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Member Since 2004 Feb 02
Offline Last Active Jul 19 2019 11:08 AM

Topics I've Started

ASL16 No Better Spot To Die

11 July 2019 - 03:57 PM

ASL 16 No Better Spot to Die - updated 2nd edition version from Yanks has an errata.

The scenario have been updated with the following

In the VCs, change "three building hexes" to ">= 4 building hexes".
Add 8-1, 7-4-7, M2 60mm Mortar, and 1S Foxhole to the American OB.

Errata, in SSR 1 delete "[EXC: Cliffs do not exists]"

The official uppdates have made a big error by deleting 10 Cliff hexside, while the orginal version only Cliff J2-J3 hexside is deleted for obvious reasons. If you play as written the attack approach for the Germans will be much easier than the original design.

Ny typ av Fastik finns tillgänglig

26 June 2019 - 04:03 PM

Fastik produceras ej längre, har testat en ny typ (Fixo Gum) av gummiklister som fungerar lika bra och finns i en behändig tub iställlet för en liten glasburk.

ASL 11 - Defiance On Hill 30

09 June 2019 - 10:01 PM

The new updated version of the scenario ASL 11 - Defiance On Hill 30 (Yanks 2)
Updates: Replace the American 8-0 Ldr with an 8-1. Add an American 3-3-7 HS to the initial force. The Reinfocements enter either on Turn 4 or 5.

Buildings that are Rubbled now may make it impossible for either side to win (MMP do not know what they are doing or perhaps they do and the rules in the Victory Condition section will be updated ).

The scenario balance in my experience:
Original version balanced in the long run but shifting in a regular short term playing of the scenario, U.S Reinforcements enter on Turn 4 dr 1-2 (A60-G40), Turn 5 dr 1-3 (A50-G50), or on Turn 6 (A35-G65).

New Yanks 2 version pro-American, U.S Reinforcements enter on either
Turn 4-even dr (A70-G30), Turn 5-odd dr (A60-G40), enter on Turn 6 Not possible anymore.

Six years ago in 2013 before the release of Yanks 2, the scenario was updated into a more fast played and no random long-term-play-balance-distrubution, than the original or updated scenario suffers from.

ASL11 DEFIANCE ON HILL 30 Americans vs Germans __(updated Stavka version: Delete two Game Turns; American reinforcements enter on turn 4; delete SSR 3; delete two BAZ from the American reinforcements; Foxholes may not use HIP; Bore Sighting and Kindling are NA).

Red October - Hubertus Operation

11 May 2019 - 12:15 PM

The perimeter for Red October CG II Hubertus operation 11-15 November.

Blue Hex marked = Rubble of appropriate type (18 hexes).
Red Hex marked = Shellholes (6 hexes).
G with an unbroken circle = Gutted Factories (4 factories).

RB1 One Down, Two To Go

01 May 2019 - 08:14 AM

This old classic have not been played for many years and is very good.

We played with the latest version of LHR

Replaced the German Radio with an offb'd Observer and that Russians are Fanatic in Factories.

The battle was dramatic and very bloody, one of the deciding factors in our playing was the two Artillery modules.
German OBA pulled chits: 1-Red, 2-Black, 3-Red, 4-Red, 5-Black, 6-Black.
Russian OBA pulled chits: 1-Red, then 5-Black chits pulled in a row.

Some highlights
Turn 1, my Dug-In T-34 was discover and knocked out in CC, had hopes it would surprise and stall the Germans in the area a bit longer.

Turn 2, a German Berserk charged into a building and is killed,
then another German Berserker charge forward and is gunned down.

Turn 3 and 4 My reinforcements arrive and 5-6 squads are killed by Stuka dive-bombers.

Turn 4, the German Pz pltn rolled forward, and two of three Pz IV are knocked out by Russian OBA, and despite that both had protection of Walls.

Played a couple more turns until Turn 7 of 8 , but it became clear that luck had killed the German chances today, a clear Russian Victory, the Germans gained Control of 12 Stone Locations (need 20 to win).