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AAR Samling - Swedish Volunteers


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Disrupt michael

SV7 Probing Korsus

 

Very Good scenario from Swedish Volunteers Pack. Very subtle. No need to control the pilboxes in this scenario, the attacker only need to find a LOS to them. Everything relies on movement and bluff.

I really enjoyed it.

Our game was the first recorded on the ROAR. But there will probably be more games recorded after the Stockholm tournament in may.

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P. Struijf

 

As for the Swedish Volunteers - I agree with you it is a fabulously well-produced pack for TPP. Unfortunately, I have only played one scenario (bunch of guys messing around on a woods board with skies) and I was totally not entertained. The VC were weird (you win if you "have LOS to" a Pillbox, which is HIP at start but placed on board immediately if in LOS) and the play was static and the usual, bumping each other in the woods.

I have heard better things about other scenarios, so I assume the rest of the pack is better, scenarios wise.

Inte så positiv, men han är lite knepig men att sätta in sig i saker och ting och fuskar i ASL har han gjort mot mig och andra (ovetande att så var fallet - han har lovat att sluta med det), så man kan nog se hans åsikt som speciell .

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hur fuskar man om man är ovetande om det?

är det inte en miss då?

janusz

Självklart fusk kan defineras i mer än en kategori, hoppas du inte tror något annat.

 

Om skidåkaren äter en hostmedecin som innehåller preparat som är otillåtna enligt

Internatinella regler, är det fusk då? eller bara en miss antagligen båda-och, om han

verkligen inte visste att medecinen var prestationshöjande.

 

Har även själv fuskat dvs. spelat fel till min fördel ovetande om regelns innebörd.

 

Har även fuskat till min nackdel men då brukar man sällan benämna det som fusk utan

mer som klantat sig och din motståndare har enbart fuskat om han visste om att ni tillsammans

tillämpade reglerna fel.

 

Vart det tydligare nu?

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Houlie

Played SV13 Rather Uncoordinated last night as the Finns/Norwegians. I thought the Finns had a small edge, but my opponent thought the Russians are solidly favored. It was a little hard to tell as I diced my opponent unmercifully. The Finns took care of all four tanks, two by PSK, one by 81MTR, the other by PF. I was able to get many breaks, an FTR, KIA, CR, or two, etc. On the other hand, his dice were pretty lousy save one OBA CH that took out one 81MTR/crew.

 

BTW, we determined mid game the level two VC hexes are the big hill mass toward the Russians (SOUTH of hexrow whatever). I had set up my forces for that part of the VC NORTH. Fortunately, I had time to adjust my forces. Seemed a little counter intuitive to both of us.

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  • 4 months later...

armstrong619

Re: So what scenarios have you played Recently?

 

Just finished an evening's game with Steve Anderson of SV12: Trap by Mishap. When Steve suggested this scenario, I told him I'd played it as the Russians and would like the Axis if we played it, though the ROAR record is pro-Axis on a small sample. Despite the fact that both times I've played it, the Axis has won, my feeling is that this is pretty nicely balanced, but many players are afraid of taking too many bog checks. Steve certainly isn't, as he crashed KVs through the woods willy-nilly, passing every bog check with aplomb. The game came down to the very last movement phase, with the last Russian squad that needed to exit having to take a more dangerous route past the last defending Swedish squad when their accompanying 9-1 pinned and they lost the two bonus MFs. They failed in their valiant attempt to earn the Order of Lenin, leaving Steve with his one needed tank but only three of his needed four squads having exited. As Maxwell Smart would say: "missed it by that much." Great game, great opponent and, IMO, great scenario. Having played this one twice, I've seen two completely different games, and would take either side in future playings. And you have to love any scenario where both sides enter from the same board edge on Turn 1! Thumbs way up.

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  • 3 months later...

hastrup

SV13 "Rather Uncoordinated"

 

Arnhem tournament AAR part two

Round 4 vs Mattias Bergwall in SV13 "Rather Uncoordinated"

This scenario, designed by Ola Nygårds, is a little gem. In this '44 scenario the defender have 5,5 Finnish 648 and 2,5 Swedish 548 squads, two leaders, 3 mg's and the cornerstone in the defense; two 81mm MTR's. They have to defend an ammunition depot (hex 42W2) and have equal or more unbroken squad equivalents than the Russian's, on 2nd level hill hexes on/ between W-CC board 2.

