All updates after playtest:
Easier VCs for the Germans. The front is now less narrow, easier to breach into the defense line and the stone building in the rear (of the VCs area) can now be approached from more directions than before. No set up restrictions (delete SSR 2).
Deleted from the Russian OB, 9 squad-equivalents, HMG, two MMG, MOL-P. Radio replaced with a DC (a German leader can now be assigned with other duties). New SSR, an offb´d Observer directing the German OBA. Better 548 squads instead of 468.
Deleted SSR 3, the Russians are no longer allowed to HIP 3 squads and Fortify 4 Locations (or use tunnels), simple imagine that this stuff is in the Factory complex (outside the VCs area). LHR (that benefits the Germans) - Offboard Artillery, Booby Traps, Burning Barricades.
Increased the ELR to 3 for the few remaining Russian Factory Militia squads. Delete the 10 German dummies.
LHR (that benefits the Russians) - German Assault Engineers have a smoke exponent of 3 (not 5)..
The List with all updates:
The Germans win at game end if there are no Good Order Russian Squad (not equivalents) on/west-of hexrow K.
(Only hexes numbered _> 24 and <_ 35 in hexes on/west-of hexrow R are playable)
Delete the following from the Russian OB: 3x458, 3x228, 1xHMG, 2xMMG, 2x527, 2x426, 127 crew & MOL-P.
Delete from the Russian reinforcements (Factory Militia): "[ELR: 2]"
In the German OB replace the Radio with a DC and replace the 5x 4-6-8 squads with 5x 5-4-8 squads. Delete the 10 Dummy counters.
Add to SSR 1: Leaflet House Rules is in effect.
Delete SSR 2 (No set up restrictions).
Delete SSR 3 (Fortified buildings and HIP).
New SSR: The German player have a 100+mm OBA directed by an Offb`d Observer in hex A30 at level 3 (i.e., at level 2).
Edited by CTABKA, 26 October 2019 - 06:12 AM.