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CTABKA's Achievements
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East Front Round 1, Friday 16:00 – 21:30 ON1 AT THE VERY BEGINNING Note: Best of three, first randomly determine sides, then switch sides, if still undecided, use ABS before the third playing of the scenario. - Updated Victory Conditions “a tie is considered a Russian victory.” https://www.aslscenarioarchive.com/scenario.php?id=58668 ON1 AT THE VERY BEGINNING G1: Replace the Russian 2-3-7 HS with a 2-4-8. G2: G1+ Replace a Russian 4-4-7 squad with a 4-5-8. G3: G2+ Replace a Russian 4-4-7 squad with a 4-5-8. R1: Replace the German 2-3-7 HS with a 2-4-8. R2: R1+ Replace a German 4-4-7 squad with a 4-6-8. R3: R2+ Replace a German 4-4-7 squad with a 4-6-8. Round 2, Friday 22:00 - 23:00 Prepare scenario and German player set up. Saturday 08:00 - 15:00 J111 PRUSSIA IN FLAMES - New sentence in the end of the Victory Conditions “German crews are not considered in Good Order at game end.” - Errata: Replace the two German PaK 97/38 with two PaK 40. - Replace the Russian 2-3-7 HS with three 5-2-7 squads. - Add one new SSR: 7. AFVs may not enter buildings. The Basic TK# for an AFV Flamethrower is 6 at one hex and 4 at two hexes and 3 at three hex range (i.e., instead of TK# 8, 8 and 4). https://www.aslscenarioarchive.com/scenario.php?id=59660 J111 PRUSSIA IN FLAMES G1: Decrease the German SAN by one. G2: G1+ Decrease the German SAN by one. G3: G2+ Replace the German 9-2 Ldr with a 9-1. R1: Decrease the Russian SAN by one. R2: R1+ Increase the German SAN by one. R3: R2+ Replace the Russian 9-1 Ldr with an 8-0. Round 3, Saturday 15:00 – 00:00 J125 EVERYTHING IS LOST - New sentence in the end of the Victory Conditions “Any rubbled Location in building J3 is still considered a building for VCs purposes.” - Delete one Russian 2-2-8 crew (i.e., three 2-2-8 crews, not four). - Add one new SSR: 6. AFVs may not enter buildings. Each Russian crew (1-2-7/2-2-8) that enters building J3 (or any Rubbled Location of the building) is immediately Eliminated. https://www.aslscenarioarchive.com/scenario.php?id=60794 J125 EVERYTHING IS LOST G1: Replace a Russian 5-2-7 squad with a 6-2-8. G2: G1+ Replace a Russian 5-2-7 squad with a 6-2-8. G3: G2+ Replace a Russian 5-2-7 squad with a 6-2-8. R1: Replace a Russian 6-2-8 squad with a 5-2-7. R2: R1+ Replace a Russian 6-2-8 squad with a 5-2-7. R3: R2+ Replace a Russian 6-2-8 squad with a 5-2-7.
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Vi är nu 11 personer föranmälda till turneringen. Ola Nygårds Magnus Söderberg Christian Lindberg Svante Sandblom Andreas Carlsson Christoffer Peyre Anders Olsson Asad Rustum Morgan Tourbier Daniel Qvarfordt Melvin Falk
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Efter lite koll i pärmarna och synat av noteringar i mitt arkiv på möjliga teman, så är följande temat valt. ON TOP ASL - Ola Nygårds Top design (dvs Öst front, Germans vs Russians), ska välja ut 4 st scenarior till turneringen. Listan släpps nästa vecka, blir ändå mycket late war - Twilight of the Reich.
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Tankemönstret man kan lägga till med är att de som bär (DT=CX) på tunga vapen samt ammo, springer egentligen inte, utan går lika långt som ledaren men blir trötta ändå, pga av vikten. Det som är lite bug i regelsystemet är att en 447 squad som bär 4 PP och går med ledare kommer endast upp i 6 MF oavsett om den CX eller inte, dvs man CX aldrig. Däremot en 426 med 4 PP, går 5 MF med Ldr eller 6 MF om den 426 CX.
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STACK below Moves: Non-CX Leader 6 MF, Portage 1PP (of 5PP), actually increase the IPC by one to a MMC. CX Squad 8MF portage 5PP=4PP CX Squad 8MF Portage 4PP Each squad IPC of 2 due to CX. Deduct 2 MF for each squad.
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Försenad leverans på modulen Twilight of the Reich, borde fått den nu. Detta betyder att det blir ett annat tema, tänker titta på följande. East Front: Russians vs Axis West Front: Amer vs Germ PTO: Allied vs Japs Om du föredrar något ovan, säg till, bestämmer mig nästa vecka, har lite scenario pärmar att gå igenom.
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24th Oct, Saturday—German Assault, Clear, Moist, no wind at start. German Reinforcements: Assault Engineers Coy (14 CPP). Total German OB, ELR: 4, SAN: 4 17 Leaders, 5 AFVs (2 StuG IIIB, 3 StuG IIIG), 56.5 Sq-Eq (17.5 Assault Engineers, 30.5 Elite, 8.5 1st/2nd Line), 39 SWs (4 MMG, 13 LMG, 2 Lt MTR, 7 FT, 13 DC). Russian Reinforcements: SMG Coy (Reserve 3 CPP), Militia Coy (4 CPP), OBA: Btln MTR 80+mm with a Pre-Reg Hex (2 CPP), OBA: Lt Arty 70+mm (1 CPP), AT Battery (4 CPP). 40 FPP: WIRE, HIP units and ?. Total Russian OB, ELR: 3, SAN: 3 13 Leaders, 7 Guns (4x AT 45mm, INF 76mm, 2x ART 76mm), 76 Sq-Eq (14 Crews, 13 Elite, 25 1st Line, 31 Conscripts), 17 SWs (HMG, 2 MMG, 8 LMG, 2 ATR, 4 Lt MTR). AFTERMATH (7 Game Turns): The German Assault manages to capture and clear out 6 factories during the battle, another 6 factories remains to be captured, including Martinovski that is the backbone of the Russian resistance in the Red October Steel Works. German Casualties: 5 Ldr, 17.5 Sq-eq, 10 SWs. Russian Casualties: 1 Ldr, 41 Sq-eq, 9 SWs, 4 Guns. German OB, after German Assault 24th Oct (SAN: 3) 12 Ldr, 5 AFVs (2 StuG IIIB, 3 StuG IIIG), 39 Sq-Eq (12 AE, 23.5 Elite, 3.5 1st/2nd Line), 29 SWs (2 MMG, 9 LMG, 2 Lt MTR, 4 FT, 12 DC). Russian OB, after German Assault, 24th Oct (SAN: 3) 12 Leaders, 3 Guns (2x AT 45mm, ART 76mm), 35 Sq-Eq (9 Crews, 8 Elite, 14 1st Line, 8.5 Conscripts), 8 SWs (HMG, MMG, 2 LMG, ATR, 3 Lt MTR).
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Day 17, 2nd Nov — Dual Attack, Overcast, Moist, No Wind at start. German Reinforcements: OBA: Two Heavy Arty 150+mm, each with a Pre-Reg Hex. Total German OB ELR: 2, SAN: 3 12 Leaders, 6 Guns (INF 150mm, INF 75, GrW 34, PaK 40, 2x PaK 38), 1 Pz IIIH. 38 Sq-Eq (9 Crews, 3 AE, 14.5 Elite, 14.5 1st/2nd Line, 1.5 Conscripts). 20 SWs (9 MMG, 9 LMG, 1 FT, 1 DC). Russian Reinforcements: Rifle 15:Coy, Heavy Weapon 4:Pltn, AT-Battery, Fortifications 40 FPP: HIP 4 Crews, 2 Squads, 4 Ldr, 19x ?, one Trench. Total Russian OB ELR: 3, SAN: 2 15 Leaders, 8 Guns (4x AT 45mm, 4x MTR 82mm). 49 Sq-Eq (15 Crew, 14 Elite, 26 1st Line, 1.5 Conscripts), 24 SWs (4 HMG, 4 MMG, 9 LMG, 3 ATR, 3 Lt MTR, 1 DC). AFTERMATH (6 Game Turns): German Casualties: 2 Ldr, 14 Sq-eq, 9 SWs, 3 Guns, 1 AFV. Russian Casualties: 4 Ldr, 19 Sq-eq, 7 SWs, 3 Guns. German OB, end of 2nd Nov (SAN: 3) 10 Leaders, 3 Guns (PaK 40, 2x PaK 38). 24 Sq-Eq (4 Crews, 1.5 AE, 8 Elite, 10 1st/2nd Line, 2.5 Conscripts). 11 SWs (4 MMG, 5 LMG, 1 FT, 1 DC). Russian OB, end of 2nd Nov (SAN: 2) 11 Leaders, 5 Guns (3x AT 45mm, 2x MTR 82mm). 30 Sq-Eq (8 Crew, 6 Elite, 14 1st Line, 6 Conscripts), 17 SWs (3 HMG, 4 MMG, 5 LMG, 3 ATR, 2 Lt MTR). TOTAL LOSSES 17 Oct - 3 Nov (5+7+6+7+0+6+8+6+6+5+6+0+7+7+6+6+6+0= 94 Turns) German Casualties: 68 Ldr, 261.5 Sq-Eq, 116 SWs, 20 Guns, 13 AFVs (one Recall). Russian Casualties: 59 Ldr, 427 Sq-Eq, 118 SWs, 17 Guns, 18 AFVs. Day 18, 3rd Nov — Idle Day, Clear, Wet.