The attacking Russians have 11 squads, eight 447's and three 458, four mg's, LMT, three leaders and a radio with contact to a 70mm Bn mtr battery. They also have a ISU 152 which is driving around somewhere behind the Finnish/ Swedish lines and a IS-2 setting up in one defined hex. The Axis receive a Stuka w bombs in turn 4 and the Russian two SU-76 in turn two. Most of the playing takes place on boards 2 and 42, but the Russian forces start on 5 and 52.

Both of us had played the scenario before and prefered the Russians bidding R2, Mattias won the DR and I got the balance which reduced the Russian SAN to 2 and replaced the Finnish 9-0 for a 10-1. The two 81 MTR's was setup in 2; T6 and 42; OverlayZ2. From there they could take the hill top's under fire and also cower most of the woods hexes on 42. My Swedes started on the left side of the hill, in Z1, BB1 and CC1, while the Finnish force started on board 42. One 248 w PSK was able to setup HIP anywhere on the playing area, and often this one sets up in the rear of the Axis defense to engage the ISU 152 if it tries to engage the rearmost MTR. I thought that the IS-2 was too good a target to let it go and set up within two hexes of it. Mattias choose to setup most of his Russians on board 52, looking like he was on the way to the hills - but being able to shift his fokus of attack to the Depot which is only two hexes from board 2.

The first move of the game is the IS-2, it doesn't get any smoke granade and my PSK gets a hit, but .. only manage to make a small scratch due to a dud. Mattias drives both heavy tanks over to the hill and the slowly moves his infantry towards the hill, they doesn't have to go very far, only 12 hexes in 6 turns. I pull my Swedes back on the hill and at this point regrets that I didn't setup some of the OB given foxholes in a backslope defense on the hill ex. AA6 and Z4. The following rounds are following the same pathern; when the Russians move onto the hill they get hammered by the MTR's killing and breaking a squad here and there. In turn 4 my Stuka takes out the ISU-152 with the bomb and the last 3 turns the IS-2 fires and Area fires on my precious 81 MTR in T6, if this one is broken, I would not be able to stop the Russian horde, but despite all the fireing it doesn't effect it. In the last turn Mattias are able to move 5 squads onto the hill, one 458 w 8-1 is pinned by the Stuka on the way towards the hill, and Mattias also attacks the depot with a lone 447. I have two 648 defending the depot, breaking the 447. So on my turn 6 I have 3 GO squads on the backslope of the hill, and a broken 648 together with the 10-1 in Y6(2). They rally on a DR of 6 and then my remaining 81 MTR from T6 gets a prep fire hit on a 447, despite the 70 mm OBA hindering the LOS... and they break. My 4 squads skulk and advance up the 2nd lvl hill to victory as we both have 4 unbroken SE up there. This was the most intense game of the weekend, I felt that Mattias was in front all the way and only my MTR in T6 kept me in. In retrospect I should have had these foxholes on the hill... and an early kill on the IS-2 would also have made it more easy. Mattias played a solid game, maybe he should have used his two 458, mmg's a bit more offensive instead of using them to cut off the 248, PSK. The two possible victory conditions makes this a very interesting scenario with a lot of replay value.

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Riktigt kul att det fortsatt är en del spel på SV-modulen. Med tanke på att det är en rätt 'obskyr' -pack med lite utbredning och begränsad WW2 action, så är det fascinerande att det fortfarande kommer in lite AAR's. Och nu ska SV 13 vara med som turneringsscenario i New York turnering Albany i Dec. Kul, kul och SV13 börjar bli ett riktigt turneringsscenario. :)

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CUSTARDPIE

Played SV5 Lions and Tin Men from Swedish Vols. This is the second scenario from this pack and I have to say dispite my poor outing it wasa fun scenario. I stayed forward one turn to long and was punished. One of those deals if my attacks were low rolls it would have been a good move, especially as I just wanted to move back one hex but I did not and he did. More or less downhill (as in off a cliff) from there. Happy to try out this one again sometime though as I really did not do it justice.

