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Member Since 2004 Feb 02
Offline Last Active Jun 14 2019 09:43 AM

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ASL 11 - Defiance On Hill 30

09 June 2019 - 10:01 PM

The new updated version of the scenario ASL 11 - Defiance On Hill 30 (Yanks 2)
Updates: Replace the American 8-0 Ldr with an 8-1. Add an American 3-3-7 HS to the initial force. The Reinfocements enter either on Turn 4 or 5.

Buildings that are Rubbled now may make it impossible for either side to win (MMP do not know what they are doing or perhaps they do and the rules in the Victory Condition section will be updated ).

The scenario balance in my experience:
Original version balanced in the long run but shifting in a regular short term playing of the scenario, U.S Reinforcements enter on Turn 4 dr 1-2 (A60-G40), Turn 5 dr 1-3 (A50-G50), or on Turn 6 (A35-G65).

New Yanks 2 version pro-American, U.S Reinforcements enter on either
Turn 4-even dr (A70-G30), Turn 5-odd dr (A60-G40), enter on Turn 6 Not possible anymore.

Six years ago in 2013 before the release of Yanks 2, the scenario was updated into a more fast played and no random long-term-play-balance-distrubution, than the original or updated scenario suffers from.

ASL11 DEFIANCE ON HILL 30 Americans vs Germans __(updated Stavka version: Delete two Game Turns; American reinforcements enter on turn 4; delete SSR 3; delete two BAZ from the American reinforcements; Foxholes may not use HIP; Bore Sighting and Kindling are NA).

Red October - Hubertus Operation

11 May 2019 - 12:15 PM

The perimeter for RO CG II Hubertus operation 11-15 November.

Blue Hex marked = Rubble of appropriate type (18 hexes).
Red Hex marked = Shellholes (6 hexes).
G with an unbroken circle = Gutted Factories (4 factories).

RB1 One Down, Two To Go

01 May 2019 - 08:14 AM

This old classic have not been played for many years and is very good.

We played with the latest version of LHR

Replaced the German Radio with an offb'd Observer and that Russians are Fanatic in Factories.

The battle was dramatic and very bloody, one of the deciding factors in our playing was the two Artillery modules.
German OBA pulled chits: 1-Red, 2-Black, 3-Red, 4-Red, 5-Black, 6-Black.
Russian OBA pulled chits: 1-Red, then 5-Black chits pulled in a row.

Some highlights
Turn 1, my Dug-In T-34 was discover and knocked out in CC, had hopes it would surprise and stall the Germans in the area a bit longer.

Turn 2, a German Berserk charged into a building and is killed,
then another German Berserker charge forward and is gunned down.

Turn 3 and 4 My reinforcements arrive and 5-6 squads are killed by Stuka dive-bombers.

Turn 4, the German Pz pltn rolled forward, and two of three Pz IV are knocked out by Russian OBA, and despite that both had protection of Walls.

Played a couple more turns until Turn 7 of 8 , but it became clear that luck had killed the German chances today, a clear Russian Victory, the Germans gained Control of 12 Stone Locations (need 20 to win).

RO1 Blood On The Tracks

27 April 2019 - 05:30 PM

Vårt första Red October scenario, Scenariot har en ny VCs (officiell errata), ett tips, om ni tänker spela, ge då tysken 3st 10-3 leaders till at-start OB.

Om ni är intresserade av ett mer seriöst förslag, säg bara till , det är en mer omfattande lista av uppdateringar, som diskuterades och skrevs ned efteråt.

Hursomhelst, detta kan inte vara speltestat.

Human Wave errata, new rule paragraph

13 April 2019 - 10:14 AM

This errata clarify the intent of the HW rules: