Roar G7-R1 could aswell be G8-R0 after going over the scenario design, seems very pro-German. Have tried to balance it and updated it with some Leaflet House Rules, before playing it for the first time. Edited September 3Sep 3 by CTABKA Report
August 16Aug 16 Author comment_38159 Germ victory, despite the updates. Edited August 17Aug 17 by CTABKA Report
August 16Aug 16 Author comment_38160 SaP1 EXPELLED! Updated version Update the VCs with the following: VICTORY CONDITIONS: Provided the Germans Control all wooden building/rubble hexes within 10 hexes of U67, the Germans win at game end by having more unbroken Infantry VP (A26.211) in/adjacent to building U67 than the Russians. Vehicle crews on-foot are worth 0 VP. Neither AFVs nor Vehicle crews can gain Control of Terrain. Decrease 8.5 Turns to 7.5 Turns. Delete from the German OB: three 4-6-7 squads, an 8-0 Ldr, one of each SW: HMG, MMG, LMG, ATR, Lt MTR, DC. Replace the 8 German “?” counters with an 8-1 Pz Ldr. Replace the SPECIAL RULES: section with the following: 1. See SaP SSR. EC are Moderate with no wind at start. A truck may not enter a new hex without passengers. 2. The Russians receive one module of 70+mm OBA (HE/Smoke) with Plentiful Ammunition (6B/2R), a Leader with the Radio may set up HIP. 3. The Germans receive one module of 100+mm OBA (HE/Smoke) with Plentiful Ammunition (9B/3R), the first draw is automatically a black chit, directed by an Offboard Observer at level 3 in a west-edge hex recorded secretly at setup. 4. After German setup on-/off-board, a single 100+mm OBA attack is resolved. The German player place an AR in any hex of his choice, and is now considered to be in a Pre-Registered hex. Accuracy/Direction/Extent-of-Error is rolled for, no LOS/Battery-Access is required. If a Smoke Fire Mission is chosen, the Smoke is neither flipped nor removed in the German Turn 1 PFPh. If a HE Fire Mission is selected, the FFE:1 is removed, before play begins (i.e., before a Wind Change DR is made). 5. Contrary to B28.9, units never take any type of TC, unless the TC DR may also result in something else other than triggering a Booby Trap attack. 6. When attempting Battery Access for an OBA Module, if the second permanently-removable red chit is drawn and less than two black chits have been permanently removed from the Draw Pile, return that red chit to the Draw Pile instead. Your OBA actions for this battery are done for this Player Turn (i.e., the second red chit can only be removed from the Draw Pile if at least two black chits have been permanently removed from the Draw Pile for that OBA Module). An Original Contact/Maintenance DR of 12 does not cause the breakdown of the Radio. 7. At the end of each of the following four phases: PFPh, MPh, DFPh, and AFPh, each Light MTR’s Area Acquisition counter is removed from play. Each time a Light MTR hits a hex, the player has the option to consider that hit to be a miss instead. Edited August 24Aug 24 by CTABKA Report
August 17Aug 17 Author comment_38161 Switched side I play the Germ. vs J Sahlin, Russ. Russian Victory, hold onto the last Wooden Rubble location, the Germans needed to roll DR 5 or less to win in the last CC phase. The Germans won the battle as they trashed the Russians but lost the scenario. German set back three AFVs Recalled due to Disabled Guns. The fourth StuH 42 that was the key to ensure Victory, was stunned by the Russian sniper, that had killed the German 10-2 leader the previous turn. Edited August 21Aug 21 by CTABKA Report
August 24Aug 24 Author comment_38170 SaP2 Pomeranian Fury https://www.aslscenarioarchive.com/scenario.php?id=67121 Roar G3-R1 could as well be G4-R0, the Russ Vict is not a true victory (See AAR ASL-ARCHIVE). After going over the scenario design, seems very pro-German. Have tried to balance it and updated its VCs and with some Leaflet House Rules, before playing it for the first time. Of the 11 scenarios, one of them, SaP 2 have been given the layout-of-two-pages (heard someone calling it the “death kiss”). Scissors, glue, two A4 color copies and 30 minutes, crude fast work, all the updates are added: VCs, Germ OB, SSRs. Edited August 24Aug 24 by CTABKA Report
August 24Aug 24 Author comment_38171 SaP2 POMERANIAN FURY Updated version Update the VCs with the following: VICTORY CONDITIONS: The Germans win at game end by amassing > 5 VP. Building AA29 is worth 2 VP, buildings U34, U37, U40 are worth 1 VP each if German-Controlled. Each of these four buildings is also worth 1 VP if unoccupied by any Good Order Russian unit. Vehicle crews cannot gain Control of buildings and considered broken at game end. Delete from the German At Start OB, three 4-6-7 squads. Replace the SPECIAL RULES: section with the following: 1. See SaP SSR. EC are Moderate with no wind at start. 2. Prior to setup the Russians may spend < 50 points on the Russian Fortifications/”?” table. 3. All German AFVs have Schuerzen (D11.2) [EXC: Marder III(t)H]. 4. Contrary to B28.9, units never take any type of TC, unless the TC DR may also result in something else other than triggering a Booby Trap attack. 5. At the end of each of the following four phases: PFPh, MPh, DFPh, and AFPh, each Light MTR’s Area Acquisition counter is removed from play. Each time a Light MTR hits a hex, the player has the option to consider that hit to be a miss instead. Report
August 24Aug 24 Author comment_38172 SaP2 Pomeranian Fury J Sahlin Germ. Vict vs M Falk Russ. outclassed the Russ. with better DRs. Played on until Russ path to Vict was closed. Over on Turn 6 of 7. Hard to draw a good conclusion about this play. Either it is balanced or the Russ needs more help. Edited August 24Aug 24 by CTABKA Report
August 25Aug 25 comment_38174 On 8/24/2025 at 6:29 AM, CTABKA said: SaP2 POMERANIAN FURY Updated version Update the VCs with the following: VICTORY CONDITIONS: The Germans win at game end by amassing > 5 VP. Building AA29 is worth 2 VP, buildings U34, U37, U40 are worth 1 VP each if German-Controlled. Each of these four buildings is also worth 1 VP if unoccupied by any Good Order Russian unit. Vehicle crews cannot gain Control of buildings and considered broken at game end. Delete from the German At Start OB, three 4-6-7 squads. Replace the SPECIAL RULES: section with the following: 1. See SaP SSR. EC are Moderate with no wind at start. 2. Prior to setup the Russians may spend < 50 points on the Russian Fortifications/”?” table. 3. All German AFVs have Schuerzen (D11.2) [EXC: Marder III(t)H]. 4. Contrary to B28.9, units never take any type of TC, unless the TC DR may also result in something else other than triggering a Booby Trap attack. 5. At the end of each of the following four phases: PFPh, MPh, DFPh, and AFPh, each Light MTR’s Area Acquisition counter is removed from play. Each time a Light MTR hits a hex, the player has the option to consider that hit to be a miss instead. Riktig hund - ta bort tre 467😄 Report
September 20Sep 20 Author comment_38223 SaP2 Pomeranian Fury J Sahlin Russ. Vict vs M Falk Germ. Edited September 20Sep 20 by CTABKA Report
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