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Svante won, battle harden in his first Stalingrad CG before going to Copenhagen.
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Day 16, 1 Nov — German Assault, Overcast, Moderate, No Wind at start. German Reinforcements: Pionier 2:Coy, SAN increase. Total German OB ELR: 3, SAN: 3 19 Leaders, 7 Guns (INF 75mm, INF 150mm, GrW 34, PaK 40, 3x PaK 38), 1 Pz IIIH. 64.5 Sq-Eq (10 Crews, 8.5 AE, 18.5 Elite, 31 1st/2nd Line, 1.5 Conscripts). 34 SWs (2 HMG, 10 MMG, 15 LMG, 1 Lt MTR, 3 FT, 3 DC). Russian Reinforcements: Gds SMG 4:Coy, Hvy Weapon 3:Pltn, Fortifications 40 FPP. OBA: Lt Arty 70+mm, OBA: Btln MTR 80+mm with a Pre-Reg Hex. Total Russian OB ELR: 3, SAN: 2 17 Leaders, 3 Guns (AT 45mm, 2x MTR 82mm), 1 T-70 Dug-In. 64 Sq-Eq (7 Crew, 25.5 Elite, 33 1st Line, 2 Conscripts), 27 SWs (2 HMG, 4 MMG, 11 LMG, 3 ATR, 6 Lt MTR, 1 DC). AFTERMATH (6 Game Turns): German Casualties: 7 Ldr, 26.5 Sq-eq, 14 SWs, 1 Gun. Russian Casualties: 4 Ldr, 32 Sq-eq, 12 SWs, 1 Gun, 1 AFV. German OB, end of 1 Nov (SAN: 3) 12 Leaders, 6 Guns (INF 150mm, INF 75, GrW 34, PaK 40, 2x PaK 38), 1 Pz IIIH. 38 Sq-Eq (9 Crews, 3 AE, 14.5 Elite, 14.5 1st/2nd Line, 1.5 Conscripts). 20 SWs (9 MMG, 9 LMG, 1 FT, 1 DC). Russian OB, end of 1 Nov (SAN: 2) 13 Leaders, 2 Guns (2x MTR 82mm). 32 Sq-Eq (5 Crew, 14 Elite, 14 1st Line, 1.5 Conscripts), 15 SWs (2 HMG, 1 MMG, 7 LMG, 2 ATR, 2 Lt MTR, 1 DC). TOTAL LOSSES 17 Oct - 1 Nov (5+7+6+7+0+6+8+6+6+5+6+0+7+7+6+6= 88 Turns) German Casualties: 66 Ldr, 247.5 Sq-Eq, 107 SWs, 17 Guns, 12 AFVs (one Recall). Russian Casualties: 55 Ldr, 408 Sq-Eq, 111 SWs, 14 Guns, 18 AFVs.
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Rättat ovan 457 till 447, står i reglerna att 648 blir 447. Du använder en gammal regelbok (1st ed) där står det att 638 blir 436.
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Om man uppdaterade Brittisk OB i scenariot med att lägga till en 457 squad, då skulle den ha ELR: 4 (samt alla Leaders) och då skulle 648/338 ha ELR: 5. se även A1.23
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Svar, ELR: 4 Om 648 squad ELR:ar blir den ersatt med två broken HS. Om en 338 ELR:ar blir den Disrupted. Om en SSR nämner att Underscored Units har en ELR på 4 (eller lägre) så hade en 648 ELR:at till en 447, och 338 blir en broken 237 HS (ej disrupted). Är regeln bra skriven? nej, dessutom ganska onödig/överbearbetad.
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Svårt att svara på frågorna, alltför vagt formulerat, ta gärna ett foto med tydligare frågeställningar.