 

Ian

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Riktigt kul att det fortsatt är en del spel på SV-modulen. Med tanke på att det är en rätt 'obskyr' -pack med lite utbredning och begränsad WW2 action, så är det fascinerande att det fortfarande kommer in lite AAR's. Och nu ska SV 13 vara med som turneringsscenario i New York turnering Albany i Dec. Kul, kul och SV13 börjar bli ett riktigt turneringsscenario. :)

 

SV13 är ett riktigt, riktigt bra scenario. Kul situation och dom dubbla VC's är pricken över i.

 

Minns särskilt en spelning mot scenariodesignern vid Siljans strand. Oh sweet victory! :)

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Richard Weiley

 

Played Mexico and Morocco from the Swedish Volunteer Pack . Diced Dave Longworth's Soviets - my Swedes shot straight and passed morale check effortlessly. However when they did break they had difficulty rallying and they weren't all that effective in CC either. Still I had this one comfortably in the bag until a well timed snakes by Dave in the penultimate CC phase eliminated two Swedish squads and gave him an outside chance of winning the game through controlling all the trenches. But my dice went hot and Dave's failed him entirely in the last turn and the Swedes held on to the strongpoints.

 

Very happy to finally get a scenario from this pack on the table.

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  • 2 weeks later...

custardpie

Just finished up SV9 Mexico and Morocco from the Swedish Vol pack. That's the second one from the pack so far and looking forward to more after playing this one.

 

Started fairly well for me as I breached the first line for the loss of only a half squad. I forced my way between the two groups and opened a route to the board edge and captured all the three trenches in Morocco. It all looked over but with the reinforcments the Swede looked to be able to take the trnch system back off me. In the end it was a close ran thing where I had enough captured trenches and exit points to get the win. Went down to the last turn advance phase so can't recomend it enough. For a detailed AAR click on the link to my new blog.

 

Cheers

Ian

 

http://walladvantage.blogspot.com

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SV12 Trap by Mishap

 

custardpie

SV12 Trap by Mishap as per recomended by Spencer. A great recomendation as well!!!!!

 

This one was fairly close and could have gone my way with a little more luck but it was close enough and the opponent pleasent enough for it to be a very good game. I second Spencers recomendation for this scenario. A second playing I think could supply a Russian win as I think experiance at the scenario would make this one easier to win as the Russian.

 

Spencer Armstrong

Glad you liked it.

 

I agree...the learning curve is steeper for the Russians. For such a small scenario, there's a lot of options and replay value. I do wish the balance was a little more real, in case it does turn out the Russians need it.

 

Martin Mayers

I absolutely loved it...

Seriously though...Ian's a great chap to play despite me getting a bit of a run on dice

 

custardpie

So I would not have been such a great chap to play IF you did not get a run on the dice?

 

Not that I think the run was that big a deal, after all I did throw 3 snakes though two of them was for pin tests. The 12 on the effects of the 152 was a bummer though. LOL

 

Martin Mayers

Nah....felt a bit embarrassed really mate...you talked about our record on your blog....I recall at least three PROPER dicings I've been beneficiary of and when the dice needed to sing for me on Thursday they did in droves....not often one fires LATW three times and takes three tanks out without a miss or three thrown in.

 

But...good scenario.......very tough on Russians though I think we both agreed on

 

Spencer Armstrong

Then glad you both liked it.

 

Any thoughts on what a good Russian balance would be? In my world, changing the SAN by 1 don't cut it.

 

custardpie

I think an extra turn would be to much, maybe just exit 1 tank and 3 squads? or Axis gets to HIP only one squad.

 

Martin Mayers

Just a thought

Swedes come on in turn 2 ??

Probably then hitting the tree line just as the Russians are breaking through...or even working to shore up the bottom of the board to prevent the Russkies getting off.

Entering turn 1 they had far too luxurious an approach to get in position I thought

 

Spencer Armstrong

I was thinking along the lines of dropping some HIP or thinning the initial Finns a bit. They can cover all the chokepoints pretty well as it is...half a squad down, that might be harder.

