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Showing content with the highest reputation since 03/18/2024 in Posts

  1. https://mmpgamers.com/doomed-battalions-4th-edition-p-406
    3 points
  2. Tournament rules, Balances and HIP/depletion/notes. Log in to be able to see the document. Rimforsa 2024, ASL Tournament.pdf
    2 points
  3. Det är en regeländring som MMP borde införa för vanliga scenarior med fabriker såsom i alla HASL (Stalingrad, Budapest, Arnhem) där alla typer av Guns får sätta upp i fabriker.
    2 points
  4. För att förtydliga det här om man tittar på denna dialog utan att veta hur förvirrad man kan vara; Svaret är Nej, precis som Stabka skriver. Mitt svar baserades på ett sms jag fick av TS där frågan var om man fick sätta upp kanonen i Festung Budapest. Frågan här på forumet är ju om man får sätta upp kanonen i standardreglerna, och det får man alltså inte. I FB Ja, i standardreglerna Nej. Ber om ursäkt för förvirringen!😂
    2 points
  5. Bring along boards: 1, 18, 43, 45 (no overlays). A customized map of board 6, with Overlays O1, X20, X21 for the scenario J111 Prussia in Flames, will be included in the scenario pack.
    2 points
  6. Vi är nu 11 personer föranmälda till turneringen. Ola Nygårds Magnus Söderberg Christian Lindberg Svante Sandblom Andreas Carlsson Christoffer Peyre Anders Olsson Asad Rustum Morgan Tourbier Daniel Qvarfordt Melvin Falk
    2 points
  7. 25th Oct, Sunday—German Assault, Clear, Wet, no wind at start. German Reinforcements: Croatian Coy (5 CPP), OBA-Rocket: Nebelwerfer 150+mm, Pre-Reg Hex (3 CPP), OBA: Hvy Arty 150+mm, with a Spotter Plane (7 CPP), STUKA (1 CPP). Total German OB, ELR: 4, SAN: 3 16 Ldr, 5 AFVs (2 StuG IIIB, 3 StuG IIIG), 51 Sq-Eq (12 AE, 23.5 Elite, 15.5 1st/2nd Line), 33 SWs (2 MMG, 11 LMG, 1 ATR, 3 Lt MTR, 4 FT, 12 DC). Russian Reinforcements: Rifle Coy (Reserve 4 CPP), Militia Coy (4 CPP), Heavy Weapon Pltn (6 CPP), OBA: Two Btln MTR 80+mm with Offb´d Observers, 40 FPP: HIP units and ?. Total Russian OB, ELR: 3, SAN: 3 16 Leaders, 5 Guns (2x AT 45mm, ART 76mm, 2x MTR 82mm), 65 Sq-Eq (15 Crews, 8 Elite, 26 1st Line, 23.5 Conscripts), 17 SWs (3 HMG, 4 MMG, 4 LMG, 2 ATR, 4 Lt MTR). AFTERMATH (7 Game Turns): A Nebelwerfer struck the central factory complex, backed up by a spotter plane directing heavy artillery upon the Russians. The Germans made great gains into the central factory halls, the defenders seem no longer willing to back down and rather perish in the frontline while inflicting as many casualties as possible. German Casualties: 5 Ldr, 24.5 Sq-eq, 8 SWs, 2 AFVs. Russian Casualties: 6 Ldr, 35.5 Sq-eq, 4 SWs, 2 Guns. German OB, after German Assault 25th Oct (SAN: 2) 11 Ldr, 3 AFVs (2 StuG IIIB, 1 StuG IIIG), 26.5 Sq-Eq (6 AE, 13 Elite, 7.5 1st/2nd Line), 25 SWs (10 LMG, 1 ATR, 3 Lt MTR, 3 FT, 8 DC). Russian OB, after German Assault, 24th Oct (SAN: 3) 10 Leaders, 3 Guns (2x AT 45mm, MTR 82mm), 29.5 Sq-Eq (13 Crews, 5 Elite, 14 1st Line, 4 Conscripts), 13 SWs (HMG, 3 MMG, 4 LMG, 2 ATR, 3 Lt MTR).
    1 point
  8. Ingen AAR precis, men vill bara meddela, att efter hemkomsten från kickoffen i Borås, skulle vi testa detta igen, för det är ju inte möjligt att förlora som tysk...... Tjosan.............. nu har vi brutit tre partier turn 2 eller senast 3 då tysken varit mer eller mindre förintad ...... I går åkte parti nummer fyra upp.......