 

rcornwell

I managed to beat Aaron Cleavin with the Russians so it's clear that they don't need help! IIRC, the key event was a key German squad cowering and letting some Russian AFV's past. Then it came down to getting some squads across a 1FP firelane. Fun scenario.

 

custardpie

The Germans are errrrrr...... not there. It's Fin and Swede and the Fins don't cower time for a rematch

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  • 4 weeks later...

Fort

 

SV13-Rather Uncoordinated (Steve Pleva) - Another scenario I had never played...looking at it I wanted to Russians as I thought a stacked to one side atack might be nigh impossible for the defenders to stop. We diced for sides (I hate that convention lol) and Steve won right there, IMHO.

THe game started off well for me with the preset up tank failing a smoke grenade attempt and then taking a PSK to the face...burning tank...Steve also '12'd' his radio...nothing went right from then on. His '7' morale troops in +1, +0 terrain and even NAM'ing refused to be stopped, while the Swedes and Finns did not come to fight. My MTR ambush actually got an SU-76 in his sights and hit it 6 times, failing to kill, only shocking the glorified tractor...which promptly recoverd in the next rally phase...after that nothing went right...6FP troops unable to stop 7 morale 4 FP troops from closing into CC and then losing every single melee DR. One highlight was when I worked a stack of an 8-1, PSk and swedish squad all concealed into some woods to take a shot at his last scary tank...Steve needed a '4' from a 1+1, or a '5' from his tank aamg 2+1 to strip concealment...then a follow-up '5' TH ITT from th1 152 MA...The dice gods were kind to the Russkies, Steve hit with all three chances NMC, PTC, 4MC' and it was all over for the defenders. If the concealment had not been stripped, or the 152 TH DR missed then I would've needed a '9' TH the afv...if it was then killed, I would've beeen able to reinforce the hill with the stack.

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  • 8 months later...

JRKrejsa

 

Ten Ton Tank SV1

Swedes, Soviets, North Finland, 1940. Don't dispair as the Russian player, you can take a pounding and stay in this one. The Swedes are in a good position, have OBA and 2 37mm ATGs, but are brittle, being outnumbered 3 to 1. I held on to win after losing a 37mm. Soviet board edge creep could not make it through the gauntlet of fire. Tight little scenario.

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  • 3 months later...

SV1 Ten Ton Tank

 

2halfsquads Episode 52, 31 minuter in i avsnittet under rubriken "Scenarios We've Played Lately".

 

http://www.the2halfsquads.com/search?updated-max=2011-09-04T07:01:00-05:00&max-results=4

 

Dave har spelat Ten Ton Tank och ger hela Swedish Volunteers modulen toppbetyg.

Himla kul att höra. :):):)

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  • 3 months later...

Houlie

 

SV6 Norwegian Edelweiss

Played this as the Germans against Carl Nogueira's Brits and Swedish Meatballs. A nice scenario that requires capture of two factories by the strong German force -- Lots of 468, 9-2 and a smattering of hardware. Allies get two 25 pounders some 458s and a reinforced platoon of Swedes with an attitude. The German highlight was placing a smoke round with a captured ART piece about five turns in. However, the tingly afterglow of that exciting event soon evaporated as the smoked in unit broke a bold 468 trying to break into the Allied backfield.

 

I can't say much of anything went well for the Germans. They seemed fairly limp and unable to absorb much in the way of MCs. The German right flank, despite a fairly assault (broke 2x447s) and a nice ambush opportunity ended up completely obliterated aided by the Swedes firing into the melee and breaking the 8-1/468. The offending Swedes then jumped into CC and easily whacked the withdrawing brokies. The rest died for FTR.

 

Always a pleasure to play Carl as he is such a sharp player. Regrettably I felt on my heels the entire game, but am hoping to atone in a rematch.

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  • 1 month later...

Curtis Brooks

SV9 Mexico and Morocco.

 

Played two more games Monday in preparation for the ASL Open. The 2nd game was SV9 Mexico and Morocco.

It was my first scenario from the Swedish Volunteers pack.

My aar can be found at:

URL

 

Scenariot är alltså med i ASL OPEN turneringen - kul! :)

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