    1 point
  9. Scenario packen är klara, de delas ut på plats, om du vill postar jag dem till dig. Jag bilar ned till hotellet redan på torsdag 2 maj kl 13:00 (incheckning sker kl 15:00) för bastu & bad. Om någon vill spela något under torsdagen och/eller fredag förmiddag, fram till 15:00 så finns jag tillgänglig.
    1 point
  10. Tyckte nog, herr carlsson, varav den risktagande typen 💪 på kickoffen, med en vilt körande Pz IV in bland de ryska linjerna , jag lärde mig en hel del av det uppträdandet 💪
    1 point
  11. EAST FRONT 1942, 1944-45 Round 1, Friday 16:00 – 21:30 ON1 AT THE VERY BEGINNING - Updated Victory Conditions “a tie is considered a Russian victory”. Note: Best of three, first randomly determine sides and play, then switch sides and play again, if still undecided, bid for side using the balances, before the third playing of the scenario. https://www.aslscenarioarchive.com/scenario.php?id=58668 Round 2, Friday 22:00 – 23:00 continue Saturday 08:00 – 15:00 J111 PRUSSIA IN FLAMES - New sentence in the end of the Victory Conditions “German crews are not considered in Good Order at game end.” - Errata: Replace the two German PaK 97/38 with two PaK 40. - Replace entry-text for the German reinforcements with: Enter on Turn 4 along the north edge: - Replace the Russian 2-3-7 HS with three 5-2-7 squads. - New SSR: 7. AFVs may not enter buildings. The Basic TK# for an AFV Flame-thrower is 6 at one hex and 4 at two hexes and 3 at three hex range (i.e., instead of TK# 8, 8 and 4). https://www.aslscenarioarchive.com/scenario.php?id=59660 Round 3, Saturday 16:00 – 23:00 J125 ALLES IST VERLOREN EVERYTHING IS LOST - New sentence in the end of the Victory Conditions “Any rubbled Location in building J3 is still considered a building for VCs purposes.” - Delete one Russian 2-2-8 crew (i.e., three 2-2-8 crews, not four). - New SSR: 6. AFVs may not enter buildings. Any Russian crew that enters building J3 (or any Rubbled Location of the building) is immediately Eliminated. https://www.aslscenarioarchive.com/scenario.php?id=60794 Round 4, Sunday 08:00 – 14:00 J120 ISHUN TANK TRAPS - Updated Victory Conditions: VICTORY CONDITIONS: The Russians win at game end by Controlling at least two building/rubble hexes, provided they have at least one Mobile AFV with functioning MA on board. Neither vehicle crews nor AFVs may gain Control (A26.11). - Add one 4-6-7 and a PSK to the German OB. - Replace the Russian 9-2 Ldr with an 8-1 Leader. - New SSR: Open Ground is considered Concealment Terrain, but only for set up purposes. - Delete SSR 4 that reads: 4. AFV crews may not voluntarily Abandon their vehicles. https://www.aslscenarioarchive.com/scenario.php?id=60789
    1 point
  12. 1 point
  13. Nu har jag hunnit kika! FB8.4 GUNS: All categories (C2.2) of Guns may set up in a FB Factory. A Gun may enter/exit a FB Factory via a Vehicular-Sized Entrance (using the Entrance’s movement benefits) or via another non-Interior hex of that Factory [EXC: B23.93]. However, entry/exit via a non-Vehicular-Sized Entrance is allowed only if being Pushed, in which case both normal building-entry Infantry MF costs and that Factory hex’s TEM apply as Manhandling DRM, even if exiting that Factory. Svaret är alltså ”Ja”.
    1 point
  14. Måste vara en "small target" Detta gäller för Building. B23.423 GUNS A non-vehicular weapon on a 5 / 8 " counter may be set up or pushed into a building/rubble only if it is either a small target (C2.271) or an AT/INF Gun that is not a large target. Jag hittar inget i reglerna för Factory B23.74 som ändrar ovanstående.
    1 point
  15. Om du avslutar med att säga "och resten av MP för att gå in i denna hexen och Motion"....eller "och alla resterande MP utom en, för att gå in i denna hexen och sedan Stop", så kommer du runt det.... Jag skulle i alla fall acceptera det...
    1 point
  16. Ujujujuj delar av huset anlänt gud vet hur resultatet blir 😱
    0 points
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